Archers have quivers, two handed melee...why not Scabbards/sheaths?

Hi GGG,

I am sure this been talked since forever, but why there is no quiver equivalent for melee like Scabbards/sheaths?

I mean you tried so hard to boost melee compared to ranged but adding offhand Scabbards could have helped 2 handers a lot.

How a Scabbard/sheath could boots melee? Well in asia it is used to augment single hit from katana.

A Scabbard could have easily provided attack speed or melee damage.

Maybe adding flat elemental damage bonus.

Like each time the weapon is used the Scabbard enflame the weapon giving fire dam or lighting damage from the friction.

It could give stats like +1 levels of skills used in active weapon or things like that...
there is endless possibility the use of a Scabbard could bring.

Adding rng and grind with a new item to find and craft would have been beneficial.

I have no idea why this never been added to the game but quiver did, maybe in past archers where weaker than melee.

But nowaday I don t understand why this is not used to try to boost melee 2h instead of trying gems and other skill tree shenanigans who usually boosts even more archers since they can just swap 1h to use fortify.

A Scabbards/weapon sheath only used with a 2h melee weapon would give so much possibility to 2 handers without boosting archers.

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Last edited by lolozori#1147 on Nov 23, 2015, 7:00:02 AM
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lolozori wrote:

adding offhand Scabbards could have helped 2 handers a lot.

How do you hold a scabbard in the offhand if you need both hands to swing the twohander?

No, Sir, this makes no sense.
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I like the general idea of adding a quiver like item for 2h melee weapons, but what about using existing shields instead, which are worn on the back? They would not provide any armor/eva/es bonus (or maybe only against attacks from behind), and would not allow you to block with them, but would provide the other magic bonuses and allow you to use the sockets in the shield.
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Holocaustus wrote:
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lolozori wrote:

adding offhand Scabbards could have helped 2 handers a lot.

How do you hold a scabbard in the offhand if you need both hands to swing the twohander?

No, Sir, this makes no sense.


Please I know my english is not the best but maybe It make sense when you look at archer "offhand" slot and see quivers.

How do archer use both hands and have offhand quivers?
Because the offhand spot in the character sheet is also used for back.

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zagibu wrote:
I like the general idea of adding a quiver like item for 2h melee weapons, but what about using existing shields instead, which are worn on the back? They would not provide any armor/eva/es bonus (or maybe only against attacks from behind), and would not allow you to block with them, but would provide the other magic bonuses and allow you to use the sockets in the shield.


Would be nice but some shield even uniques ones are OP and would make 2h super powerful.
A new class of items in my opinion is a better idea because it also introduce new object to grind and be balanced before release.

But yea if actual shield would be used, they should not block or dodge anymore for sure.
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Last edited by lolozori#1147 on Nov 23, 2015, 6:13:54 AM
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lolozori wrote:
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Holocaustus wrote:
"
lolozori wrote:

adding offhand Scabbards could have helped 2 handers a lot.

How do you hold a scabbard in the offhand if you need both hands to swing the twohander?

No, Sir, this makes no sense.


Please I know my english is not the best but maybe It make sense when you look at archer "offhand" slot and see quivers.

How do archer use both hands and have offhand quivers?
Because the offhand spot in the character sheet is also used for back.


Right. The difference is that quivers play a more active role since that's what the archer uses to reload his magical arrows so it makes sense that it conveys some sort of bonus. A scabbard, on the other hand, doesn't really do anything once the sword is unsheathed. Never mind that battlehammers and maces don't even have scabbards in the first place.

I'm sorry, I just don't like the idea. If 2-handers indeed need help (do they really?) it should be done some other way than by means of a contrived additional gear slot.
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lolozori wrote:

Would be nice but some shield even uniques ones are OP and would make 2h super powerful.
A new class of items in my opinion is a better idea because it also introduce new object to grind and be balanced before release.

But yea if actual shield would be used, they should not block or dodge anymore for sure.


Do you have a few examples of shields that would be OP like that?
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Holocaustus wrote:

Right. The difference is that quivers play a more active role since that's what the archer uses to reload his magical arrows so it makes sense that it conveys some sort of bonus. A scabbard, on the other hand, doesn't really do anything once the sword is unsheathed. Never mind that battlehammers and maces don't even have scabbards in the first place.

I'm sorry, I just don't like the idea. If 2-handers indeed need help (do they really?) it should be done some other way than by means of a contrived additional gear slot.


Well how does it make sense for a quiver to give block/resist/life?

I mean if it s about being active, then it should only grant dps boots to the actual arrow.

By the way quivers giving armors is like wearing a shield. How on earth the archer can carry a quiver heavy enough to provide armor? Or like Dodge?


Quivers mods don t make much sense at all so why not scabbards/sheaths?

Also Japanese swords scabbards actually add in real life speed to the attack of the sword. Never seen a quiver giving boost in real life to an arrow. I can admit it could give you attack speed bonus but flat damage boots?

And well once unsheathed the scabbards can still provide resist... the quiver do it too so why not? I don t see the link between a quivers and getting resist on yourself anyway.

About other 2handers, there exist " scabbards" type for axes and maces at least.
Don t know how it is called tho.

If the word "scabbards" pose problem just use the general sheath term instead.

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zagibu wrote:


Do you have a few examples of shields that would be OP like that?


I don t know it is just a matter of opinion but shield specific to other classes like
Jaws of Agony, Matua Tupuna or Trolltimber Spire should not be able to be used by 2handers it could potentially create balance breaking builds with spell staff users.
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Last edited by lolozori#1147 on Nov 23, 2015, 6:48:16 AM
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Holocaustus wrote:

Right. The difference is that quivers play a more active role since that's what the archer uses to reload his magical arrows so it makes sense that it conveys some sort of bonus. A scabbard, on the other hand, doesn't really do anything once the sword is unsheathed. Never mind that battlehammers and maces don't even have scabbards in the first place.

I'm sorry, I just don't like the idea. If 2-handers indeed need help (do they really?) it should be done some other way than by means of a contrived additional gear slot.


I see you're arguing a good idea just for the sake of arguing.

To many of us, the OP's idea makes perfect sense and is something that should have been in since the beginning. The penalties for wishing to play 2H melee (aside from having a full head to toe mirror level gear setup...maybe) have been proven time and again to be too harsh.

It makes no sense that a ranged 2H character should have more available utility + offense AND defense than a close combat 2H character.
I could see this function if it was purely "support" or "utility" oriented.

No offensive traits in them, purely defensive and supportive attributes instead. Because 2-hand weapons never had an issue with dps.

I could see stuff like

- life
- resistance
- increased aoe
- life leech + efficiency
- relative high LgoH value
- Knockback
- % blind
- % movement speed?

being prime candidates for such an item piece. And i am not entirely convinced about life/resistances.(but i suppose the pool still needs to be rather big to allow different rolls to drop)

Peace,

-Boem-
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