You break the game, or the game breaks you
The problem is that PoE is not infinite. They probably RNGed the map drops because of it. If players could drop the last level map they would stop as a mechanical limitation, and not a rng limitation.
That's why people most complain about and they just can't see this. If we re-roll because there's actually no more content that we could do and we're already capped and at level 100, IT IS PERFECTLY FINE. But the state of the game now FORCES US to re-roll. That's the whole problem. If you're not rich and can't get the GG Top gear, you fail as a build vs absolutely insane one shotting mechanic. But ok, i want to be rich. How ? Farming. And how can you farm since you can't achieve end-game because you don't have GG gear ? ???????????? RNGesus haven't revealed this yet. Dream with me ! Last edited by Hilldrake on Aug 5, 2015, 8:13:58 PM
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+1
I agree whith OP as well. It's good to know that other people feel like this as well. |
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Hi
GGG is Bane, guess who the player is? We all know what happens in the end, eh GGG? cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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" This is still true of PoE. You simply have to know more and be better at it than a lot of other games. I like it that way. Noblesse oblige
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You provide example of BG2 replayability, but PoE already has that. You get your character to some arbitrary checkpoint (for me it's about lvl 80-85), where your build is mostly complete and functions as you envisioned it, then you create a new one and play through the game again. That's arguably one of PoE's strongest points - so much stuff to try out. Problem is - PoE doesn't have a clear cut ending, unlike BG2, so people don't have that "You win" screen at the end and see Jon Irenicus being mauled by demons :). I mean, what's the point of reaching 100 or getting a slightly higher dps weapon? The changes to your character after a certain point are purely numerical.
Also I, personally, wouldn't put BG2 in "difficult but rewarding" category. That game was so easily breakable it might've been made out of frozen spiderwebs. Most fun with BG2 for me came from roleplaying sub-optimal builds with self-imposed restrictions. Overall I enjoy current difficulty curve and progression, then again, to me it doesn't feel that different from 1.3, maybe cause I'm not playing the highest level content (77+ maps) and don't really see the point in trying it out. | |
" Man speaks the truth. However, I expect GGG to hire Jay Wilson out of spite for their own players. " Have you played BG2 ? That's where the first third of the game ends. It's like comparing BG2 with PoE -> Normal. Arbitrary placeholder decisions should never be embraced as final. Last edited by MegaDeth666 on Aug 6, 2015, 4:42:16 PM
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" Isn't it obvious to you that player vs. game balance affects player vs. player balance? Suppose the game is flipping a coin, and your score is the number of heads you've gotten cummulatively. Player's scores will just be a function of how many flips they've done. There's no decisions to be made. A auto-click script would be competitive with a dedicated genius. Now if we have a more complex game where different decisions have different pay-outs (poker for example), then the good players are able to differentiate themselves from the bad players by making better decisions on average even if they make the same amount of decisions. So making the player stronger against monsters in PoE would lower the effect of making bad decisions compared to good decisions, and make the overall "score" of bad players closer to that of good players. It would disincentivize tinkering with your build, and learning about game mechanics. I'd also like to talk about D2 since I have enormous amounts of experience in that game. I was successful at competitive PvP with a rigorous rule set (euro-pvp.net), and was part of the PvP rule-making team. The reason PvP was popular in D2 is because PvM was trivial in LoD. Any build that had the right runewords and uniques could carry 8-person baal runs. The only challenging PvM mode that D2 had was hardcore in classic (no runewords, no strong uniques). PvP in PoE is better and worse than D2, but we simply aren't inclined to participate in it if we don't want to because the PvM content is good enough to challenge us on its own. Overall, your suggestion is short-sighted, and would make PoE a worse game. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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" Kinda curious, do you mean Throne of Bhaal expansion? I did play it, was quite boring in my opinion, what with sloppily thrown together fights with nameless monsters all the time. Watchers Keep was the only interesting thing in it, from what I remember. Sorry for the OT. | |
Thank you for bringing BG2 as a reference. Old days man :) that was fucking good. Still best game in the world.
On topic : imo a good design should allow players who invest time to understand the game and gear their char properly to "break" the game to a certain extent but yeah it's difficult to decide wether that sufficient time means 100 hours, 1 000 hours or 10 000 hours... some people seem to be able to break the game, even with the 2.0 changes. | |
" There are still some OP solutions. I have a phys tornado shot on tempest thats very promising atm (not enough time though). Also, if you can spare a death or three in standard a 6 link CoC wander with 2-3 spells will absolutely wreck. You can even build it tanky The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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