Infinite Bazaar: Immersive, Personal, Automated Trading
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I honestly quit playing because of the lack of an actual trade framework, as Procurement gets me flagged on my network. Anyway I can post my items for sale in game and someone can either buy or place an offer its greatly needed.
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Haha a change that would help in the quality of life and make players life easier? As if. This is a hardcore game where's the challenge if you don't feel like you're handicapped when trying to progress throught the game. Having fun is not what the playerbase wants, go look for another game.
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Love the idea!
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A much better solution would be to use your existing stash tabs and just drag & drop them to a vendor or use a command like "transfertovendor:stash15" for example.
Very nice idea and could be easily implemented. That's what this game is missing! Last edited by LMHTB#2931 on Sep 1, 2015, 11:32:27 AM
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I had the same thought about bazaar instances a while back, I pictured Sarn / Museum / Solaris tile sets for low / medium / high value items and so on. As it stands a mechanism from GGG to facilitate in game trading has gone quiet for a long time (last thing I recall reading was that the new trade system couldn't quite make it into 1.1... and it seems to have been on permanent pause ever since. Since The Awakening surprised me with Lockstep, I have some faith that GGG do eventually get round to making big additions like these in the fullness of time, but who knows when!
If GGG ever put in public stash tabs with buyouts, I quite like the idea of NPCs in town offering a random selection of people's public stash trades. Perhaps the choice of items would reset when you level up like existing traders, perhaps it would be on a timer of a few hours or a day. Each of those traders would have a selection low / medium / high value trades, all selected from what people have listed in their public stash tabs. The trades could occur while sellers are offline and the currency would be waiting for them in their trade tab once they play next time. I feel like this would be a slick way of letting the common trades take place quickly (honestly, how much do we converse / haggle when buying a chaos of chromatics from someone, or buying a common gem currently?) while letting trades for special or high variance value items to take place via the existing system that allows for haggling, bartering and making friends and enemies. There would be a bunch of ways you could set this up in towns, you could have a trader NPC in each act's town, one selling gems and jewels, one selling currency trades, one selling armour and so on. You could perhaps jsut have a port trader NPC by the water in Sarn, who does all of this kind of trade, etc etc. |
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" Most retarded reasoning ever. 99% of trades take half a minute to contact a seller/buyer you've found through poe.trade. Such interaction. Many communities. Very social. WoW. Why the hell does trading need to involve interacting with others? How does this even help the game? There is a lot of other ways to encourage player interaction. Honestly, when it comes to these kind of topics GGG sounds more and more like blizzard to me. They need to stop acting like philosophers and telling us what we find enjoyable. I understand that they have some general ideas they want to stick to, but the game is balanced around trading so hard, that the fact that there is no trading system is absolutely ridiculous. Last edited by apoapo1235#1664 on Sep 1, 2015, 1:10:17 PM
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Imagine you are browsing a player's NPC shop vendor. You find an item that you like, and click on it to mark it. Then you hit "Make Offer" or "Buy-Out" depending on your preference. This opens a new trade-window just like when trading with a player. You then simply find the items and currency you wish to offer for the desired item(s) and put them in this tab. When the player comes online he/she can go through the offers, and either accept or decline them, in which case the transaction is either completed or declined.
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I love the idea and this is not the first time we've discussed this. I am however in favour of using the hideout instance for trading and not creating a separate one. A separate instance would not be decorated as much and might feel empty, having just one instance will make sure it feels like actually visiting someone's "home".
For the UI part I think having a master/NPC called "Bookkeeper" or whatever could function just like a vendor where the selling player can place items in his tabs and set buyouts for them while a buying player interacts with him just like a vendor. The currency would be picked up from the vendor in the same manner as quest rewards, preferably with a note on which item was sold. |
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Love it. This 1990s trade system has to go. If it wasnt for poe.trade I would have quit A LONG time ago. Trade chat/globals are spam fest disasters. Even poe.trade have SEVERE limitations. such as the whole problem of two people halfway around the world being online at same time.
Git R Dun!
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Ive seen this exact system implemented, and its okay. I honestly think publicly viewable and indexable stashtabs via website is probably the implementation they will go for, and it'l like be the simplest to get done well.
My Shop: http://www.pathofexile.com/forum/view-thread/1338089
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