Windows XP 32bit - the game is unplayable

I'm trying to play the game on WinXP 32bit but the problems with OUT_OF_MEMORY got much worse since the 1.3. I assume it's because a lot of new content is shoved into memory and it really streaches capabilities of that system.

I lowered the game settings to almost minimum and set -gc 2 switch but it helps only partially. It still crashes randomly when joining a new instance (especially town with many players) or moving in current instance. Sometimes I can see yellow artifacts soon before it crashes. The only thing which helps is --nopreload switch but it happens to freeze the game while loading data which basically makes HC unplayable.

Hopefully you will find solution to these problems as many people still use Windows XP and the game is practically unplayable at this moment.

My tech specs:
Win XP 32 bit
4 GB RAM
GeForce GTS 250 1 GB (with drivers updated)
/3GB flag enabled but I see no difference
You are absolutely correct.

This game is for the most part unplayable on 32-bit Windows at all.

They aren't likely to fix that anytime soon, as from my perspective, the game keeps getting larger and larger.

32-bit operating systems just don't have the addressable memory to play the game anymore.

At this point, you really need 4gb of ram AND a 64-bit OS minimum for the game to run properly.
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Drakier wrote:
You are absolutely correct.

This game is for the most part unplayable on 32-bit Windows at all.

They aren't likely to fix that anytime soon, as from my perspective, the game keeps getting larger and larger.

32-bit operating systems just don't have the addressable memory to play the game anymore.

At this point, you really need 4gb of ram AND a 64-bit OS minimum for the game to run properly.


According to netmarketshare.com, Windows XP still has 12% market share among desktop systems (including Linux , Mac OS and others). This is roughly 12% customers, but gamers are usually more up to date, so lets assume the problem affects 7% people who want to play PoE. It's still worth to give it a try to fix it as that's roughly 7% more happy players and the revenue for the developer (or may be as much as 12%).

Now that desync is fixed and act 4 released, it would be fantastic to have that issue solved as well. Other similar games manage the memory much better so that cannot be that hard to optimize it bit more. The question is whether GGG wants to bind resources into that issue or wait as the problem dies out naturally in a few years.

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Kokoro wrote:
According to netmarketshare.com, Windows XP still has 12% market share among desktop systems (including Linux , Mac OS and others). This is roughly 12% customers, but gamers are usually more up to date, so lets assume the problem affects 7% people who want to play PoE. It's still worth to give it a try to fix it as that's roughly 7% more happy players and the revenue for the developer (or may be as much as 12%).

Now that desync is fixed and act 4 released, it would be fantastic to have that issue solved as well. Other similar games manage the memory much better so that cannot be that hard to optimize it bit more. The question is whether GGG wants to bind resources into that issue or wait as the problem dies out naturally in a few years.


This isn't a console game. This is a PC game.

Sometimes, you need to upgrade your hardware and software to play games. This is one of those times. The marketshare is completely irrelevant. XP isn't even a supported OS anymore.
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Drakier wrote:
XP isn't even a supported OS anymore.


It's not supported by Microsoft, but it IS supported by this game according to the official system requirements.

https://www.pathofexile.com/forum/view-thread/1280857


Edit: As to your advice to upgrade the system, I was considering it on some occasions but currently waiting for Windows 10 to decide. Windows 7 is already too old and 8 is a flop (even some MS official said it's a new Vista). The only reasonable option is to wait for 10 and have it upgraded for the next 10 years. ;)
Last edited by Kokoro#6389 on Jul 11, 2015, 3:29:25 PM
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Kokoro wrote:
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Drakier wrote:
XP isn't even a supported OS anymore.


It's not supported by Microsoft, but it IS supported by this game according to the official system requirements.

https://www.pathofexile.com/forum/view-thread/1280857


Edit: As to your advice to upgrade the system, I was considering it on some occasions but currently waiting for Windows 10 to decide. Windows 7 is already too old and 8 is a flop (even some MS official said it's a new Vista). The only reasonable option is to wait for 10 and have it upgraded for the next 10 years. ;)


The requirements have not been changed in a long time, and some people can get the game to run on the minimum settings, but keep in mind it is the absolute bare minimum to get the game to run, not to play well of for long.

