Trendspotting: POE Playerbase almost halved on Steam alone since the release of Awakening
The Map Wall I hit at ~73 and the struggle to get over it took me from ~70 to like 87 running 72/73 alched maps and Chisseling the 74s rolling packsize and as much stuff as possible.
If I hadn´t managed to climb over it, yes even reach a single 82 Map at some point - I think I had stopped playing this league aswell taking into consideration that my Chaos are worth nothing compared to other leagues and I have yet to find an EX with 1x90 1x88 1x82 and 1x~76 Char. I mean I was hoping to finally be able to play Windripper/Mjolnir/Volt because their price dropped by like 30 EX, but here I am not even able to afford a Rats Nest or Malis - And yes to some extend it is also due to me spending currency on my Maps (rolling) but you need to know that I enjoy doing Higher-Maps with crazy mods and can´t stand the Idea of selling every 76+ Map just to buy some Items to start another build. I can understand that 78+ Maps are Endgame content and should not drop frequently but the fact that some people are forced to buy maps to progress even to 75/76s Maps is ridicoulus, as I myself would never spend currency on buying Maps, because it would ruin my Idea of progression. E.G Recently I saw some 95 dude do 72+ Map Runs for free and when I asked him why he was running such low maps he told me that he had dropped down from his whole Maps, down from 80s. This shouldn´t be possible at all. You should be able to sustain atleast 75 Maps in my opinion. Just my 2 Cents on possible dropoff. MfG Transom - Gn8 | |
" And that's fine. Also no amount of improvements to the game could change that :) Sometimes you're simply done and that's it. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Regarding maps, and current population of PoE, here's a recent Dev Manifesto post by Qarl:
https://www.pathofexile.com/forum/view-thread/1389504#p11380084 " Somebody is playing 3 million maps a week, so I'd say these numbers are pretty concrete, relative to "Steam charts." After all, the majority of players, as a statistic, are prolly not regular mappers, so, healthy, yeah? =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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"ok, let's see... -one map takes 5 minutes (we are talking about "regular mappers"="high-level no-life cooki-cutter-build grinders", right?) -12 maps/(man*hour) -let's assume they map 15 hrs/day, so 160maps/(man*day) -7 days a week, so 1260maps/(man*week) 3000000/1260 = 2380 mappers. Well, let it even be 3000. Oops, that's too low, something is wrong. But that's because we assumed that all mappers are nolifers, well this isn't true (I hope) But even if we tenfold that amount we have only 30k mappers... wait, what did that steamcharts say? 15k total steam players? Looks like they aren't so wrong after all :) And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Lotta assumptions, there. Running 1,260 maps per week? =0[.]o=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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Playing this game since closed beta and I'm not surprised at players leaving game. I'm one of the on-off players. Game is more or less made for hardcore players and it is not new, solo or casual players friendly game. Once you go through quests and start mapping/crafting/trading it gets very fast tedious, boring and very annoying in some parts. Ill keep checking on game once in a while they have some meaningful update. Hopefully GGG can come up with recipe to retain players.
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The summary and the intermediate status so far: - The majority of people in this thread want basically the 1.3 version back but including lockstep, loot filters and act 4. - The majority of people in this thread having much less fun with 2.0 than back with 1.3. - The majority of people in this thread understand and are able to reproduce that the playerbase shrunk due to the results of the 1.4 patch - A few people have stated that it's all good as it is. - Some people are also able to reproduce the player decrease in regard to the latest patch but they'll basically don't care. - A few people don't feel comfortable with such threads and they'll take such topics as some kind of a threat. - Particular people say it's absolutely normal to lose theoretically 50% of the playerbase within a month and therfore it doesn't work as an indicator. - Best Signature Ever - Last edited by BestUsernameEver on Aug 13, 2015, 1:22:18 PM
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" Can only speak for myself, but just because I dont like a thread doesnt mean I take it as threat (and really, unless someone said it, you shouldnt put words in their mouths), its just needless, pointless, meaningless; obvious. There's always a decrease and this one isnt even that big. This applies in more markets as well. and the way you are wording things is misleading. If you look at the actual charts you have provided (http://steamcharts.com/app/238960#3m), even with loss this is the largest the community has been ever besides first few months on release. (which again is natural that the game first months of life hold record for number of players). It will decrease more even, but so far, while the loss percentage is bigger, the numbers of actual players still in is larger than in any other expansion. Ill conclude with this, by numbers,there should still be more players content with the game than those whining on the forums.
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this doesnt mean I agree with everything in the current state of the game, just disagree with misleading tactics to reinforce some point to which you hold bias.
I think some positive changes would help retain more as well
Spoiler
and its patch 2.0, not 1.4
Oblivious Last edited by Disrupted on Aug 13, 2015, 12:19:58 PM
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- Best Signature Ever -
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" It's a bad summary if people can't read graphs properly When the game was first released: Oct 2013: 32k players Slowly dropped down to 15kish by Jan 2014 Every large version update had a bump in players which then the playerbase would half again. Jul 14 update boost back to 24k Slow crawl all the way down to 5k players in the 1.3 version of the game before 2.0 update. Shoot back up to 32k players again (exact same numbers as release) when 2.0 is released. Get cut in half similar to the oct 2013 to jan 2014 when the game was in the prime. ~.~? Legit we have the same 10k people in the game (steam version) we always had basically unless more people are retained because of 2.0 Version 1.3 had the lowest playerbase of 5k for a couple of months out of any PoE version. Like at least read the entire god damn steam chart LOL Last edited by RagnarokChu on Aug 14, 2015, 1:19:16 AM
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