Anyone else giving up this game on Nov 10th?
Ive been playing PoE for almost 2 and half years now and although I've taken many breaks and returned later in the past, I dont think I'll be coming back after Fallout 4 is released.
The game is great and all but I think I've finally had enough of all the crap that goes with being a semi-casual gamer in an environment dominated by no-lifers. [Removed by Support] and although there are a few people that have been awesome, theyre just horribly outnumbered and overshadowed by the overwhelming number of dickheads that I interact with daily trying to sell or buy new items from. GGG has said theyd make a better trade system for years now and there's still no sign of it. Maybe with offline buyouts I would find more enjoyment from this game but thats still the tip of the iceberg for the list of things I've never liked about this game. I thought Div cards would be enough to hold my interest but they're a horrible implementation. I ran 27 Alched Vaal Pyramid maps on sunday trying to finish off my 5/6 Invetor Set (10 vaal orbs) and didnt get a single Inventor Card. I know RNG, but like seriously... how did GGG think this was good design? I dont want a card worth 2 vaals everytime I run a map but why not just make it lke 40 cards for the set and have them actually drop once in a while so players dont get so discouraged? seems like a no brainer. Anyways, just wondering if anyone else is as excited for Fallout 4 as I am? Last edited by Rachel#0000 on Oct 26, 2015, 6:43:47 AM
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I'm going to wait until December on FO4. No reason to bandwagon a single player game. Let them work out their bugs for a month or so.
I agree that Div Cards are not working the way they envisioned. Solo players basically ignore them. Either they're for items common enough that you don't need another source of them, or they're so rare as to be meaningless to try to collect. All they are is a delayed surprise... and I'm still waiting for the surprise. They did allow people to leave their mark on the game though. Some of the cards are fitting tributes to real life activity. Last edited by Shagsbeard#3964 on Oct 26, 2015, 7:36:48 AM
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I've never played a fallout game.... but I've heard there good. With bills and a kid I haven't been able to buy games or a new PC for myself.
Divination cards .... I have yet to collect a stack of any yet and I play every chance I get. But they seem to be about as rare as everything else..... which I think currency should be more available. At the moment.... for me at least, I don't find enough currency to do much if any crafting... all of it is usually saved up for buying from other players. But my currency problems are probably my fault since I don't sell items to players but once in a blue blue moon. In my opinion trading and crafting should be near the same cost in currency with trading only being slightly more beneficial so that players have a choice and can actually start using there currency. Divination cards are just another form of currency to me. I like to play solo as much as possible but still find I have to group up now and then (usually come out better on loot in a group and just so much faster progression). If I could I'd be completely solo, no groups, no trading, just crafting and killing.... but grouping and trading just has so many more benefits it makes playing solo a drag. Back before gaming on the internet was a big thing you didn't have to interact with anyone.... and it was glorious, but I put up with it cause I love this game. |
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If currency was "more available" it wouldn't be used as currency... something else would. It would be called "crafting material" or "orbs" but not currency. Maps would probably fill the void.
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As I've said before it's unfair and unrealistic to compare GGG to these big companies. They're never going to be able to compete with them. I mean look at what we get - a darkshrine event thrown together at the last second and cheap pointy hats. That would never fly in a bigger company (neither would tiers for that matter >< - or terrible trade, lolbalance, many things /sigh).
