The problem with Exalted Orbs

Well the mastercrafting isn't the same as Eternals but for 95% of the population it is a lot cheaper now to get good items. Although... Chris said this technique was in since the metamods and it also was used so it always existed, he didn't say how much it was used and I don't want to guess here but I would assume quite a few of the crafters knew about it, but they likely had the currency to craft perfect items, so why should they not do it?

Some of them actual may have used a combination. Get a good 5mod item with metamods and Eternal/Exalt the last mod on it. That was actually a really cheap way to get a perfect item. If it was used though, we don't know.

But if we assume people didn't know about it and didn't had the currency to make perfect items just incredible good ones, then the new method is a lot cheaper to achieve that then the old one. There are a few differences though:

1. You do need a good base, you can't just use any item. But with only requiring half the mods to be decent it is much more likely to get one item worth crafting. We all know those items that had some nice rolls and a lot of crap.

2. I feel like getting crafting on certain fixed bases like Master-mods or Warband mods is a lot harder, because you start with a blue base.

Metamod crafting basically improves crafting for people that are rich enough to bother about crafting instead of buying but not rich enough to go for T1 items. That very likely is a much bigger part of the community than the ones Exalting/Eternaling for T1 items. So considering that overall crafting got a lot easier, just crafting T1 items got harder. The negative side effect is that the prices for exalts went through the roof. Yes you needed a lot of them for Eternal Crafting as well, but you normally had a shortage on Eternals. Now Exalts are the main crafting currency and this basically means that all battle for one type of currency, while before exalts where left over due to the lack of Eternals. If there was one item to be removed it was mirrors, not Eternals 99% would not even notice the removal of mirrors.
Well there is a very good explanation why it went unnoticed.

farming masters sucks ass. I grind to 8 on all of them when the forsaken master update came out , never again will i do that even with these meta mods. I am positive that I am not the only one who felt this way.

what i am getting at is that if this was not discovered and made common knowledge by the end of those first temp leagues with masters then the chances of it being revealed would diminished since less people would be enticed to grind that shit again.
Last edited by Saltychipmunk#1430 on Aug 21, 2015, 11:35:02 AM
They significantly decreased the cost to do these "undiscovered" recipes, which is part of the reason why it is a big deal now.


Eternals should be readded as there is literally no point in them not being in the game, when methods like this can be used to craft similar items, at a much lower cost. Not only that, but then GGG has the option to utilize ANOTHER ORB aside from exalts, just like before to control higher end master crafting, keeping the system in a better balanced state.


The removal of eternal orbs upsets the balance of the whole system. Literally everything now is linear whereas before it branched off to options.

Weapons have a dedicated path, that nets the best results, no one is going to "waste" away T1 ipd using any other method then the now regal, multimod and finish. How exactly is that good for anyone? This just means the highest of end crafting is no longer a thing and will NEVER be a thing again, to me that is stale and limits options, rather then the whole intention with masters, which was to create a viable ALTERNATIVE crafting method.

+3s, both bows and staffs, with staffs being the worst economically of the 2 (because of 6 link divination card) now have a dedicated path to creating the best weapon for various builds, essentially masters enable in this case people to get the best in slot weapon, utilizing masters and removing the "luck" required to acquiring such items.


"
Metamod crafting basically improves crafting for people that are rich enough to bother about crafting instead of buying but not rich enough to go for T1 items. That very likely is a much bigger part of the community than the ones Exalting/Eternaling for T1 items. So considering that overall crafting got a lot easier, just crafting T1 items got harder. The negative side effect is that the prices for exalts went through the roof. Yes you needed a lot of them for Eternal Crafting as well, but you normally had a shortage on Eternals. Now Exalts are the main crafting currency and this basically means that all battle for one type of currency, while before exalts where left over due to the lack of Eternals. If there was one item to be removed it was mirrors, not Eternals 99% would not even notice the removal of mirrors.


True, to a certain point. I've never tried to craft a multiple T1 item, but eternals were my safety net for trying to roll a specific mod I wanted to FINISH an item. Simply because it was used to create multiple T1 items doesn't mean it didn't serve other purposes.

Mirrors don't need "removed" because they are rare enough to have no effect on anyone's individual game and I'd wager 75% or more end up on standard being used there, rather then temp leagues, which is where the game SHOULD be balanced for.


