Why is there so much loot ?

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Miathan51 wrote:
the problem is that in the end the time spent identifying, portalling, sorting and vendoring for loot can equal or even grow larger than the time actually spent playing the game. That's where it starts affecting people's fun.


This is a glaring problem with any action rpg game with procedural loot generation; the flow of the game grinds to a halt as soon as you kill that elite monster or open that big chest. Imo, PoE handles this better than others by making every item type or link combo synergize with a certain class or build which lets you make value decisions quickly. But that leaves the issue of how to efficiently collect the stuff you don't need just for the sake of selling.

Maybe GGG can introduce pack animals. Or a new scroll (or utility skill?) that teleports any item in your inventory directly to the stash.
Last edited by AviKohl#6872 on Aug 11, 2015, 1:28:46 AM
Maybe I forgot to specify something here : I'm playing self-found, which means almost every rare item dropped can be useful for me. I often keep interesting items in my stash for future characters.
So, while most rares are probably junk for people that trade daily, I can't really leave potential useful stuff on the ground. Though it's true I end up vendoring about 95% of what I identify...
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Shimaran wrote:
Maybe I forgot to specify something here : I'm playing self-found, which means almost every rare item dropped can be useful for me. I often keep interesting items in my stash for future characters.
So, while most rares are probably junk for people that trade daily, I can't really leave potential useful stuff on the ground. Though it's true I end up vendoring about 95% of what I identify...



And why should GGG change the quantity\quality of the drops to cater to your niche playstyle, one that wasn't deemed or designed to be that achievable in the game?

I've found some pretty sick stuff in tempest, given the amount of time it takes to ID thinks its more important that I have access to the appropriate white bases and id the rares that typically hold value to me or others.



Take a look at that helm, I've also found boots with 80+ life, 25ms, mana 2 res and chaos res. The quality of rares are actually quite high if you ID a large volume of them, but if you are inefficient with your time (as I expect you are) then you are never going to ID something you feel was "worth the wait"


Not only that you completely neglected to address the buying bases from vendors think, do you realize that some 83\84 bases sell from 5-25c, that means a TON for people doing the highest level of map.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
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Shimaran wrote:
Maybe I forgot to specify something here : I'm playing self-found, which means almost every rare item dropped can be useful for me. I often keep interesting items in my stash for future characters.
So, while most rares are probably junk for people that trade daily, I can't really leave potential useful stuff on the ground. Though it's true I end up vendoring about 95% of what I identify...



And why should GGG change the quantity\quality of the drops to cater to your niche playstyle, one that wasn't deemed or designed to be that achievable in the game?

I've found some pretty sick stuff in tempest, given the amount of time it takes to ID thinks its more important that I have access to the appropriate white bases and id the rares that typically hold value to me or others.



Take a look at that helm, I've also found boots with 80+ life, 25ms, mana 2 res and chaos res. The quality of rares are actually quite high if you ID a large volume of them, but if you are inefficient with your time (as I expect you are) then you are never going to ID something you feel was "worth the wait"


Not only that you completely neglected to address the buying bases from vendors think, do you realize that some 83\84 bases sell from 5-25c, that means a TON for people doing the highest level of map.


I think you're missing my point. I've also found interseting items in the Warbands league, it's not a complaint against the quality I try to make here. Besides, what's wrong in increasing the quality to compensate for less quantity ?
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Shimaran wrote:


I think you're missing my point. I've also found interseting items in the Warbands league, it's not a complaint against the quality I try to make here. Besides, what's wrong in increasing the quality to compensate for less quantity ?


What is wrong is base items people alch or sell, making the quality of loot better, cheapens the needle in the haystack effect. People in warbands 90% of the time probably do the unid recipe anyway, so making the quality of rares better actually has 0 effect on those people.

You've offered a shitty solution to one of the problems that will occur with less loot, but won't acknowledge that it is a shitty solution. The loot filter IS the solution to fix the clutter on the screen, if you are using one that doesn't hide items, you have no reason to complain at all, if you are using one, mind sharing which one?

