Trendspotting: POE Playerbase almost halved on Steam alone since the release of Awakening

The same happend fot every game and happend for poe in previous patchs

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- The majority of people in this thread want basically the 1.3 version back but including lockstep, loot filters and act 4.

- The majority of people in this thread having much less fun with 2.0 than back with 1.3.

- The majority of people in this thread understand and are able to reproduce that the playerbase shrunk due to the results of the 1.4 patch


majority of people need to learn about gamers and games relases


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- A few people have stated that it's all good as it is.


orrect, there is more players playing 2.o than after previous patchs


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- Some people are also able to reproduce the player decrease in regard to the latest patch but they'll basically don't care.


Some people ned to learn about gamers and games relases

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- A few people don't feel comfortable with such threads and they'll take such topics as some kind of a threat.


because thread like this one are pointless and by showing only player base after 2.0 update and using bad graph that count only steam players that are more likely to leave games they play to show player abse is showing game in bad light when it is not bad.

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- Particular people say it's absolutely normal to lose theoretically 50% of the playerbase within a month and therfore it doesn't work as an indicator..


Particular people knwo how to use brain.



BTW: "Runescape is Dead" heard this in 2008 and now in 2015 80k people are playing at the same time.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Aug 15, 2015, 8:49:28 AM
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RagnarokChu wrote:
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Zhatan wrote:
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KCIV wrote:
What great click bait. Considering the game is still higher than it was a year ago.....

but hey statistics are hard right?


Its alot higher then 2 years ago but alot lower then 1 month ago, what do you want to say with that? Statistics is hard but not that hard. The drop in players is harder then ever though.

The problem is that you get desolate leagues after a short period of time.


Statistic is hard because people don't look at it. Legitimately click on steam charts and then click "All".

"It is alot higher then 2 years ago."

No it isn't, it's the exact same numbers as release and 2.0 release. (32k).

but alot lower then 1 month ago,
5k vs 32k which then lowered down to half which is similar to 1.0 release.

The drop in players is harder then ever though.
Yet again not true, and 1.3 had a drop of 10k to 5k players which was 50% again. Do we conclude 1.3 was a bad patch or some shit.

The only problem here is that people come back to the game when we have an update and slowly leave. Which is more or less normal in a game with content that eventually ends.

Yet again I am not saying 2.0 is worse or better then 1.3, I am just merely pointing out how extremely flawed(or lack at any effort really) most people at looking at steam charts.


One month ago 32, now 28. Thats about 15% lower.

The drop in players when 1.3 released was lower. From 13 to 12k aprox. Thats almost half the drop of players compared to now. (a loss of aprox 7.5% of the players).

My personal belif and expirience with the ppl I play with, is that they got stuck on the droprates of maps and quit. That, and the fact that a4 was ultra hard for newer players and made them quit quicker then before.
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Peterlerock wrote:
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Derpey wrote:

Ehm.. There's just one problem with this, these players leaves the game slowly after the first month of a League, because there's nothing else to do, and the droprates in this game are so horrendous that they see no improvements in their character, so it's wasted time sticking around after that 1 month.

That will happen all the time.
But there will also be new players on a regular basis.
So who cares? Players come and go in every game, it doesn't tell you anything about success as long as you don't know the exact numbers.

The fact that I have to be freaking lvl 86 to be in warbands ladder after one month shows this game is played a ton by a ton of people.
In past leagues, it was ~lvl 82 at the end of a league.



When are you going to understand that doesnt mean anything. Except that there are 100 players who play more then you.
Lack of progression and GG Items being exclusive to uber rich players. There is a limited number of viable builds without having mirrored weapons. You play these builds (if you like them), get tired of them and quit or you farm and sell stuff for 2000+ hours to get a mirrored weapon and good gear to make unviable skills viable. The majority of people are in the 1st category. To unlock the full potential of this game you'd need to have at least 300-400ex.
Also this game is the most noob-friendly game I have ever seen so there is no real influx of new players which also leads to this extreme decrease in the player base. If GGG isn't going to change anything about this, PoE is doomed to be dead when the next A+ ARPG is released.
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eXecut1on wrote:
There is a limited number of viable builds without having mirrored weapons.

Define "limited", because this sounds like bullshit.

@Zhatan
Yeah, sure, there's 100 people with 30000 characters. 300 each.
Not some 10000+ people with 3 characters each.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
My thoughts on why the expansion is seeing the same playerbase drop as usual:

1. Map drop nerf

2. Jewel system, it's cool but jewels are fucking hard to roll. It's already bad enough that gear is so heavily gated behind RNG but now the passive tree is too?

