Archers have quivers, two handed melee...why not Scabbards/sheaths?
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Boem, what would you think about something like an endurance charge in there also? (Totally agree about it not needing to be about offense)
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" They do need help, thanks for asking. The game is centered around gear so yeah it should be around gear. A holster or scabbard would be great as long as it conveys defensive bonuses VS offensive bonuses like Quivers. Off stats like movespeed, health, block (rear guard), armour and resistances would be a much needed and welcome addition to 2 handed characters who 100% get the short end of the stick every single update. Last edited by Rusery#1862 on Nov 23, 2015, 10:31:24 AM
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because ggg hates melee and it's gonna get worse.bowers can have 2 six links (chest and bow) plus the additional attributes of the quiver. your idea is fresh but this game is becomeing a shooter game. if you like your melee character enjoy it while you can cause is gonna get shitier. Melee in POE is neither enjoyable or rewarding anymore. Jesus Chris-T, we know you love magic but damn! if you gonna criple the foot soldiers soooo much, just delete the marauder character already! good luck and enjoy your melee while you can.
search thread: anti melee |
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" I think that should be reserved for unique's/passive tree attributes and not for common rares. However, this could be a corruptible implicit i imagine. (then again, this would push the number post-ascendancy to 12? Which is a lot and could be troublesome) Specifically for items that are modified based on E-charge count. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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True enough. I suppose that if it had a large trade off it might work?
It's a shame that the broken top 1% end of this game must dictate what's possible within the normal range. I hope that sometime in the development of PoE, that the value ranges of the raw affix numbers and modifiers can be reigned in and that the AMOUNT of options widened. It would become easier for GGG and the player base to explore more interesting possibilities. |
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A problem i had not thought about, staffs are also considered 2-hand weapons, but can also be utilized for spell-casters.
So allowing things like increased AOE would already be troublesome for those instances.(i was contemplating the defensive buffs purely from a "melee restriction PoV") With that in mind, allowing a +1 endurance charge would be very troublesome.(discharge) And so i can conclude, i have a lot of empathy for the balance team regarding this issue since the impacts are not entirely up-front obvious and a lot of consideration has to be put in these potential additions. I totally understand why they did not do anything with a 2h off-hand item slot. I reckon, it might work if they put a 600str equip limit on it or something and then make a 600intel equip variant centered around spell casters.(staffs) To reign in potential abusive scenario's. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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It's a hybrid dilemma, in the same way as a dagger can often be the best option for a magic user. Although, in the case of daggers, they just went whole hog! Why not just allow the same to happen in the stave scenario and reign in the raw cast/magic affix numbers to accommodate?
I dunno. haaa. It's fun to beat it all about for a laugh, I suppose. :) (edited) |
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I think a system could work where three different kinds exist (one for every stat pool) and an equipment limitation of roughly 400 +- of the stat is required to utilize it.
And then allow some "unique modifiers" to spawn on them, since the opportunity cost to utilize one is quite high this could be properly balanced. This could allow modifiers like IAOE to spawn on intel based sheaths etc. One would have to consider "is it worth getting 400+ intelligence on this build for the sheath with potential beneficial stats or do i simply forgo it and invest in other things?" It would also allow some cool modifiers on dex oriented sheaths like a %life modifier instead of a flat one :) And unique sheaths with hybrid stat requirements etc, there is definitely potential! But cost should be key before implementing it since it is a dangerous (balance wise) concept :). Freedom is not worth having if it does not include the freedom to make mistakes
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Yes! You're proving that there are ways to make it all feasible. I like the way you think in terms of 'the greater good', sir. :)
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I'm having trouble thinking of a 2H companion item class to put in the offhand slot that would be applicable to staves, swords, maces, and axes. Scabbard/sheath would be silly for 3/4 melee 2H weapon types.
They could add an ascension class passive that lets you wield either two 2H weapons or one 2H + one 1H, but that can get really broken. Ultimately, if 2H needs a buff it's probably best to buff the 2H uniques, affixes, and passives directly. Though, 2H staves are in a great place atm. Hegemony's era or great rare staves make for excellent 2H melee builds. Pledge of hands is nuts for many caster builds. The whispering ice is end-game and pvp viable. Searing touch is often a budget staple, esp in early leagues before many +3 fire rares are crafted. Sire of shards has a couple viable builds that clear maps efficiently. Mirror class 2H melee rares are quite exceptional, but the gap between those and typical rares is massive. GGG might want to improve drop quality to narrow that gap (or reign in the high-end), so things are easier to balance. But really, the main problem might be that there just aren't enough decent unique 2H axes, swords, and maces. They are all mostly horrible. The best ones (the harvest and edge of madness) aren't generally used for attacks. Edit: base crit and attack speed ranges on 2H weapons (well, axes, maces, and swords) are problematic too Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Nov 23, 2015, 1:38:00 PM
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