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
leto2626 wrote:
Sorry OP, but you have no idea what you are talking about. The loot system is just fine, for things to have a chance to be good you need tons of bad items as well. If only good rarity items drop you get Diablo 3 system where everyone has the same gear and is farming for just that one item that has a bit better stats. Seriously if you think that system is superior... So much base items in PoE can be used for crafting and recipes, that's actually fun, a lot of the things that you think is junk (and for some reason still see with your item filter which just means your filter is not right for you) is actually great for many others. So frustrating to see a complaint from 1 guy in a 100.000 that thinks there is too much loot because he can't setup an item filter to his needs. Really man that's what the item filter is for. Make your own or adjust another but don't come here and complain about the amount of items on the ground.

So much for trying to be nice... If you can't stand other people's opinions, you shouldn't stay in this part of the forum. And trying to make me think I don't know anything about the game makes you arrogant.
Anyway, I'm aware there isn't only junk loot, if you could see my stash you would believe me when I'm saying there is still a decent number of items I keep. And the last time I played D3, there also was bad loot. So I don't think filling up an inventory within the first 30 seconds of a map, or having to pass half the time playing making round-trips between the battlefield and the vendors/stash is the best way to have a dynamic game...
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goetzjam wrote:
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Shimaran wrote:


I think you're missing my point. I've also found interseting items in the Warbands league, it's not a complaint against the quality I try to make here. Besides, what's wrong in increasing the quality to compensate for less quantity ?


What is wrong is base items people alch or sell, making the quality of loot better, cheapens the needle in the haystack effect. People in warbands 90% of the time probably do the unid recipe anyway, so making the quality of rares better actually has 0 effect on those people.

You've offered a shitty solution to one of the problems that will occur with less loot, but won't acknowledge that it is a shitty solution. The loot filter IS the solution to fix the clutter on the screen, if you are using one that doesn't hide items, you have no reason to complain at all, if you are using one, mind sharing which one?


I'm using NeverSink's loot filter, after trying other filters that weren't satisfying. So normal and magic items are filtered, except the valuable ones. I still pick up and identify all rare items though, and vendor those I don't keep in my stash. Sure I could leave some of them, but how do I know if they are valuable or not before picking them ?
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Shimaran wrote:
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goetzjam wrote:
"
Shimaran wrote:


I think you're missing my point. I've also found interseting items in the Warbands league, it's not a complaint against the quality I try to make here. Besides, what's wrong in increasing the quality to compensate for less quantity ?


What is wrong is base items people alch or sell, making the quality of loot better, cheapens the needle in the haystack effect. People in warbands 90% of the time probably do the unid recipe anyway, so making the quality of rares better actually has 0 effect on those people.

You've offered a shitty solution to one of the problems that will occur with less loot, but won't acknowledge that it is a shitty solution. The loot filter IS the solution to fix the clutter on the screen, if you are using one that doesn't hide items, you have no reason to complain at all, if you are using one, mind sharing which one?


I'm using NeverSink's loot filter, after trying other filters that weren't satisfying. So normal and magic items are filtered, except the valuable ones. I still pick up and identify all rare items though, and vendor those I don't keep in my stash. Sure I could leave some of them, but how do I know if they are valuable or not before picking them ?


I use that filter as well, the filter highlights rares on bad or subpar bases, no need to identify every single rare ever. If you are doing it more power to you, if you spend that much time leaving a map and re-entering its probably not ideal. The only time I "reloot" the map is if I finish with boss kill or doing something like vaults of atziri, the time spend gaining those extra 5 alts is better spent running another map.

You can identify items and leave them on the ground, its not the end of the world to not loot everything out of the map, if anything this is a prime example of what seperates a good player from just a player.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
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DTD_Hiro wrote:
useless junk is useless junk. filters are a band-aid fix for a problem that has always existed in this game, too much garbage.
Get rid of white item drops and let players buy white base items from a vendor for crafting if that's what they want to do.
Reduce drop rate for magic and rare by 50% but increase stats on dropped items. so when something drops, it's much more likely to be good. This can be done by slightly raising and narrowing random stat ranges on items.
Bottom cap unique drops so low level unique items aren't dropping in high level areas. Retire some unique items, particularly the ones that no one uses.


Your logic is just terrible.