3. Divination card system is worthless. It's way more productive and fun to just farm maps and find gear, sell that gear and buy the actual thing you want rather than farming the same zone over and over hoping for a card drop out of the 10 cards you need for that 1 item.

4. Still the same old performance issues. Actually I think ground effects might be even worse in 2.0 than before.

5. Rarity nerfs on commonly sought out uniques, ok so why is Carcass Jack and Goldrim so ridiculously rare now?

6. Still the same old progression gating just because 5 no lifers can get to lvl 100 in a MONTH of nonstop playing.

7. Master mission exp nerfs.

In short, the game feels more or less the same as 1.3 besides loot filters, no desync and a few new tilesets honestly.

Also, I've only made two characters on Warbands so far (and probably don't plan on making more for a while) but I already detest running through A4 Kaom's area specifically.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz on Aug 15, 2015, 11:12:18 AM
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Kenzorz wrote:
My thoughts on why the expansion is seeing the same playerbase drop as usual:

1. Map drop nerf

2. Jewel system, it's cool but jewels are fucking hard to roll. It's already bad enough that gear is so heavily gated behind RNG but now the passive tree is too?

3. Divination card system is worthless. It's way more productive and fun to just farm maps and find gear, sell that gear and buy the actual thing you want rather than farming the same zone over and over hoping for a card drop out of the 10 cards you need for that 1 item.

4. Still the same old performance issues. Actually I think ground effects might be even worse in 2.0 than before.

5. Rarity nerfs on commonly sought out uniques, ok so why is Carcass Jack and Goldrim so ridiculously rare now?

6. Still the same old progression gating just because 5 no lifers can get to lvl 100 in a MONTH of nonstop playing.

7. Master mission exp nerfs.

In short, the game feels more or less the same as 1.3 besides loot filters, no desync and a few new tilesets honestly.

Also, I've only made two characters on Warbands so far (and probably don't plan on making more for a while) but I already detest running through A4 Kaom's area specifically.


You forgot the fact people are finally realizing how awful the droprates are in this game, and how horrendous it is to play around RNG to get an upgrade in term of Sockets and Links.
Why should a player be drained dry of all his/her currencies, and end up with LESS Sockets/Links?! It makes no fucking sense, I call for removal of this RNG, since it's literally the most crucial aspect in character customization.

You're actually right, ground effect SOMEHOW got fucking worse, and I have no idea how.

Goldrim is only rare because it allows ez walkthrough of game, which is fair enough, but why the fuck is BUILD-ENABLING UNIQUES so stupid rare? It's literally against GGG's own model.

Also, Loot Filters is the reason, people suddenly saw LESS AND LESS shit drop when they enabled their loot filter, that's how fucking sad it is.

I've made 2, one died, and I'm not going to progress with the last, because I haven't found jackshit and I can't get a 6 Socket on my chest, even after 570 Jeweller's, it's just tedious and I don't have Vorici Lv 6, and it'd take me at least 1 day of endless grinding to get him there, and after paying him to 6 Socket, then I need to 5L, which is average for me 500+ Fuses, so I need to pay him ONCE AGAIN.
Fuck this RNG-gated character progression really, I'm so tired of it.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
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Derpey wrote:
then I need to 5L, which is average for me 500+ Fuses

Vorici lvl 4 Five Linked Sockets 150 Fusings
This sort of player base loss is typical and to be expected. It's a little bit steeper decline than 1.0 release or 1.2 Forsaken Masters, but it's just following the trend.

I think that the game is much better than it was in 1.3 with the exception of mid-level mapping (74-78 maps) which are awful and way too punishing in terms of droprate RNG.

There's no trend here except "business as usual"
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70 on Aug 15, 2015, 2:08:06 PM
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eXecut1on wrote:
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Derpey wrote:
then I need to 5L, which is average for me 500+ Fuses

Vorici lvl 4 Five Linked Sockets 150 Fusings


Again, read m8.
I've already dumped my Jeweller's, but being forced into Vorici every single time, is just plain bad design, again, it's a stupid way of forcing a currency sink, pre-Vorici this game was a fucking joke in term of Socketting/Linking, now I just need to farm for X-Hours to get it, but it's still boring as fuck.

The second a good succeedor to D2 gets released, I'll jump on that, PoE is just not rewarding you for doing literally anything, it rather eats everything you toss at it and give you nothing in return, ever since Loot Filter, I've seen empty maps. Alone this should tell you how bad the game is in its current state.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505

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