Crafting, exalted orb & other currency problems




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So, we are talking about your definition of currency not currency in gernal, got it!


The mirror is classified as a currency, but you very well know that most players won't ever have one, so its not just my definition its the fact that it has nothing to do with the topic at hand.

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... you vendor at least a 6link for a divine.


And what the hell does this have to do with anything, I left it implied that this was available, but seeing as I said exalts, which are worth more then divines don't have a recipe the statement still stands. The only 6 link you would likely vendor is a shitty 2 handed weapon base or a corrupted one (which is going to be rarer in the future)

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PS: Exalted orbs isn't something people >> USE <<


Yeah those multi modded weapons and +3 weapons aren't created with exalts \s.


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Just put a single orb in the vendor window, you don't have to actually vendor it to see what it vendors for... wow. Your knowledge :C


You are bashing my knowledge, but too ignorant to check for yourself. Don't ask a stupid question if you don't want a stupid answer.



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Biggest BS you said... today. Getting anything in this game just with collecting scrolls and selling them for chaos or higher orbs is maybe the biggest struggle you find in this game :D


What the fuck are you even talking about?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
The mirror is classified as a currency


✓ there you go

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goetzjam wrote:
And what the hell does this have to do with anything


You vendor stuff to get stuff of lower value that is more useful to you. That's how it works. Same for exalts :>

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goetzjam wrote:
Yeah those multi modded weapons and +3 weapons aren't created with exalts \s.


Now now, no one likes a smartass. You know? Yeah those mirrored items aren't created with mirrors \s.

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goetzjam wrote:
You are bashing my knowledge, but too ignorant to check for yourself. Don't ask a stupid question if you don't want a stupid answer.


Taste of your own medicine.


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goetzjam wrote:
What the fuck are you even talking about?


What are YOU talking about?
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Last edited by kcstar#1724 on Nov 16, 2015, 10:58:16 AM
The main problem with exalted orbs not having a recipe is that every worth while crafting option costs exalted orbs.

They just need to fix it its not rocket science either make them "cube-able" or allow things that cost exalted orbs (master crafts) buy-able with equivalent smaller currencies.
"Blue warrior shot the food"
@kcstar

Your troll post won't be responded to other then to say I won't reply to any of your post that don't have merit to them, absolutely nothing you said is relevant to the topic at hand.


"
The main problem with exalted orbs not having a recipe is that every worth while crafting option costs exalted orbs.

They just need to fix it its not rocket science either make them "cube-able" or allow things that cost exalted orbs (master crafts) buy-able with equivalent smaller currencies.


That is the common perception issue people are having. Yes there isn't a viable recipe for them, nor should there be, something has to be rare, but common enough to be useful and powerful and exalted orbs fit that. Eternals did as well and I would bet money they are returning in some form or fashion in the next expansion (next year)

If it were as simple to make the cost in chaos or regals, it would have already been done, but it isn't that simple some of these master crafts used to cost eternals, which were more then the current cost in exalts. GGG reduced the cost of these twice, once because they removed the eternals, which kept a good value and helped to keep exalts in check and once from actually making it cheaper in equivalent to eternals.

Your solution is a common suggested one, but one ultimately that isn't good for the game, the better answer is to return to a system based around eternal orbs being used for the rarest and most powerful master crafting, instead of exalts.

Lessor orbs should remain less powerful, having lets say regals or chaos granting the power level of a now exalted orb, reduces how powerful those are and a system that once relied upon eternals, then relied upon exalts, then to rely upon something even less rarer but to still have the same power seems asinine.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
1 & 2 are bad due to divine scarcity (~1600 ex per mirror vs ~1000 divines per mirror, according to Garena leaks: https://www.pathofexile.com/forum/view-thread/997165). Divines are also generally more useful for low budget crafting, since you can ultimately guarantee item improvement, whereas yolo ex can bring much sadness. We're really better off with master crafting fees costing 1-2ex than 1-2 divine. That said, I'm fine with making crafting more accessible, either by lowering fees, using less rare currency, or increasing the rate of acquisition of rare currency.

3: vorici 6L = 1500 fusing and 5L = 150 fusing, i.e. 1: 10 rarity ratio. If a 6 link vendors for 1 divine then a 5L would vendor for 1/10th a divine. Based on the leaked table, a blessed orb would be consistent with this, so vendoring a 5L for 1 blessed might be fine.

4: vorici 6 socket = 350 jeweller's and 5 socket = 70 jeweller's, i.e. 1: 5 rarity ratio. If a 6 socket vendors for 7 jeweller's then 1.4 jeweller's for a 5 socket would be consistent. I suppose GGG could have vendors offer 1 jeweller for a 5S but it doesn't seem like players would enjoy ferrying a 5 socket to town for just 1 jeweller.