Not everyone wants the same things, thats why a loot filter allows you do customize what loot you get, not only is it the solution, its the correct one.


White item drops are even limited in drops, as for crafting your going to allow players to buy high ilvel 77+ 84+ from vendors? Its clear you haven't thought thoroughly about this.

They don't need to do anything to the rolls of items, they actually buffed life rolls on most items if you paid any attention.


No unqiues should be retired, even if you don't use any of them they have purposes.



One thing I will mention for everyone here, if you have a problem with itemization now, even after using a loot filter, you are doing something seriously wrong.



My logic is fine, as is my opinion. I've thought it through plenty I just didn't feel like writing a manifesto about it describing every detail. The fact that filters exist is all the proof you should need to realize there's an issue with loot quantity. I use loot filters, but as I said, it's a cheap way for the devs to address the issue. sure, it allows people who don't like a lot of useless junk to be happy without impacting those that do, but the bigger issue is economy. rares + chaos orb recipe is destroying the economy. What's the exchange right now? ~62-ish? That's crazy high and getting higher. All because of loot quantity.
You're entitled to your opinion too, even if you express it "the way you do".
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DTD_Hiro wrote:
"
goetzjam wrote:
"
DTD_Hiro wrote:
useless junk is useless junk. filters are a band-aid fix for a problem that has always existed in this game, too much garbage.
Get rid of white item drops and let players buy white base items from a vendor for crafting if that's what they want to do.
Reduce drop rate for magic and rare by 50% but increase stats on dropped items. so when something drops, it's much more likely to be good. This can be done by slightly raising and narrowing random stat ranges on items.
Bottom cap unique drops so low level unique items aren't dropping in high level areas. Retire some unique items, particularly the ones that no one uses.


Your logic is just terrible.


Not everyone wants the same things, thats why a loot filter allows you do customize what loot you get, not only is it the solution, its the correct one.


White item drops are even limited in drops, as for crafting your going to allow players to buy high ilvel 77+ 84+ from vendors? Its clear you haven't thought thoroughly about this.

They don't need to do anything to the rolls of items, they actually buffed life rolls on most items if you paid any attention.


No unqiues should be retired, even if you don't use any of them they have purposes.



One thing I will mention for everyone here, if you have a problem with itemization now, even after using a loot filter, you are doing something seriously wrong.



My logic is fine, as is my opinion. I've thought it through plenty I just didn't feel like writing a manifesto about it describing every detail. The fact that filters exist is all the proof you should need to realize there's an issue with loot quantity. I use loot filters, but as I said, it's a cheap way for the devs to address the issue. sure, it allows people who don't like a lot of useless junk to be happy without impacting those that do, but the bigger issue is economy. rares + chaos orb recipe is destroying the economy. What's the exchange right now? ~62-ish? That's crazy high and getting higher. All because of loot quantity.
You're entitled to your opinion too, even if you express it "the way you do".


"the fact filters exist is all the proof you should need to realize there is an issue with loot quanity"

No the fact loot filters exists is because they increased the quanity\rarity of drops on maps, and have added things like tempest\ghost\ect that all make a lot more loot appear. The filter being added was to address QoL features and to encourage players to not use cheats that highlighted items for them, this was a huge issue and has been fore the longest time.

There is 2 sides to this argument, either GGG reduces loot and cheapens the system in the process to cater to players that don't know what or how to loot or they add a loot filter to address the people using cheats for qol features or players that wanted the ability to have all drops still show, but in a more precise manner.

As for the economy, chaos to exalts always rise to high levels, the quantity of rares has little impact on that, as matter of fact I bet your always waiting on jewelry to complete your sets, unless of course you alch like crazy, in which case your only breaking even on the recipe. In addition GGG removed eternals this league, which if I had to guess is having a large impact on the crafting scene making it so the highest orb you can "horde" is an exalt, further inflating the price because (specifically SC players) have nothing else to "convert up to"

So no it isn't loot quantity, it never has, back when the IIQ gem and higher IIQ was possible exalts never got this high, back when tons more items dropped it was never this high. Point the finger all you want its obvious you have no idea what you are talking about when it comes to loot quantity.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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