The problem with Exalted Orbs
This has been suggested many times in the past. For economy reasons, GGG will not bring in vendor recipes for orbs above chaos.
People needing orbs higher than chaos must participate in the economy or make due without. Just the way it always has been and always will be. The number one reason for the increase in chaos to exalted orb ratio is because chaos orbs are so much easier to produce efficiently now with the addition of loot filters, while the efficiency of farming exalted orbs remains the same. |
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There is an exalt vendor recipe, it involves a Mirror of Kalandra. :)
Other than that, I think it's nice that we have a stable currency in the form of exalts. It's always bad when you take a 3 month break from any game and then when you get back you see that you've lost 50% of your net worth due to inflation. An inflation immune currency is a good thing. If there was a vendor recipe for exalts, people will just move to a different stable currency. Nobody said that the exalt has to be the main currency. A better comparison would be the Zimbabwe dollar (chaos) and the US dollar (exalt). The ratio fluctuates, but they are not connected, so an inflation in the Zimbabwe dollar (chaos) would not cause the US dollar (exalt) to drop in value. From the point of view of a Zimbabwe citizen the US dollar would have gotten more expensive, but the reality is that the Zimbabwe dollar (chaos) is just losing value. Last edited by morinius#6954 on Aug 18, 2015, 1:35:29 PM
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" It also has a relation to people being stuck in 72 - 74 range and thus producing more chaos recipe, while if they'd progress to 75+ they'd produce more regal recipe AND use more chaos to roll maps. --- Also, isn't divine supposed to be rarer than exa? (tho I found more divine than exa in Warbands) When night falls
She cloaks the world In impenetrable darkness |
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" If this was really the reason then we would see fusing going for 1:1 chaos. but we really dont see this. if the exa goes up in chaos it goes up in fusing. And while you can debate too the end of time about how rare the exalted orb is and how common the chaos orb is .. that wont actually answer the question. because the real answer is people , people are causing the exa to inflate because it is the lynchpin currency orb in the flipper market. you take chaos then you converted it to some currency that is more favorable to the exalted orb than chaos on the market and then buy exalted orbs until that currency not favorable and then switch to another currency. rinse repeat, this is usually done with fusing orbs. This is entirely the fault of ggg not putting recipes in for the above regal tier orbs. i don't care if they did it for the economy , the economy is telling me that their plan is NOT working. As long as rich people can rely on the exalted orb being primarily an rng gated item they can buy them all up and then dictate the price later. all the power is on the exalted orb. all of it. it has no checks and balances. so long as there are people willing to flip and people willing to take the burn it will go up and up and up and up and up. Last edited by Saltychipmunk#1430 on Aug 18, 2015, 1:36:48 PM
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" " "andreicde has a good question, Malone has a good observation, and I think Jojas is correct in looking to maps but a little off in his conclusions. Here's what I think: Taking what Malone said, Chaos are made in large quantities, but there are two other, important things influencing the supply of Chaos right now: 1. There are fewer players than usual sustaining 75+ maps in Warbands. This shuts them out of the Regal formula and limits them to the Chaos formula for full sets of rare items. This is particularly noticeable when contrasted with Standard, where stockpiled reserves of 75+ maps are keeping many mappers away from Chaos formula territory (for now). 2. There are less Chaos being used on maps. I know the forum meme lately is to spend infinite Chaos rerolling maps for perfect quantity, but people don't really do this on a large scale because mid maps are still mid maps and they don't really want to invest huge amounts of currency on mid maps. If there were more high maps being run, there would be more Chaos being used; reducing maplevel reduces Chaos expenditure. Again, this effect is more pronounced in Warbands where there are no stockpiles of 75+ maps from before 2.0. 3. There are less Chaos being used on items. People are aware of the difficulty sustaining maps and are hoarding them for perceived troubles they may have later sustaining higher maps. 4. There is slightly increased demand for Exalts. Because Eternals are gone, and crafting GG items is hard... especially in a new league, where there is no Mirror service competition. However, because Eternals are gone, fewer people are competing in trying to make Mirror service viable items. The dramatic increase in Exalts required, coupled with the shrinking of the customer base, averages to a slight increase in Exalt demand. All of these points show that the production of Chaos is higher than usual, and the sink for Chaos is less effective than usual. This creates dramatically increased supply, and slightly increased demand for Exalts. Point is, it is not one reason. You need a "perfect storm" of sorts to get skews this far off of what we're used to. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 18, 2015, 1:38:55 PM
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" Because chaos and fusings are obtained through the same process. You do the map, you do maybe one chaos recipe and the rest of the rares get sold to the vendor and you buy fusings. If people are doing more low level maps, they get more chaos as well as fusings. Last edited by morinius#6954 on Aug 18, 2015, 1:41:03 PM
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" It's a combination of many things. The easier loot gathering with filters has a lot to do with it. I'd be willing to bet that most of the players drone-farming the chaos recipe haven't even considered the currency flip scenario you gave. Now you've went and spilled the beans (and created more vendor converting 'work' for the hardcore farmers)! :D Overall, I agree with you. But I feel the filters have nudged things up that extra bit. |
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Early in the league if you get an exalt drop, which would you consider better: buying one big expensive item or converting it to chaos and buying 3-4 smaller items for 10-15 chaos ?
What about later in the league when you have all the 10-15 chaos items and the only thing left is the big, expensive items ? |
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Its almost like they removed an orb that was rarer then exalts that somehow influenced the economy in a positive way.
The problem is specifically tied to warbands, as much as I hate to admit you guys just shoot yourselves in the foot, league after league. More and more people do the unid recipe because they "have to" more and more people refuse to take equiv. Map drops are kinda "crap" so people aren't really rolling the 75-78 maps with chaos. Even though they should be. People horde exalts because well you know there is nothing else to horde anymore. GGG should NEVER add recipes or higher level orbs, why, because it just removes the feeling for the only (realistically ) good currency that can drop for you. Its a loot based game, not a "ive got enough X, time to convert to Y" As for OP, exalts where never suppose to be the $1 equiv or whatever, the value is determined by the demand and people's whillingness to spend that much, orbs in PoE are not traditional currency, don't compare them as such. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Good thing most of my builds are under 2 ex lol. :D
Yay budget babies! WE IN THERE BOYZ!!!! |
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