No one has even came up with any compelling reason why these systems can't co-exist, why must it always be MASTER are the best way or ETERNALS are the best way, why can't masters suit their original designed purpose, which was to make crafting more accessible, why letting eternals serve their purpose, which is to enable people to preserve their work, at a significant cost.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
The problems with exalted orbs could be solved very very easily, with like near ot no effort. Just let the currency NPC ( Nessa,Yeena,etc) sell Exalted Orbs for 40-45 Chaos and all Problems would be solved. Than with that change we would have the same nice and stable rates as we have will other currencis like Jeweller or Fusings. Because Fusings are always 2:1c in enarly any league from the beginning to its ends, in my experience, and Jeweler Orbs are mostly 8:1c , except for some "scamer" who try to sell 10:1.
With my suggested little change we dont need any more currency upgrade recipe or stuff like that. Since all would be stabel due to vendor rates.
-Kerze123
"
kerze123 wrote:
The problems with exalted orbs could be solved very very easily, with like near ot no effort. Just let the currency NPC ( Nessa,Yeena,etc) sell Exalted Orbs for 40-45 Chaos and all Problems would be solved. Than with that change we would have the same nice and stable rates as we have will other currencis like Jeweller or Fusings. Because Fusings are always 2:1c in enarly any league from the beginning to its ends, in my experience, and Jeweler Orbs are mostly 8:1c , except for some "scamer" who try to sell 10:1.
With my suggested little change we dont need any more currency upgrade recipe or stuff like that. Since all would be stabel due to vendor rates.
-Kerze123


LOL?

Do you even understand what exalted orbs do?

There should absolutely be no way to convert chaos to exalts from any vendor, under any circumstance.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:

LOL?

Do you even understand what exalted orbs do?


Ofc i know what exalts do, they say it on there description.

"
goetzjam wrote:

There should absolutely be no way to convert chaos to exalts from any vendor, under any circumstance.

Why not ? Since trading isnt fun in poe, but nescessary it would be good to have stable rates for Exalts too, to simplify trading a bit more. Because than such mess like in Warbands right now couldnt ever happend any more and it would be good. People just need remember that this is a Hack'n'Slay game and not some freakin economy simulator. So dont let us waste our time by constantly checking currency rates instead of drowning the world in our enemies blood. Get ur Wealth from the cold dead hands of ur enemies and not from siting save in town and flipping currency. Thats maybe sounds a bit harsh, but thats how it is in my view.
-kerze123


Last edited by kerze123#3691 on Aug 23, 2015, 8:14:31 AM
"Get ur Wealth from the cold dead hands of ur enemies and not from siting save in town and flipping currency".

EXACTLY.
"
kerze123 wrote:
"
goetzjam wrote:

LOL?

Do you even understand what exalted orbs do?


Ofc i know what exalts do, they say it on there description.

"
goetzjam wrote:

There should absolutely be no way to convert chaos to exalts from any vendor, under any circumstance.

Why not ? Since trading isnt fun in poe, but nescessary it would be good to have stable rates for Exalts too, to simplify trading a bit more. Because than such mess like in Warbands right now couldnt ever happend any more and it would be good. People just need remember that this is a Hack'n'Slay game and not some freakin economy simulator. So dont let us waste our time by constantly checking currency rates instead of drowning the world in our enemies blood. Get ur Wealth from the cold dead hands of ur enemies and not from siting save in town and flipping currency. Thats maybe sounds a bit harsh, but thats how it is in my view.
-kerze123




I've had 10 exalts drop for me in tempest, you can very well get exalts to drop for you, with divination cards you can systematically farm for some of the rarer ones and sell those, you absolutely do not have to flip in order to get exalts in PoE, if that is your perception, its just wrong.

Exalted orbs are now the "last orb" that is utilized in crafting and trading, which is part of the reason why its so desirable. With the changes in 2.0 and the removal of eternal these master mods involve the use of exalts. People's unwillingness to take equiv also leads to the problem of it increasing. People doing the unid recipe instead of the ID one. More people using the shop programs.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:

I've had 10 exalts drop for me in tempest,

Thats nice. But not every1 has ur Luck and u wont have that luck every league.

"
goetzjam wrote:

you can very well get exalts to drop for you, with divination cards you can systematically farm for some of the rarer ones and sell those,
you absolutely do not have to flip in order to get exalts in PoE,

I could also just get a drop of a Mirror of Kalandra or 6L Shavs and all my issues were gone. But that wouldnt solve the core issue and wouldnt help in the next league. And yes i dont have to flip ( i dont flip currency, i explained why in the other post), i just have to worry about the fact that all my currency, except for exalts, is getting worthless, cuz of the instability of Ex : to anything else. Then ppl are pricing stuff in Exalted , when the exalted is at 1:40 and when its on 1:70+. So my chaos suddenly lost a lot of value, whithout any good reason. A fixed rate would solve that and my Chaos would enjoay the same stability as Fusings or Jeweler does, which would be very nice.

