Path of Maps - Track your map runs

Is it just me, or do others also not really care about the provided statistics?

I like turtles.
Nice feedback thanks ^^. Would you care about any other stats, or are you just not into that at all?

Personally I dont go into the Stats tab much, I just like seeing how many maps I ran and what they dropped mostly.
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
For me, Statistics is why I started using that tool today. I like them so far :-)
Are there any useful statistical results so far? Do some maps drop high-tier maps more often than others?
A lot of the stats are mostly interesting for personal use or just informative of what the community is running, like run count per tier.

Other stats are nice because they confirm what GGG said, and what most people knew: IIQ has a linear effect on map drops ("Influence of normalized IIQ on map drops" graph).

"Map Tier Vs Upgrades" is really showing the diminishing return that you get with higher maps.

If you, or anyone else, are interested in doing more in-depth stats, I can easily export all of the website data into a google spreadsheet or CSV.
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Is there any extra set up besides installing the app? Do I need to verify my account or something somehow? I have been just doing a >start >end to test it out but its not recording any to the site. Is there a long delay or what? I am unable to debug this! Anyone else come across the same thing?

FIXED: Just had a bad API token plugged in, with a space probably.

My only suggestion I would like to make is to be able to stack certain currency in the map view on the website. To be able to record 18 jewelers instead of hitting ^18 times would be cool. Maybe make the AHK script pop up a modal on control shift D, type in the number and you would make a new command for >drop-currency X. :) Ty for this though. very cool tool.

OH another suggestion! Write this in react or use websockets/longpolling to auto update the UI on user input change! Would be very cool to see it update in real time instead of having to refresh all of the time.
Last edited by smalltalk on Apr 2, 2016, 5:57:28 AM
I do receive the stack size, it's just that for some use cases, it would be kinda broken. Like if you record what you drop as you go, then it would send 1, then 2, then 3. Nobody uses it the same way.

I could have a command that's like "> x18", and it would set the stack size of the last drop to 18...

To be honest, I didn't expect people to record things like jewelers... It's almost worthless on its own, and I dont see a lot of benefits in recording them.

I'm using marionette, and it also makes it easy to update a map without reloading the page. As far as getting the data, as you said, I could use websockets, that would be cool!
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Apr 2, 2016, 5:25:06 PM
"
niuage wrote:
I do receive the stack size, it's just that for some use cases, it would be kinda broken. Like if you record what you drop as you go, then it would send 1, then 2, then 3. Nobody uses it the same way.

I could have a command that's like "> x18", and it would set the stack size of the last drop to 18...

To be honest, I didn't expect people to record things like jewelers... It's almost worthless on its own, and I dont see a lot of benefits in recording them.

I'm using marionette, and it also makes it easy to update a map without reloading the page. As far as getting the data, as you said, I could use websockets, that would be cool!


Hmm I guess youre right, but I like to factor in jewelers because they kind of count as chaos to me. If I find a 6s piece, that is essentially 1c for me which helps me justify the cost of crafting on the map. I can just record a drop by calling out 1c though I guess. Which I guess is another suggestion I could make, is to add "materials used to craft this map" feature. (You know you have a good application when people can keep suggesting more and more features)

Watch out with WS though as I don't think every browser supports it! At the very least some sort of polling would be nice. But for the time being I just use "auto reload" addon.
I have been usurped!! But that makes sense when I have been spending so much time running linear areas trying to find Tantalo.

I noticed something when looking at the web interface. In the Twinned Shrine map I ran over the weekend I found two Wasteland Maps. However when recording them the red badge [13] appeared twice, and the actual map icon with glyph appeared 3 times. In an attempt to correct the display and have it just be two of each I deleted one of the map icons, in doing this one of the red badges was removed also. I attempted again, and the same thing happened. I clicked the edit button thinking I could manually fix it that way, only to get the soon(tm) pop-up.

I do not know how or why this happens, but every time it does I cannot help but think I am messing with the data unintentionally. Not sure what can be done, or if it even matters, but it seems every now and again there is an issue like this, I just feel bad it was in a high-tier map, where getting the data is a little more important.
Let me know which map it was, and I can add 2 T13 to it if you want. I've seen this bug happen, and I'm not sure where it comes from. I think it's a race condition between 2 requests.

Most of the stats rely on the tiers displayed in the first row, not the actual drops. The actual drops are used for search queries like "d( t > 11 )", and barely anybody uses it. So next time, you can either contact me to fix it, or try to get the tier list to reflect reality.

-------

I finally got around to fix a few issues:

- the quantity of unid'd maps should now be working fine. Let me know!
- the bonuses provided by zana's crafted mods were outdated, it's now fixed.
- tiny improvement: the tooltip when hovering drop changes color with the item rarity
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Apr 6, 2016, 5:13:58 PM

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