Melee still not good

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JohnIrenicus wrote:
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Wiesl_1404 wrote:
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pookyfied wrote:
Fortify is not good enough GGG. Ranged builds are still far superior to melee. Melee builds can still get 1 shot with 90% phys dps reduction and fortify. That is no fun...


Ranged Attack characters and casters also can get onehot by phyiscal damage and currently even easily 2- or 3shot in beta (and get stunlocked). It is great fun (really, it is!). Casters don't have access to physical damage mitgation in any kind of form besides armour and good old arctic armour (which is very hard to sustain constantly) atm. Ranged attack characters can go hybrid AR/EV at best. Both can utilize Acrobatics for defenses but the keystone doesn't prevent oneshots either.


Even with fortify up mobs and bosses feel very scary and it is even more scary when your fortify drops for a few seconds when you don't refresh it in time.

TLDR: Fortify alone won't save you or make you immune to certain situations - layers of multiple defences is the way to go as always :^)


I cleared a 78 map with my archer with random alched mods while being almost naked, meaning no chest, no rings, no helmet, no gloves, no belt I was on -22 all ele res and -60% chaos resistances, using a 6l bow quiver, atziri boots for move speed purposes , and an amulet for stats only since I would not be able to use half of gems for tornado shot just for fun and right now I am thinking of making a video of this run as a simple way of showing the ,,BALANCE`` of this game



Don't tell GGG, it still needs to be buffed more.
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
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Saltygames wrote:
Ive been trying to do a evasion based melee build, and keep getting one-shotted by non avoidable attacks (exploding spike goliaths with incr crit multi).

Sigh, I guess for 2.0 I need to run armor, since I can't even use cwdt combo

Suuuure, I can still manually cast. But is it fun? Nope.


Spikes are evadable. Ondar's Guile trivializes them. Ondar's is getting nerfed though.
But even then, that's really the point where you try not to set off a couple dozen of these things in your own face. Or Jade flask.

Acrobatics and Vaal Grace have such stupidly high synergy that it's beautiful. 75% dodge and 75% spell dodge with Atziri's Step for 9 seconds? It's a stupid powerful notable, but it does require the application of a bit of foresight and build crafting to come into its own.

So I take some exception to what you are saying. Melee is fine. It's only going to get better now that lockstep mode means that you can outplay any situation.
Last edited by DeviantLightning on May 24, 2015, 8:51:41 PM
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pookyfied wrote:
Fortify is not good enough GGG. Ranged builds are still far superior to melee. Melee builds can still get 1 shot with 90% phys dps reduction and fortify. That is no fun...


Agree with OP and Fortify as it is now not fix or help anything, just very small bonus that request you to waste EVEN more socket slots.
Armour still super BAD and melee will take even MORE damage with less defense.

Casters CAN NOT use NERFED Arc. Armour bcs of no more EB and NERF Clarity, so it is not so nice.

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JohnIrenicus wrote:
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Wiesl_1404 wrote:
"
pookyfied wrote:
Fortify is not good enough GGG. Ranged builds are still far superior to melee. Melee builds can still get 1 shot with 90% phys dps reduction and fortify. That is no fun...


Ranged Attack characters and casters also can get onehot by phyiscal damage and currently even easily 2- or 3shot in beta (and get stunlocked). It is great fun (really, it is!). Casters don't have access to physical damage mitgation in any kind of form besides armour and good old arctic armour (which is very hard to sustain constantly) atm. Ranged attack characters can go hybrid AR/EV at best. Both can utilize Acrobatics for defenses but the keystone doesn't prevent oneshots either.


Even with fortify up mobs and bosses feel very scary and it is even more scary when your fortify drops for a few seconds when you don't refresh it in time.

TLDR: Fortify alone won't save you or make you immune to certain situations - layers of multiple defences is the way to go as always :^)


I cleared a 78 map with my archer with random alched mods while being almost naked, meaning no chest, no rings, no helmet, no gloves, no belt I was on -22 all ele res and -60% chaos resistances, using a 6l bow quiver, atziri boots for move speed purposes , and an amulet for stats only since I would not be able to use half of gems for tornado shot just for fun and right now I am thinking of making a video of this run as a simple way of showing the ,,BALANCE`` of this game



Well, GGG call it "Well balanced and melee OPIE OP, need to buff Bow and nerf defense for melee and casters, also minions (at least true for SRS and AA)"
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