About the state of 2 handed weapons.

"
tostie wrote:

Getting a 600+ dps 2H weapon is harder than getting 2 1h 300+ dps ones

Yeah, but 600 DpS is 600 DpS.
Two 300 DpS onehanders won't find a (remotely useful) skill that gives them 300+300 DpS.

"
Ceryneian wrote:

Problem with 2H is that you have no access to:

1) shield like 1H and wanders (for life/ES and resistances and defense stats like EV/AR)
2) no quiver like bows (for life and resistances and damage)
3) no off-hand weapon like dual wielders (for more damage/crit/stats)

So at the end of the day what does 2H really have? Two 6Ls? Yeah, so does the bow guy with his quiver who is playing at range.

Twohanders get higher affixes to compensate.

---

I'm not saying this is fair and balanced, or all is fine with twohanders, but it's not as bad as you're all trying to make it.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Sep 18, 2015, 11:15:14 AM
"
Peterlerock wrote:
"
tostie wrote:

Getting a 600+ dps 2H weapon is harder than getting 2 1h 300+ dps ones

Yeah, but 600 DpS is 600 DpS.
Two 300 DpS onehanders won't find a (remotely useful) skill that gives them 300+300 DpS.

"
Ceryneian wrote:

Problem with 2H is that you have no access to:

1) shield like 1H and wanders (for life/ES and resistances and defense stats like EV/AR)
2) no quiver like bows (for life and resistances and damage)
3) no off-hand weapon like dual wielders (for more damage/crit/stats)

So at the end of the day what does 2H really have? Two 6Ls? Yeah, so does the bow guy with his quiver who is playing at range.

Twohanders get higher affixes to compensate.

---

I'm not saying this is fair and balanced, or all is fine with twohanders, but it's not as bad as you're all trying to make it.


two one handers? one 300 pdps and other fake-dual-wield offhand with perma onslaught or might and you can rival 2h. with higher attack speed granted by DW bonus and inherent 1h higher speeds the clear speed is also better

also, if you go two daggers or claws you get the flat damage AND double crit/multi rolls and that is huge. two crit-multi foils are comparable if not better than suberbly rolled Exquisite blade and foils are faster..

because 2h affixes are higher but not double value, more like 50-60% higher. staying in T3-T2 damage prefixes (most players use T3 or even T4 rolls) the difference is rather small.
Hi

2H sucks typically because:
- never enough damage( also = not enough survivability)
- never enough sockets(6l or bust if you use 2h)

I have always wanted to make myself a 2h axe build but it never seems to work in the end; staves are the best because of the implicit chance to block and the nodes that can increase this chance to block is imperative as 2h build.

I would suggest that GGG could make fortify work only on 2h, 1h does not need fortify! The thing is though the 2h problem is part of a much larger melee disparity that has only increased in the last few leagues.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
"
sidtherat wrote:

2h cannot realistically make an ele build (flat ele, non-convert) as the aspd is too low
the rolls on 2h are only about 60% higher than 1h instead of 100%+ to equalize the downsides of no-shield, 6affixes only


It actually can, but only using

...and it's still subpar (ignore the skillgems, did some dmg tests with chaos).

The one (theoretical) advantage of 2H is the higher build in armour penetration for phys builds, but 1H crit does the same, if not better.
"
Finkenstein wrote:
Hi

2H sucks typically because:
- never enough damage( also = not enough survivability)
- never enough sockets(6l or bust if you use 2h)

I have always wanted to make myself a 2h axe build but it never seems to work in the end; staves are the best because of the implicit chance to block and the nodes that can increase this chance to block is imperative as 2h build.

I would suggest that GGG could make fortify work only on 2h, 1h does not need fortify! The thing is though the 2h problem is part of a much larger melee disparity that has only increased in the last few leagues.

cheers


Listen to this CB GGG he know what he is talking about.
Fortify is even used by ranged using leap slam and 1h off hand.

I was very disappointed fortify was not a 2h melee gem only, its not like ranged can t use dodge and other move skill to run away. It should disappear asap if you switch to ranged.

2h melee have to tank, stuff like fortify should be used only for 2h Melee
Forum pvp
https://www.instagram.com/critterspencils/
If you have a good enough build, 2h works because it will allow a 6L = you can use kaoms. Survival over time is hardly an issue, the real problem is oneshots when you have a good build - with kaoms you are better protected from that than when using dual wield or shield.

So 2H works fine for life builds. Boost base damage 30% though.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
i bet that Lightning Coil works better than Kaoms thus completely negating the alleged 2h strength (6Link)

a shield with 100 life and good rolls further skews the result towards non-2h builds
"
sidtherat wrote:
i bet that Lightning Coil works better than Kaoms thus completely negating the alleged 2h strength (6Link)

a shield with 100 life and good rolls further skews the result towards non-2h builds


coil is better vs. phy dmg spikes wich are the most danagerous Kaoms helps more vs. ele/spell dmg. But the thing with coil and 2hers is its harder to cap that light res when u dont have an offhand!

So basicly coil suits 1h builds more imo.

EDIT: I def think 2h needs a buff! If u compare 2h builds for example to 1h reave u see them drasticly behind! They need a better Skill for AOE and a little better passives
Mirror Service for No.1 Harbinger Bow, Leg Multi Quiver, Zodiac Leather, Exquisite Blade and more: https://www.pathofexile.com/forum/view-thread/773474

Items Im looking for: https://www.pathofexile.com/forum/view-thread/1232835

ign: Skalpo
Last edited by pNR#0909 on Sep 18, 2015, 5:03:24 PM
I know everyone is circle jerkin about how 2h weapons suck but let's be a little realistic here.

The number one build right now for melee is 2h cyclone ~.~ Before we going on a buffing spree for 2h weapons let's buff them in ways where they don't steamroll the game just by equipping one.

The problems right now are:

1. Not enough 2h weapon skill gems specifically or skill gems to support 2h specifically
2. Implicit for 2h weapons stuck (lol stun?), most of the time they don't even exist
3. No special stats for just being 2h (bows gets a quiver), dual wield gets one and 1h gets an offhand.
Last edited by RagnarokChu#4426 on Sep 18, 2015, 7:09:12 PM
There is someone who managed to pull out deathless killing and facetanking core malachai with 2h build. Etup was first to reach lvl 100 with 2h. Not sure if 2h is bad or simply you are bad
Last edited by raxleberne#7393 on Sep 18, 2015, 11:01:47 PM

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