5: disagree, somewhat. Yeah we get a lot of chromatics but often you burn through hundreds of them to get the colors you need. The process isn't very fun though. I'd be ok with seeing a lower rate of chromatic acquisition coupled with making it easier to color things, i.e. roughly same cost, but much less clicking. Not going to happen though - GGG wants mass currency with low outcome quality to clutter our stashes, so we buy more tabs. With respect to your suggestion (using a chrome on a gem to change it), this would be thematically inconsistent, utterly broken if gem levels transferred, and somewhat pointless if resultant gems were set to level 1, since you can buy skill gems from vendors now.

6. would be so broken. Not only do you get to essentially vaal your uniques risk-free, but you can abuse it to divine your uniques at the cost of 2 vaal.

7. this is variable. It's based on which maps you run, what rarity you roll on them, whether you play coop, and how much IIR you or your group culler has. You may have an abundance of scrolls at high level but plenty of high level players buy hundreds of scrolls in trade every day, to sustain their iir farming. For new players, scroll scarcity forces them to learn vendor recipes (saving quality items for whetstones/scraps, strategically leaving bases they can't use un-id to vendor for transmutation, then converting those to scrolls). I think it's mostly fine as-is. (If I could change one thing I'd increase stack sizes).
Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on Nov 16, 2015, 11:40:35 AM
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goetzjam wrote:
@kcstar

Your troll post won't be responded to


Are we finally on the same level? That's what most people think about your "posts" on this forum :D

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goetzjam wrote:
Eternals did as well and I would bet money they are returning in some form or fashion in the next expansion (next year)


If they introduce them like they did last time at their spawnrate, the same failure happens again. But if they are going the corrupted route like they do with talismans... they might be "obsolete" anyway.
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Last edited by kcstar#1724 on Nov 16, 2015, 11:41:23 AM
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kcstar wrote:
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goetzjam wrote:
@kcstar

Your troll post won't be responded to


Are we finally on the same level? That's what most people think about your "posts" on this forum :D

"
goetzjam wrote:
Eternals did as well and I would bet money they are returning in some form or fashion in the next expansion (next year)


If they introduce them like they did last time at their spawnrate, the same failure happens again. But if they are going the corrupted route like they do with talismans... they might be "obsolete" anyway.



Really I get PM's about every month with someone appreciating the fact that I spend the time I do to respond where others don't have the time to do so. Naturally the argument is you can call anyone a troll that disagrees with you, regardless if they provide any supporting arguments or facts, sad that word is being misused a lot around here lately.

They wouldn't be obsolete if they did every single slot as the talisman like corrupted stature, it would just be an alternative route, absolutely nothing wrong with that, although I believe this corrupted powerful drops ammy should be limited to just this one item slot and not mirrored across every item slot in some future idea going forward.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Currently due to the rare drop rate of exalted orb, there is a bigger demand in Exalted orb than the supply(drop rate). Currently the currency trading is set by exalted orb owners.


Can you explain?


1.
2.
Why exalt orbs should be cheaper?


3.
4.
I just dont know why if something is rare should be valuable. Rare and usefull should be valuable and it is.

5.
Why chromes should be more expensive?

6.
It will lead to cheap and easy corrupting uniuques, making it easier to get rare corruptions, make rare coruptions less valuable.

It will also make corrupting uniuques less dangeorus.


7. If you have wisdom scrolls depend on play style not only on character level. If getting wisdoms on low level would be super easy new players would not pick up them.


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The main problem with exalted orbs not having a recipe is that every worth while crafting option costs exalted orbs.


1. You can also "pay" in chaos orbs. Just buy exalted orbs with chaos orbs and craft what you want. 2. There is a lot of crafting mods from masters that dont require exalts.



"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Nov 16, 2015, 12:37:50 PM
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goetzjam wrote:
Naturally the argument is you can call anyone a troll that disagrees with you, regardless if they provide any supporting arguments or facts, sad that word is being misused a lot around here lately.


That's why I don't use the word troll on this forum to counter a statement (except kamil1210 is posting his "facts" anywhere ofc).

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goetzjam wrote:
They wouldn't be obsolete if they did every single slot as the talisman like corrupted stature, it would just be an alternative route, absolutely nothing wrong with that, although I believe this corrupted powerful drops ammy should be limited to just this one item slot and not mirrored across every item slot in some future idea going forward.


It's the perfect counter to an already destroyed market. It's the only thing a mirror market can't handle... items that are better than their perfect mirror gear that's not possible to copy&paste 1000times.
... even the reintroduction of eternals in the current state of the game is just like a drop in the bucket (for perma leagues!).




