Crafting, exalted orb & other currency problems

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1 & 2 = My main goal isnt about lowering the fees of level 8 crafting, but merely to change level 8 crafting NOT to be center around a single currency. At the moment every end game crafting is center around how many exalted u have.


Crafting requires much more then exalts, but exalts are the "rarest" that are used to craft items, so naturally those are more desirable. With the removal of eternal orb the only thing you can "trade up" your exalts into is a mirror, which isn't possible for 99.99999999% of poe players, so they sit on exalts unless they need to buy an item, gem or large amount of lower currency.


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At the current situation you only need 1 currency for end game crafting = exalt, if u need smaller currency for example for rolling rare stats. You can always trade ur single exalt for chaos at a very good ratio that always favors u. So in the current situation it is better to store all ur currency in exalt = everything center around exalted.


Again people like you helped cause this issues with the nagging and "demanded" removal of eternals, quite funny IMO its self promoted problem. Regardless you don't have to support the system if you don't want, I'm sitting on roughly 300 chaos in-between standard and hardcore simply because sitting on pure ex isn't that important. Although I do have some for various things if I need it.


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5. Then we are in agreement that Chromatic drop rates should be reduce. Off color may burn alot of them, but there isnt enough people use off color to burn as fast as the market generate them. The scarcity/value of Chromatic should have been somewhere around Jeweller orb


The drop rates are honestly fine, the encouragement to attempt to offcolor items has fallen out of favor due to gem changes. Chromes can't be 1:1 with with jewelers because they are vastly less useful, they should be and typically are 2:1 (to jewelers). Jews are in a higher demand because on average you always use more on pieces then you would ever do for chromes, specifically chest\2 handed weapons. Plus they can be converted to fuses, which is always in demand.

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6.Except this time, the corrupted uniques are more likely go back into vendor than flooding the market.


What exactly do you think the problem is with flooded unqiue items? Your suggestion just makes the more valuable corruptions take less risk and cheapens the feeling of hitting that good corruption because the player is having more chances to corrupt for free. This change literally has no positives.

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7. When u are doing iir farming, u are IDing far more drop than ur inventory can handle. At the normal rarity high level are still getting more scrolls than low level. What I am suggesting is the scarcity of Scrolls should at least scale from easier in low level to harder in high level.


Of course you are getting more then lower level, the pack density is higher, the mobs typically consists of more magic\rares and the overall map IIQ increases your scroll drop rate. Again don't mess with stuff that isn't broken, you clearly can't see how your idea is counter-intuitive, but its quite clear if you listen.

This isn't an MMO where we have to make everyone feel special from level 1, so get that idea out of your head.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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