Archers have quivers, two handed melee...why not Scabbards/sheaths?
" A problem is a solution not yet discovered sir. :P Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" No, I'm simply arguing against a haphazard buff to 2H melee just because "archers have it too". If 2H melee is in such a sorry state (admittedly, I haven't played 2H melee in forever), will some extra stats on a contrived special item really fix it? 2H weapons should, by design, offer the highest per-hit damage and dps with the added benefit of 2 potential 6Ls, at the cost of an offhand slot and defenses. Any buffs should be done with that design in mind. Shop closed until further notice. Check out my Dominus musical tribute instead: https://soundcloud.com/hackproducer0815/dominus Last edited by MadEFact#6481 on Nov 23, 2015, 1:56:17 PM
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Well, if that's the line of thinking, then why not turf quivers as well?
Actually, GGG could turf quivers and archers would STILL end up with 2 X 6 links, a higher potential top DPS output AND equal defenses. Explain how this could possibly make sense for ranged VS close combat characters? |
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Because diversity is good. Diversity is a strength.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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If diversity is good and a strength, then why limit it? ('It', meaning diversity) :D
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Does lack of a maguffin offhand slot for 2H melee limit diversity?
Shop closed until further notice. Check out my Dominus musical tribute instead:
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Yes. I believe it does.
How many people play TRUE melee characters deep into the game using a 2H melee weapon along with something other than Cyclone? |
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" As I mentioned on the bottom of page 2, 2H melee crit staff is in a great place atm. There are lots of people utilizing hegemony's era (or rare crit staves) in 2.0+, and typically not for cyclone. There are top tier map viable crit staff build guides for sweep, leap slam, ground slam, heavy strike, ice crash, and others. I've mapped with someone using crit staff ground slam (with leap) and he was clearing probably 3x faster (with coop health scaling) than a 32k sheet dps incinerate with whirling blades. Outside of staves though, yeah, 2H melee kind of sucks, unless you have a really great rare. I blame it all on the unique 2H maces, axes, and swords, which mostly suck. Viable/budget 2H melee is not in a great place atm. Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Nov 23, 2015, 2:47:08 PM
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Call the offhand item a pommel then.
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Arm guards would work and are generic enough to work across all stat requirements.
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