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kamil1210 wrote:
You can also pay in chaos orbs. Every seller would accept chaos orbs if you would offer enough of them.


yeah... errm... no! try to pay some items in perma hc with chaos. the only thing you get is a perma ignore... and try to discuss the crafting cost for "multimod" with the masters xD
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Last edited by kcstar#1724 on Nov 16, 2015, 12:24:32 PM
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Vhlad wrote:
1 & 2 are bad due to divine scarcity (~1600 ex per mirror vs ~1000 divines per mirror, according to Garena leaks: https://www.pathofexile.com/forum/view-thread/997165). Divines are also generally more useful for low budget crafting, since you can ultimately guarantee item improvement, whereas yolo ex can bring much sadness. We're really better off with master crafting fees costing 1-2ex than 1-2 divine. That said, I'm fine with making crafting more accessible, either by lowering fees, using less rare currency, or increasing the rate of acquisition of rare currency.

3: vorici 6L = 1500 fusing and 5L = 150 fusing, i.e. 1: 10 rarity ratio. If a 6 link vendors for 1 divine then a 5L would vendor for 1/10th a divine. Based on the leaked table, a blessed orb would be consistent with this, so vendoring a 5L for 1 blessed might be fine.

4: vorici 6 socket = 350 jeweller's and 5 socket = 70 jeweller's, i.e. 1: 5 rarity ratio. If a 6 socket vendors for 7 jeweller's then 1.4 jeweller's for a 5 socket would be consistent. I suppose GGG could have vendors offer 1 jeweller for a 5S but it doesn't seem like players would enjoy ferrying a 5 socket to town for just 1 jeweller.

5: disagree, somewhat. Yeah we get a lot of chromatics but often you burn through hundreds of them to get the colors you need. The process isn't very fun though. I'd be ok with seeing a lower rate of chromatic acquisition coupled with making it easier to color things, i.e. roughly same cost, but much less clicking. Not going to happen though - GGG wants mass currency with low outcome quality to clutter our stashes, so we buy more tabs. With respect to your suggestion (using a chrome on a gem to change it), this would be thematically inconsistent, utterly broken if gem levels transferred, and somewhat pointless if resultant gems were set to level 1, since you can buy skill gems from vendors now.

6. would be so broken. Not only do you get to essentially vaal your uniques risk-free, but you can abuse it to divine your uniques at the cost of 2 vaal.

7. this is variable. It's based on which maps you run, what rarity you roll on them, whether you play coop, and how much IIR you or your group culler has. You may have an abundance of scrolls at high level but plenty of high level players buy hundreds of scrolls in trade every day, to sustain their iir farming. For new players, scroll scarcity forces them to learn vendor recipes (saving quality items for whetstones/scraps, strategically leaving bases they can't use un-id to vendor for transmutation, then converting those to scrolls). I think it's mostly fine as-is. (If I could change one thing I'd increase stack sizes).
1 & 2 = My main goal isnt about lowering the fees of level 8 crafting, but merely to change level 8 crafting NOT to be center around a single currency. At the moment every end game crafting is center around how many exalted u have.(if u think divine scarcity is blocking that, u can replace with higher crafting fees like requiring more regal & chaos orbs may be even chance orb)

At the current situation you only need 1 currency for end game crafting = exalt, if u need smaller currency for example for rolling rare stats. You can always trade ur single exalt for chaos at a very good ratio that always favors u. So in the current situation it is better to store all ur currency in exalt = everything center around exalted.

3&4 = it is merely a suggestion to make 5L/5S more than a common trash loot for poor players. Since 5L/5S isnt very common by itself, it should give poor players some incentive to pick that up for vendor recipe. A chromatic orb is worth less than a jeweller orb atm, yet I still see many players picking up chromatic recipe items.

5. Then we are in agreement that Chromatic drop rates should be reduce. Off color may burn alot of them, but there isnt enough people use off color to burn as fast as the market generate them. The scarcity/value of Chromatic should have been somewhere around Jeweller orb

6. It is an attempt to reduce corrupted uniques flooding the game, which is why I suggest giving a recipe for players to vendor multiple corrupted unique in exchange to a clean one. The same way as how we can vendor multiple same rare base to get back a single unid one now. U are still at risk of burning a lot of unique to get the right vaal. Except this time, the corrupted uniques are more likely go back into vendor than flooding the market.

7. When u are doing iir farming, u are IDing far more drop than ur inventory can handle. At the normal rarity high level are still getting more scrolls than low level. What I am suggesting is the scarcity of Scrolls should at least scale from easier in low level to harder in high level.
Last edited by Darkkrows#6635 on Nov 16, 2015, 7:45:29 PM

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