The next season failed before it even started or how GGG invents/ignores feedback.

Soulthirst Hype! Kappa
SeoHyun (www.twitch.tv/Awkamess)
My racing guides for S11:
https://docs.google.com/document/d/15DtU8a7ruzt_q7x51pS6lG4QOl_XxAmcdP6RU-61qUU

"Terrex is irrelevant." ~Lonestar420 2015
"
HeaT1 wrote:
"
HeaT1 wrote:
"
In the Endless Ledge, the second and third areas now also use a restricted set of monsters that don't include Act Four monsters. There's now a ramp up towards dangerous monsters by the time you hit the fourth area."


so i didnt read this as it was exclusive to act4 monsters, there's a ramp up towards dangerous monsters, which means it extends to any monster that is dangerous (dischargers etc). maybe GGG can clarify.

-HeaT


From most recent patch

"The second area of Endless Ledge now generates monsters randomly from a set list comprised of mainly Act One and Act Two monsters.
The third area of Endless Ledge now generates monsters randomly from a set list comprised of mainly Act One, Act Two and Act Three monsters. The Act Three monsters used are typically ones which aren't especially dangerous to very low level characters.
Reduced some of the level size variance in the Ship Graveyard."

AMIRITE THO?

-HeaT


Or they finally read feedback from when EL was quiet new. Well the question is what GGG considers as "dangerous"

Even those channeling flag mobs can be dangerous when they spawn with Boiling Ambushers.
While Boiling Ambushers itself don't do much damage even when they freeze(that was only in CB 2012 when they could spam Coldsnap)
While Necromancers also use Curses they can't lock you into place.

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