That being said I do think fallout 4 could be game of the decade caliber game, super excited to play it. On div cards. I knew they were going to be dead on arrival when they were announced. GGG would never implement them in a manner that would actually make them farmable. Then to make them cost 1k, borderline unethical imho. Still gonna play PoE come december but definitely fallout till then. :) |
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" I agree you can't compare GGG to a very large company like blizzard or EA. I think divination cards just fail to provide anything really interesting. Ones that were being farmed and people actually enjoyed are\were getting changed, like Celestial Justicar was moved to a less farmed zone. That card IMO was too good, but it did take me the better part of a weekend to farm all of the ones I needed. The Brittle Emperor was changed to only drop off of voll himself, which is a huge nerf to players that farmed dried lake. The main issue I have with the cards is it isn't really worth the effort to farm most of them and the ones that are worth the effort for some reason continuously get changed, I would much rather these get adjusted after the leagues or events then mid league\1 month. Regarding the unethical nature of divination cards, I was probably among the first to actually dislike the idea of charging so much just to give players the naming scheme and first come first serve for unqiue items, the problem IMO is you really aren't creating anything, but rather selecting from a drop down list of things they want. There are some cool cards, but there is also a number of generic XX unqiue item cards that don't have anything interesting. I originally thought it was quite unethical to introduce these cards while at the same time reducing the drop rate of many unqiue items (undocumented mind you) They've since reverted or adjusted those drop rates, still there was a period of time where people could have paid for cards with the reduced drop rate chance. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" How about they implemented them in a way that was simply not-boring-as-hell? Gathering pieces of items, instead of items themselves. Wow. I would expect more of the creative minds that created this game. Wake up guys. Let's not kid ourselves. It's not that they are a small company. They could have added so much to the gameplay with almost zero costs. But they refuse to make improvements to the core and instead organize races! -Would it cost them much to *roughly* balance pvp and add rewards? -Would it cost them to make a simple script for a wave-survival arena or a simple event that rewards speed/dps/survivability etc in an already existing map? etc etc.... Also, you don't simply call Fallout a single player game. Might be able to squeeze 400 hours from vanilla and triple that from mods. Can't wait to get my hands on it! Last edited by RestInPieces#6294 on Oct 26, 2015, 9:35:50 AM
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I am confused as to why this thread is in feedback/suggestions?
This should be moved to general discussion so people can discuss this. As to the OP, nope i wont i still have plenty left to do in PoE and most likely when i get true that list things will shift again and i will be able to go over it again with alternate approaches to the same issue. I wish you the best with FO4, i read/hear great things about it, should be a blast. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" This ^ Fall out 4 will be some sort of a player loss for poe, i agree |
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In my opinion there is one big problem GGG is facing today:
For a new player, PoE is SIMPLY GREAT and one of the best RPGs out there (because the don't know anything about the game and it is a constant process of learnig and exploring new stuff and mechanics - figuring out new things and overcoming hard content and problems is the greatest feeling in this typ of games) For a veteran player, PoE is boring atm - 2.0 doesn't gave us that much new mechanics and accessable/relevant challanges to face of where "complicated solutions" that where never thought of before had to be thought up. The 2 month long beta doesn't helped this issue either beccause players could figure out before hand what was the best thing to go for. The rebalancing act made with 2.0 The Awakaning was necessary but over all worked out poorly for casual players and some of them wern't even fully thought out (players felt many "tools" were taken away from them and simply crippled there freedom of creating creative new builds) Many changes to the game were very restrictive or even opressive. To make an example: in 1.3 Flameblast/ burn proliferation was the most dominating build - no other build was on par with the power/versatility/clearspeed/cost effectivness BUT almost all other skills, with exceptions, were viable in endgame 78 maps and playable in groups as well. Today in 2.0, if you wanna do endgame maps tier 12-15 you have to be: Poison Arrow (not viable for groups because lack of DPS in high tier maps), a support build, Cyclone, Incinerate or SRS. Even if many players will never reach high map tiers, the feel bad and obligated to play those builds to compete in any kind of form even if they actually want to play a selfmade build which doesn't include one of the top tier skills. Other mentionable issues would be: mana management over all, survivalbility (high damage, high sustainable pool needed to survive at all --> leads to less passive tree diversity), restrictive/opressive map modifiers, map system/map costs (lack of other endgame options at high level), trading/economy etc. Why do they want to compete and not play what build they want - economy would be the only reason for it. To aquire some kind of "end game gear" you have to have a nice build that can farm quikly and efficiently at a cheap cost to get your desired items in an appropriate amount of time (not everyone can play multiple hours per day). Top builds can farm currency absurdly fast, which inflates prices quickly and kicks casuals litteraly out of the game within a few days in a new league. (i have tested it myself this 1month league - got myself multiple top tier uniques and rares within the first 10 days worth 50+ standard exalts combined) - this is pure stupidity in my eyes. PoE has become "too fast" in my opionion. GGG needs to adress this situation very soon and balance the game out properly. Casual and new players must not get deterred and must recieve a fair chance to be creative and compete and Veteran players + Top Tier players have to face new challenges to overcome (in form of new bosses/content) to attract new and returning players to play this game and don't get bored. PoE needs to slow down again. The "meta" should not be fleshed out a few weeks into a challange league and become stale to make the game fun over a long time period. Last edited by Wiesl_1404#1448 on Oct 26, 2015, 10:40:31 AM
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