Map Drop Adjustments

Nice. Now just need some tweaking to leech
Qarl, you do understand that if you multiply zero by three it will still result in zero?

Bosses should have 100% chance to drop a map at least the same level of the map you are currently doing.
Necrosjef. Steam.

Discord.
https://discord.gg/tMCTAv7
Finally!!!

I was getting close to NONE +1 and +2 drops in Beta, which was very annoying and discouraging.
"
Necrosjef wrote:
Qarl, you do understand that if you multiply zero by three it will still result in zero?

Bosses should have 100% chance to drop a map at least the same level of the map you are currently doing.


Though this post is slightly rude (obviously he understands his basic maths), the point is pretty relevant.

If boss' drop rate for maps was 0.01% (or almost 0 from players' POV), then tripling that will mean probably a couple more maps from the same crazy large pool people have tested in beta. That type of RNG infliction is not cool for the time invested. Bosses should have some type of "deterministic" reward (to borrow a phrase from lockstep hype, a phrase as my sig indicates, sounds far better than it is in reality -.-), to help offset the tons of RNG threshold people have to cope with to find manageability.
For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8

u_u
Nice.
Now fix leech changes, Ondar's Guile, Lowlife Attack builds, and AA and then everyone will be happy :D
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Nisaean wrote:
Nice.
Now fix leech changes, Ondar's Guile, Lowlife Attack builds, and AA and then everyone will be happy :D


Ondar's Guile will be removed in Awakening.
EB wont add ES to mana = sustaining AA will require serious investments.
Mortal Conviction gets nerfed to 50% - slight nerf to lowlife builds. Auras will cost more, in general, again being a nerf to lowlife build.
I need to test leech changes myself before i will be 100% sure about it, but i think if LL from several hits (even on the same foe) will stack, then it will still be viable.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3 on Jul 2, 2015, 1:57:22 AM
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Peripherally wrote:
"
Necrosjef wrote:
Qarl, you do understand that if you multiply zero by three it will still result in zero?

Bosses should have 100% chance to drop a map at least the same level of the map you are currently doing.


Though this post is slightly rude (obviously he understands his basic maths), the point is pretty relevant.

If boss' drop rate for maps was 0.01% (or almost 0 from players' POV), then tripling that will mean probably a couple more maps from the same crazy large pool people have tested in beta. That type of RNG infliction is not cool for the time invested. Bosses should have some type of "deterministic" reward (to borrow a phrase from lockstep hype, a phrase as my sig indicates, sounds far better than it is in reality -.-), to help offset the tons of RNG threshold people have to cope with to find manageability.

The boss drop rate wasn't THAT bad. I ran maybe a dozen maps in the last three days and I got two bosses to drop +2 maps. The problem is that drop rates were low enough that consolidating your position at a higher tier was so unlikely you ended up at square one most of the time.
Really good news. I like it.
Now it shlould be easier for solo-player to maintain a higher map-base too.
Don't know if this is normal but my highest map drop up today was a 72 map and I am lvl 85.
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ladish wrote:
"
Peripherally wrote:
"
Necrosjef wrote:
Qarl, you do understand that if you multiply zero by three it will still result in zero?

Bosses should have 100% chance to drop a map at least the same level of the map you are currently doing.


Though this post is slightly rude (obviously he understands his basic maths), the point is pretty relevant.

If boss' drop rate for maps was 0.01% (or almost 0 from players' POV), then tripling that will mean probably a couple more maps from the same crazy large pool people have tested in beta. That type of RNG infliction is not cool for the time invested. Bosses should have some type of "deterministic" reward (to borrow a phrase from lockstep hype, a phrase as my sig indicates, sounds far better than it is in reality -.-), to help offset the tons of RNG threshold people have to cope with to find manageability.

The boss drop rate wasn't THAT bad. I ran maybe a dozen maps in the last three days and I got two bosses to drop +2 maps. The problem is that drop rates were low enough that consolidating your position at a higher tier was so unlikely you ended up at square one most of the time.


A dozen of maps? You are not serious right? A dozen of maps is like an hour of gameplay. I have ran 100+ maps during recent beta and I got 2+ maps only like 3-4 times from a boss. Most of the time it would be some rares, sometimes I would get 68-70 map drop from a 74's lvl boss. I think this change needed to be happen.
"
Hmph.


Will you ever be happy with anything in this game? Ever? Please? Just a smile for once I_NO? Perhaps? No?
Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s
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