Infinite Bazaar: Immersive, Personal, Automated Trading

No automated trades.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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SayyadinaAtreides wrote:
I very much like the idea, but as I recall GGG staff have stated previously that one of the things they prefer (and want to preserve) about trading is the interaction between people. That's already undermined by the existence of buyout prices on poe.trade




The logic about this is horrible. The typical interaction (waiting around hoping to get lucky) between players during trades is hardly important toward the goal of enhancing the game experience. The current trading system sucks, period.
Last edited by shadowscion#2981 on Sep 1, 2015, 3:31:52 PM
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MegaTen_IV wrote:
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Shaileen wrote:
It's easy - if it is automated, then it is not personal. And that's something that GGG dislikes. Also having to buy enhanced stash tabs to set up a shop would be borderline p2w. (and there's really no reason to assume that everyone who would be interested in trading would also buy those tabs anyway)


Umm.... stash tabs are considered p2w for a long time now by a loooot of players, me included. How can you list tons of items on poe.trade without having stash tabs ? Or even a better question, how do you store em ? Create new mule toons ? Well, there is a "buy new character slots" option for a reason and the inventory is very small. So whats the difference ?


You can create as many accounts as you want. Each account has 25 character slots and 4 stash tabs. I don't see the problem. I have six accounts personally. Buying extra stashtabs is just for convenience of not having to load up another instance of the game and trade with yourself. (And if you say some people can't run two instances of the game there are plenty of methods for making the game use less resources that aren't ideal for content but are fine for trading. Including making the game windowed and taking up less than a quarter of your screen space or turning off preloading or dropping the graphics as low as possible in the ini file. You're just trading with yourself after all.)
Trying to stay alive in Hardcore.
"Always available" aka "offline" trade will lead to a mass influx of "put everything in the shop" antics, leading to massive deflation of item rarity and value. Finding loot will become pointless because you can just play "POE Auction House" and buy it, then you're done and can log off and never play again. It's precisely what killed D3 for a lot of people, and a key differentiating element between D3 and POE at launch. It will only lead to the mass devaluation of anything but the very top tier items. This, in effect, will gut the "POE Middle Class" of players, the people who live between one and twenty exalt orbs.

I for one would abhor this game with any form of "offline" trading. While I think poe.trade is a poor crutch, I don't think brining in the worst elements from D3 will fix anything.

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shadowscion wrote:
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SayyadinaAtreides wrote:
I very much like the idea, but as I recall GGG staff have stated previously that one of the things they prefer (and want to preserve) about trading is the interaction between people. That's already undermined by the existence of buyout prices on poe.trade




The logic about this is horrible. The typical interaction (waiting around hoping to get lucky) between players during trades is hardly important toward the goal of enhancing the game experience. The current trading system sucks, period.


It's less about the interaction, I feel, and more the nature of preventing scarcity from being devoured by infinite availability. At some point there would be so many items perpetually available that finding a new item would lose it's appeal. Imagine finally finding a 6L item, or a Shavs, and finding out it's worth a divine or as many alch shards as Charsi will spare. The game is about grinding gear, and anything to damage the appeal of that is going to be avoided like the plague by GGG. While I'm not trying to assert trading as it exists is the bee's knees, I am trying to say any option that allows people to sell items at any time, offline, while they sleep, even after they've quit the game, is a terrible terrible idea.

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goetzjam wrote:
No automated trades.


Amen.
Last edited by Orcasauce#3672 on Sep 1, 2015, 7:20:48 PM
They have this rich economy and no real market place except the one not sanctioned by ggg. This is a solid idea. A version of it is something the game could use.
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very intressting!
Sounds like a great idea to me! Streamlining the trade experience would be awesome.
A bad idea because the asynchronous portion is buyout only.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Heres the thing. The Message Board in game is completely useless since your hotkey (S) pretty much replaces it.

Instead of it listing off groups, the message board SHOULD list trades. Its got a search function built into it already and all you'd need to do if you were looking for something specific is to search it, then a bunch of joinable "groups" would show up and you'd be able to access that players instance if the permissions were set right. From there you'd be able to interact with the NPC to sell.

The thing GGG wants to avoid is a list of names and prices with a buy now option... I think this is stepping in the right direction but really i can't be sure. I do hope that 3rd party apps aren't the only viable option for trade though... Seems strange.
[Edited by support]

You can make a shop and sell very easy with 0 stash tabs. You being LAZY has jack shit to do with p2w.
Last edited by Eben_GGG#0000 on Sep 1, 2015, 10:50:12 PM

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