Path of exile vs Diablo 3

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prodigydancer wrote:
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BurnThrew wrote:
However when comparing to the previous games all thought process appears to have been completely taken out of the game.


What are you talking about, m8? Thought process in Diablo? ROFL. I played D2:LoD on BNet for maybe 2 years. There was nothing to think about. Every class had a cookie cutter build, maybe two. And when I say "build" I mean 100% description down to every stat/skill point and every piece of endgame gear you wanted to get.

Leveing was basically rush to Act V, farm min level for NM, rush to Act V, farm min level for Hell, rush to Act V. Then just do Baalruns till you're 99. And everyone had duped gear and duped runes, and nobody had balls to admit it.

Don't get me wrong, D2 was a great game IMO. But it required less brain activity than Counter-Strike. :)


LoD wasn't nearly as good as reign of chaos. but yes, in a nutshell, the games were pretty simple: rush, baal/cow run, magic find, show off your phat loots. but they were amazing.

if they controlled botting, got rid of runewords, and scrapped the whole synergy thing, the game would have been much, much better. <- *hint* to GGG
Last edited by Tidwell#7920 on Dec 14, 2011, 4:46:50 PM
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prodigydancer wrote:
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BurnThrew wrote:
However when comparing to the previous games all thought process appears to have been completely taken out of the game.


What are you talking about, m8? Thought process in Diablo? ROFL. I played D2:LoD on BNet for maybe 2 years. There was nothing to think about. Every class had a cookie cutter build, maybe two. And when I say "build" I mean 100% description down to every stat/skill point and every piece of endgame gear you wanted to get.

Leveing was basically rush to Act V, farm min level for NM, rush to Act V, farm min level for Hell, rush to Act V. Then just do Baalruns till you're 99. And everyone had duped gear and duped runes, and nobody had balls to admit it.

Don't get me wrong, D2 was a great game IMO. But it required less brain activity than Counter-Strike. :)


Great now go play diablo2 classic and see if there's any thought required giving the most cookie cutter build the hammerdin on classic there's a choice do you want to be a light weight high health low defense hammerdin or a high defense hammerdin do you want to focus on fcr and wear a shard or damage and get a +2+3+3

Diablo2 LoD took a lot of thought out of diablo2 but even pre 1.10 there still remained some thought process
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BurnThrew wrote:
Great now go play diablo2 classic and see if there's any thought required giving the most cookie cutter build the hammerdin on classic there's a choice do you want to be a light weight high health low defense hammerdin or a high defense hammerdin do you want to focus on fcr and wear a shard or damage and get a +2+3+3

Yeah, like I said, 2 builds per class maximum - read guides, pick one that suits you. Okay, I agree, reading counts as thought process but it doesn't take much time. ;)

Anyway, the only two real differences were that in classic you used duped rares instead of duped runewords and you did diaruns instead of baalruns. :)
Last edited by prodigydancer#2627 on Dec 14, 2011, 4:56:38 PM
Im going to be honest, im more excited for this game. Sure D3 will be very fun, but PoE looks awesome. i just hope i can test it out soon.
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jawsofhana wrote:

This has been said 200 times before. Learn to search. Apart from the controls and isometric camera, Diablo 3 has very little to do with it's predecessors. It's more like Dungeon siege than anything else.
It's actually a lot like it's predecessors the problem is it stripped away too much and changed not enough if you bothered to read you would have known that and how this thread is different from most (if not all) the other threads I've actually played diablo3 and path of exile


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prodigydancer wrote:

Yeah, like I said, 2 builds per class maximum - read guides, pick one that suits you. Okay, I agree, reading counts as thought process but it doesn't take much time. ;)

Hammerdins could also use wands for resistances or battle hammers for charge damage

right there is 4 different versions of one build and I could go with 5 different versions by pointing out a pure damage hammerdin (silks and tarn)

Diablo3 on the other hand is do I want a shield or more damage and on some classes like the wizard who has an orb to give more damage there isn't even that choice

Now if possible I would like to refrain from turning this into a diablo2 vs diablo3 thread
Last edited by BurnThrew#6127 on Dec 14, 2011, 5:26:21 PM
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BurnThrew wrote:
Now if possible I would like to refrain from turning this into a diablo2 vs diablo3 thread

I'm not even in D3 beta so I don't have much to say about it yet. :) RMAH is pure evil, so much is obvious. The rest? Time will tell.
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prodigydancer wrote:
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BurnThrew wrote:
However when comparing to the previous games all thought process appears to have been completely taken out of the game.


What are you talking about, m8? Thought process in Diablo? ROFL. I played D2:LoD on BNet for maybe 2 years. There was nothing to think about. Every class had a cookie cutter build, maybe two. And when I say "build" I mean 100% description down to every stat/skill point and every piece of endgame gear you wanted to get.


Maybe post 1.10. Your average pub games weren't where the good PvP was at, though, so most people's experience was only of cookie cutter builds, which were actually really weak.

1.07 to 1.09 did require quite a lot of thinking and planning and the mechanics of thresholds did require at least some math that most people were too lazy to bother with. This is why it was possible to make legit builds that thrashed severely hacked characters. Ingenuity most definitely DID beat out thoughtless power-building.

Then of course, 1.10 came and kinda ruined all of that with runewords which cross-class abilities and synergies which eliminated almost all build variation. It's amazing how doing something as simple as giving all characters the Teleport skill can make so many different strategies redundant while adding very few in return. Now it is as you say - completely thoughtless, and in my opinion, pretty boring.
Last edited by Isra93#4658 on Dec 14, 2011, 7:29:01 PM
yeah i was a little young to fully grasp the game during its hayday, but it was obvious enough that it took a lot of thinking and creativity, and resulted in a ton of viable and unique builds. and when almost every slot had a myriad of rares that were "best," it made every player's items different, and you were always ready to find that better item.

but alas, runewords and synergies ruined that aspect of the game, and D2 became a giant bot-fest, and almost 100% "economy" based. hopefully that doesn't happen here.
No need to be read, but to say I only find a similarity in D2 and PoE and not D3, Diablo 3 will be every different to PoE because it will feature new kinds of mechanisims and a fullproof new system of gameplay, there will be no comparison between D3 and PoE. PoE is the first game that Grinding Gear Games will make and release, I would most likely think that the company is taking small steps into making the game a massive hit, therefore it is quite a massive hit already, let the game come to it's fullest review and we will judge then. But I think the game is amazingly doing well as for a start, Well Done!
Diablo 3 : Has better established legendary (uniques) and Set items.

PoE : Lacks a lot of item finding.

Diablo 3 : Better story line.

PoE : Barely any story line.

PoE : Better skills to pick BUT the leveling aspect of skill gems is kinda annoying if u find better ones.

Diablo 3 : Lacking in skill selection but doesn't need requirements like the skill gems in PoE.

PoE : Feels redundant when going through each difficulty, needs more BIG BOSSES.

Diablo 3 : Exciting when fighting BIG BOSSES because of that item drop % they have.

Moon

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