Frenzy
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Sep 12, 2022, 8:16:51 AM
Some items in this post are currently unavailable.
| |
"No. Frenzy charges are not a skill, and have their own duration determined by your stats. | |
There are stats to increase the duration of each type of charge on you. You can gain these stats currently from passive skills, although it is possible that they may also be later available on uniques, etc.
| |
"Just like the default attack (and most other attacks), it will alternate which weapon it uses each hit. | |
" The attack speed that you get naturally from Frenzy Charges will apply to Split Arrow, but that 'extra speed' on top of that for having frenzy charges is only for the Frenzy Skill. Balance & Design
| |
" The stat on this gem that says "5% increased attack speed per Frenzy charge" is only for the Frenzy skill. Frenzy Charges will still do all the things they otherwise do for any attack. Balance & Design Last edited by Rory on Dec 20, 2011, 9:09:43 PM
Some items in this post are currently unavailable.
| |
"Frenzy wasn't getting the extra bonus melee range applied to hit fleeing monsters. Fixed for 0.9.6 | |
All feedback after this point is for 0.9.6.
Balance & Design
| |
Feedback after this point is for 0.9.7
Balance & Design
| |
"It doesn't say it gives one charge per hit. It says you get a charge if the skill hits. If the skill hits, you get a charge. If it does not, you do not get a charge. If you manage to get the skill to hit multiple times, then it hit, and you get a charge. |