Raise Zombie
"Yep, that's a bug. Thanks! I'll see if I can get that fixed up soon. | |
That's a known issue, which will be fixed in future.
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"That information isn't hidden, it doesn't exist. Ideally we'd like to make it exist and be visible eventually, but this a) requires implementing entirely new systems for skills to be able to show stats that aren't in the skill, and b) requires those stats having actual values we can read somewhere. We've got a temporary solution for Zombie life numbers, which need updating any time any balance changes modify what those values are, but it's simply not viable to make that a large-scale solution. | |
"we recieved overwhelmingly negative feedback about this. everyone hated them working this way. They (and other minions that follow) will now draw their targeting radius around you, or if you're currently doing an action (including movement) they'll draw it around the location you targeted. This includes using shift to attack towards a location without moving, which can thus be used to direct the minions, while still having them default to actually being around to protect you. | |
"That wasn't a nerf, it was a bug fix - the code to handle one of the unique items that was introduced to the game a few weeks before was giving all zombies, regardless of whether you had the item or not, +1403% to all resistances due to a bug. We removed that and let them go back to their actual resistance based on their level. | |
""The Game Code" is not some nebulous whole with no restrictions. A Zombie in the world is an object with stats, such as resistance and damage values, that it uses when taking or dealing damage. The raise zombie skill on your character doesn't and can't have those stats. It (implicitly) knows which type of monster to summon, and has a stat saying what level to summon it at, allowing it, when used, to issue a command to the game world saying to spawn a Raised Zombie of level X. The process of creating that monster populates it's object with the correct stats, but at no stage are the zombie's stats in any way part of your stats or the skill's stats. Last edited by Mark_GGG on Jul 1, 2013, 1:06:22 AM
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Somewhere in the 0.11.4 series of patches, someone accidentally unchecked zombies from being player summoned minions, and they got the monster life progression rather than the minion one. This results in substantially more life at higher levels. We found the bug and fixed it fairly quickly, so they're back to their previous, correct values.
The tooltip has always shown the monster progression due to a different bug, so has been incorrect, but in fact lined up with the incorrect values for the brief period where the actual values were wrong. Now both the actual values and the tooltip stat use the correct life progression. | |
A level 68 Raised Zombie (i.e. summoned by a level 20 gem) on a character with no specific minion bonuses, attacks for 468-1093 physical damage.
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"Because they're completely separate from and not directly related to your stats, which is what your tooltips and character panel can see, and in fact don't exist as values anywhere to be queried even if that weren't the case. This keeps getting explained enough that I have been thinking of drawing a picture to illustrate the problem, but that will have to wait for when I have time to do so, which might not be for a while. Last edited by Mark_GGG on Feb 10, 2014, 10:31:40 PM
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"Because encapsulation is good practice, and the character panel was built from the ground up to be about your character, not about completely separate other objects that may or may not exist. |