Immunity's are a fundamental bad design considering recent changes.
" Dream with me !
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" You are assuming there is no middle ground. A state where monsters still freeze, but for less time, adding danger that your build wouldn't have faced if not for the mod. For set pieces like the Atziri boss fight, where GGG has full control over the arena, instead of immunity to counter mechanics that might trivialize her, why not add new defensive mechanics to her that players who use things like freeze have to deal with instead of nullifying them altogether? For instance, imagine if she had minions who shoot cleansing flames at her to defrost her, so to keep her frozen you'd have to hunt down these de-frosting minions. Or, if GGG needs a long-term solution they can apply anywhere, just increase her resistance to a status effect the more she's exposed to it, and drop it back down when she's not. She couldn't be perma-frozen, then, but you'd still get value out of freezing her intermittently. There are just so many different ways you can get a similar result without immunity, ways that don't invalidate builds at a core level. |
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" Not trying to be a flatterer here but, have you ever though on becoming a Dev ? lol I can't see why people can't realize that is so many creative ways on dealing with stuff like "Challenge vs SuperOP". They always think like "Add it to completely ruin balance, or don't add it at all." Dream with me !
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I remember playing Diablo 2 at Hell,
All mobs had one immune (fire, ligthning, cold poison etc...) Ghost were all immune to physical and rare mobs could have 2-3 immunity :) |
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Hi
D2 immunities sucked. Having beserk be like the only skill to mess with ghosts was such a bad design choice. GGG you guys really messed up the bed with these leech changes I don't even touch leech anymore because of it. GGG please no immunities! Why not have maps with resistances to stun/ailments and maps with lower duration time or higher cost of curses and stuff, THERE ARE ALWAYS ALTERNATIVES. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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" immunity does not immediately invalidate entire builds tough. entirely depends on what the immunity is about. the only reason i personally don't like the leech mod is because the lack of options for a melee CI, as they unlike life based chars don't have potions/life on hit to fall back to. if there were ES potions i would not have any problems with it. as there would still be an easy way to sustain accessible to everyone as for the immunity to elemental status. am not sure about this. I think in most cases with a few support swaps burn builds will be ok as burn build can still just opt for the strait up damage to kill things. shock builds don't exist, shock is just a buff to a build never core. freeze builds well i don't have enough experience to know how hard the hit will be not being able to freeze. its a defense loss true , but should it destroy well rounded chars that use freeze ? i don't think so. but i can't be sure of this. as long you can work around immunity with pretty much any build with just a support swap or potion swap, or something along those lines it ok i think. FYI blood magic is allot worse as mod design go. CI can't even use a skill anymore |
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Are there not new ES on hit modifiers, for example on jewels? Might be too lousy though (values too low).
As for the more creative mods on maps, I agree. There could be more creative mods. There should be. I think that is a different kind of discussion, though. As for the "reduce freeze duration" instead of "immune to freeze" - you would have to dig pretty deep into the game mechanics I guess for that to work. At least the build I am thinking about doing would rely on crit-freeze, and I think cold snap also does an on-hit freeze, right? So if you do that, the question is freeze duration vs. cast time. A lot of builds have cast times in the 0.3-0.5s regime. So if the freeze time doesn't drop below 0.3s, it does not matter. If the freeze time does drop below 0.3s, the monsters become freeze immune because freeze is not applied if it lasts less than 300ms. Now of course there would be ways to work around this, like "cannot be frozen, but chilled". But that works for freeze, not for burning or shocked... Remove Horticrafting station storage limit. Last edited by Char1983#2680 on Aug 4, 2015, 1:07:59 PM
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I think immunity against debuff are ok.
Like immune to curses, cannot be stunned, shocked, ignited etc. so I'm ok with immune to leech. As long as you can kill the monster for me it's an ok mod |
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" Your English is fabulous, Boem, considering it's self-taught. You should be proud of that, and ignore nay-sayers (while still seeking to improve). /endderailment We're all in this leaky boat together, people.
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Agree with OP. Immunity in PoE is a bad design, and all it really accomplishes is further limiting the hot builds that can tackle almost any content in 2.0 high tier maps (double flame totem ftw).
Most players won't bother temporarily altering their character to do one map or switching to an alternate build, they'll just chalk the mod up to the already long list of mods they can't do and reroll until one of them doesn't show up. Basically, the more difficult mods GGG adds the more currency people will be sinking into maps to avoid them - further widening the wealth gap between players who can tackle running rare maps and players who can't. Challenge is important and central to PoE. But adding content that we all just want to avoid playing is incredibly stupid. I'm looking at you, ever-expanding number of overtuned map bosses. We're all in this leaky boat together, people.
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