Some people are just to lazy to change...who the fuck still uses a 32 bit OS really? even back during XP it was shifting hard to 64 bit.

FYI OP the game atm is using 2.6 gig of ram after an hour of play...i've not played longer than that yet but i would expect it to climb a bit more
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
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Some people are just to lazy to change...who the fuck still uses a 32 bit OS really?


You will surprise, many people enough still use WinXP by different reason (and great reliability is one of them).

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FYI OP the game atm is using 2.6 gig of ram after an hour of play...i've not played longer than that yet but i would expect it to climb a bit more



In Awakening, XP users can play some minutes and got crashes after changing area.
I try to monitoring this problem during 1st Awakening day on my PC and I can say -
some 'Out Of Memory' crashes happens even I had more than 0.6 Gb of free physical memory!
SOmetimes I could go to HO directly after logging and got same crashes after some steps inside!
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Drakier wrote:
This isn't a console game. This is a PC game.

A PC game with graphics that could easily be bested by the PS3 or Xbox 360, LAST generation's consoles.

In normal play, PoE will readily exceed 2GB of memory on its own, and apparently can even hit the 4GB mark. That makes it more memory hungry than any AAA game I know of. Not even the original Crysis was as demanding there.

And it really can't be excused with "It's an indie game." GGG has managed to reach the status where the line between "independent" and not is a VERY blurred one. (case-in-point: Bethesda is an example that could still potentially be considered "Independent" in spite of being one of the most-AAA of AAA developers)

The most genuinely taxing and cutting-edge game I can think of would be Arma III. The game calls for a minimum of 2GB of RAM, and while this can lead to some sluggishness, it never means a consistent crashing from just playing the game. And remember, this is a game that doesn't just have the shiniest graphics, but is ALSO handling a horrifically complex world; by comparison, once you remove PoE's graphics, it's doing pretty much nothing that Diablo 2 (which runs perfectly fine on 64MB, or 1/64th of what you proclaim is justified) already does.

And Bohemia Interactive happens to be an indie developer not much bigger than GGG, and they made their stuff in-house.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Their engine is flawed and it being a memory hug is one of the flaws, best thing is to accept it and adapt. I had a Core2Duo with 2GB of RAM and XP32, I adapted by upgrading to 4GB (about 20-30$ on ebay or local computer store) and upgraded to 64 bits, problem solved, that's what people mean by "it's a pc game". Also it's indie in the sense that optimizing the game can't be a priority so we only get them once in a while and have to endure performance issues like these.
Tech guy
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DarkPikachu wrote:

In Awakening, XP users can play some minutes and got crashes after changing area.
I try to monitoring this problem during 1st Awakening day on my PC and I can say -
some 'Out Of Memory' crashes happens even I had more than 0.6 Gb of free physical memory!
SOmetimes I could go to HO directly after logging and got same crashes after some steps inside!


I was monitoring the memory usage in my Task Manager and the process consumes around 1.3 - 1.5GB with the command "-gc 1" enabled. I can see more than 1 GB free memory still availavle when it crashes.

It seems like the process is unable to use the memory above 2GB address space. The basic 2GB is partially used by the system + apps which take around 600MB in my case (I close the browser and some other unimportant apps to retrieve maximum memory). If you add to it the PoE memory usage (1.3 - 1.5GB in my case) it equals roughly 2GB.

Assuming the above is true, using the upper memory would certainly improve the situation but the core problem lies somewhere else - it is too much data preloaded at the process start.

Interesting that it crashes even when I switch between the same locations which suggests either memory leaks by the process or the garbage collector not working properly.
Last edited by Kokoro#6389 on Jul 12, 2015, 6:20:24 AM

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