Bandit Reward Reset for 2.0 / The Awakening
While I understand your point of view Goetzjam, I have a solution. Make the respec an MTX, drop the MTX in everybody's tab, 3 respecs for each character they have, and get on with it. That being said, although I would like a bandit respec with 2.0, if they don't give it to me I won't be all that upset.
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" So do these expire at some point? It doesn't actually solve the issue on how exactly you are going to determine which reward you will get... https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I think you didn't really get it. 1.) From 1.3 to 2.0 will be a major release change. 2.) Nobody here is talking about resetting them to "Kill all", but you. Just an option to re-choose what you made. 3.) Everybody can forget which bandit reward he took, but everybody is able to check what he chose in looking in the closed quests of each stage. 4.) Nobody here is talking about to change it for free from patch to patch. Only with the release of "The Awakening", which will be a major release change. 5.) The changes from 1.3 to 2.0 are massive. Also GGG wrote this as they said something like "the biggest changes/rebalancing ever made". 6.) I agree, no build is completely broken because of different bandit reward changes, but it improves a build. So this is what it is about. I hope you got it now. Just a change that would be nice for the community. |
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" I don't think you get it. " That has more to do with a general rebalance of monsters, maps, ect, the bonuses from BANDITS were only SLIGHTLY changed. " And how exactly do you expect them to allow for you to re-choose? " What does this have to do with anything? " Someone had asked for this for EVERY patch before. " Yet the bandit changes are so small in comparison. " And if you want to CHANGE what you took before, then you must PAY the price. " No this is just a lame excuse to change bandit rewards for no other reason then "i dont want to play this style of character anymore and don't feel I should have to pay for the change because GGG is changing the game" There are much more important things for them to worry about then resetting your bandit rewards. Again you haven't given a single example of why your character must have a bandit reset because of the "changes" Seriously the cost isn't that much for regrets. 20 regrets per bandit change isn't that big of a deal for perm league characters, if you think it is then you obviously are changing more then just 1 reward per character, which is a clear indication that you are completely changing a playstyle. Stop trying to use "2.0 balance changes" to push your selfish agenda to fix your characters. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Still do not think you got it. But it's ok. rusher21 made a good example with the incinerate witch. I think he would love to play that char until the end of time, but he will not be able to. Because of the changes in "The Awakening". So he is forced to do something else with that char. So why not have the possibility to change the Bandit Rewards. Maybe now you are able to understand the topic. I know it is hard, but i believe in you. |
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" He claims his build won't benefit from the choices he made in the past, but I specifically countered that and stated mana was BUFFED as a quest reward. I know EB no longer works with it like the old way, but MoM witch is still a thing and the bandit quest he choose is still viable for the build\playstyle. I haven't tested incinerate myself, but he has the OPTION to change what skill he uses that still aligns with his bandit quest rewards. I just don't get how you all think it should be "free" to change just because XX also changed. XX didn't completely void the bandit rewards you previously chose, they still provide bonuses that characters can use. GGG has never given players anything for free, aside from the REQUIRED passive tree reset, hell in the past they didn't reset it unless your path actually was changed. So to summarize his class is still going to be a witch no matter what, his options for playstles for witch are limited and if he cannot find a build that works with his bandit quest rewards he previously chose (even thought there will be plently that still get that mana) then why shouldn't he pay the price to change?
Spoiler
Don't be a smartass its a good way to get yourself on probation.
https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on Jun 24, 2015, 2:35:00 PM
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" Agree. | |
" Sure does. The MTX only has to be a placeholder. You can use it the same way the vendor recipe does now. Expiration is a potential problem, but I don't think something that we really need to worry about. If you're worried about people just making a bunch of chars to stack these resets up or something, you can make the checks more to give one respec in the stack for each time the characters did the bandit quest. And since the bandit respec doesn't really need to be done that often (I argue that it really doesn't need to be done at all unless the bandit rewards change) it's not like you can hold onto them for some future date either. Maybe if you mess a char up. As for the rest goes, I believe that a bandit respec would be appreciated in 2.0 but I think it is far from a requirement or necessary. Edit: For the purpose clarity, what I mean is, like when you go and do the vendor recipe, the MTX can apply to an amulet and turn it into a book of respec. Last edited by ghoulavenger#0583 on Jun 24, 2015, 4:05:40 PM
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...
I don't get it. What's the issue with allowing for a complete respec, bandits included, for a change in the game that the developers consider important enough to change the version number (and not on of the decimals) for it? We're not talking about the usual changes, here, but about a massive change in the game (a new act, new mechanics, higher end-game levels, changes to existing mechanics, changes to a lot of active skills, changes to the skill tree, new skills, etc...). Did I miss a GGG post about how hard it is to make the change? Because if I didn't, then any point about how complex it is is invalid, as we don't have the information about how much time it requires to actually make the change. Also, please keep in mind that the game is changing, and will continue to do so. It is different from what it was one year ago, and will be even more different in one year or two. While players playing continuously may not have any issue with the current changes, players coming back after a few years of absence will certainly drop the game again if they feel they are forced to relevel their level 90+ character from scratch because they picked something that was good at the time but isn't useful to them anymore now. Do I sum up the points against the bandits respec well enough this way : "Making changes to a character should be hard."? PS: It's no use and counter-productive to discuss how the change should be done, it only serves as a means to make you lose focus about the important question, which is "should the change be made?". |
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@MrTremere
You understand the release is slated for 2 weeks from Friday? We'll see if devs agree with me or not, but its quite obvious if you want to change a bandit reward you are changing a build\playstyle completely. The change isn't necessary and the work required for this is probably substantially higher then many other more important things they could potentially add with Act 4. "massive changes in the game" Yet the bandit changes are just small adjustments in the grand scheme of things....as such it isn't necessary to give anyone the ability to reset bandit rewards for free. Thats all I have to say on it, I suspect GGG agrees with me and in 2 weeks or so we will see. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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