"
goetzjam wrote:

if that is your perception, its just wrong.

In your view and in the view of all that have stacks of exalted in their stashes, its maybe wrong. But not in the view of the rest, in my opinion.

"
goetzjam wrote:

Exalted orbs are now the "last orb" that is utilized in crafting and trading, which is part of the reason why its so desirable.

And that make its value skyrocketing ? If the Exalted is really that great and ultimative it would be even better to get for a fixed rate from the vendor, so everyone can fullfil needs and desires. ANd being the "Last Orb" doesnt changed any of its mechanics. It still does what it always does.

"
goetzjam wrote:

With the changes in 2.0 and the removal of eternal these master mods involve the use of exalts.

I know, i can read patchnotes too.

"
goetzjam wrote:

People's unwillingness to take equiv also leads to the problem of it increasing.

Why should they take an equiv which is very unstable, who knows when the equiv u get gets even harder devalued. When i sell stuff, i dont care if they give me 1c or 1 fuse for example. Cuz the fuse:chaos rate is stable and i dont have to worry about it. I would even take 8 Jeweler Orbs, then 8 jeweler => 2 Fusings => 1 Chaos. So absolutly no difference.

"
goetzjam wrote:

People doing the unid recipe instead of the ID one.

And a fixed exalted : chaos rate wouldnt change that fact. Those both things doesnt interactt with each other. Since ppl did the unid recipe in older leagues too and there we hadnt those exalted orb madness.

"
goetzjam wrote:

More people using the shop programs.

and More ppl are playing PoE or eating Toast and many other stuff that has nothing to do with our Discussion
-Kerze123


"
Thats nice. But not every1 has ur Luck and u wont have that luck every league.


I can assure you, if you spend more of your time in endgame maps and less leveling alts, you will see exalts drop, 10 is probably high, but that statement was more in line to say I've seen an increase in drop rates.


"
I could also just get a drop of a Mirror of Kalandra or 6L Shavs and all my issues were gone. But that wouldnt solve the core issue and wouldnt help in the next league. And yes i dont have to flip ( i dont flip currency, i explained why in the other post), i just have to worry about the fact that all my currency, except for exalts, is getting worthless, cuz of the instability of Ex : to anything else. Then ppl are pricing stuff in Exalted , when the exalted is at 1:40 and when its on 1:70+. So my chaos suddenly lost a lot of value, whithout any good reason. A fixed rate would solve that and my Chaos would enjoay the same stability as Fusings or Jeweler does, which would be very nice.


Fixed rate will never happen. GGG will never add an exalt rate because it goes against the idea of a "free flowing" economy. When the exalt is worth so much chaos, getting one to drop is that much rewarding and the cost of items typically decreases as a result. Things that were 1ex are now 50c or whatever the proportionate rate is, it takes time of course.

In regards to taking much more fusings\jewelers that also means you can BUY that much more when its high. Your only looking at the negatives, not the positives.


"
In your view and in the view of all that have stacks of exalted in their stashes, its maybe wrong. But not in the view of the rest, in my opinion.


I mean exalts should be special, creating a vendor recipe or any ability to buy exalts for a set price removes what makes them special.


"
And that make its value skyrocketing ? If the Exalted is really that great and ultimative it would be even better to get for a fixed rate from the vendor, so everyone can fullfil needs and desires. ANd being the "Last Orb" doesnt changed any of its mechanics. It still does what it always does.


Yes, people have nothing else to horde and it now is the "highest" cost orb in crafting (aside from actually mirroring an item) The value is skyrocking for multiple reasons, which is MUCH worst in warbands then it is in tempest or standard.

Exalted is powerful and great, but creating a fixed rate is stupid as hell. I can't explain how stupid it is, until I know exactly how long you play and what you actually try to do to make currency. Exalted needs to remain rare in order to retain its power and specialness, fixed rate removes that and creates a homogonized system.

Those items that are now 10ex and out of your reach, might easily cost 100ex in a system in which exalts had a recipe, how exactly is that saving you any work, effort, ect when it takes the same time to make the currency needed to buy that item? Again anyone arguing for a recipe is completely neglecting any and all downsides saying we need it to fix an issue that actually isn't an issue, most items as a result of exalts being so high in chaos are actually cheaper, currency is the only thing "suffering" in this method, but the rate at which you make currency is proportionally the same as before.



https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Aug 25, 2015, 12:52:55 PM

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