Legacy items are bullshit

What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?
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Last edited by Nurvus#6072 on Jun 24, 2015, 1:56:18 PM
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Nurvus wrote:
What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?


It has to do with the item having said stats when you find it. If you have $100 in the bank and you go back to find $60 are you ok with that if you didn't spend any money? Hell no, similar principle with these items.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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Nurvus wrote:
What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?


It has to do with the item having said stats when you find it. If you have $100 in the bank and you go back to find $60 are you ok with that if you didn't spend any money? Hell no, similar principle with these items.



In this case, it is more like inflation. You have $100 and this year we have 100% inflation (unrealistic for us, but not impossible). The result of this is, that you might still have $100 (the same item) but your puchasing power(nerfed stats) is only equal to $50 a year before.

The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
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Temeritas wrote:
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goetzjam wrote:
"
Nurvus wrote:
What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?


It has to do with the item having said stats when you find it. If you have $100 in the bank and you go back to find $60 are you ok with that if you didn't spend any money? Hell no, similar principle with these items.



In this case, it is more like inflation. You have $100 and this year we have 100% inflation (unrealistic for us, but not impossible). The result of this is, that you might still have $100 (the same item) but your puchasing power(nerfed stats) is only equal to $50 a year before.



You can't compare a direct loss of money or stats to inflation...
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Nurvus wrote:
What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?
And why is it so important to you to take something away from somebody else?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
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Nurvus wrote:
What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?
And why is it so important to you to take something away from somebody else?


Because "balance" Kappa
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
mark1030 wrote:
"
Nurvus wrote:
What if Legacy Items were given unique looks and item name color or some special border to represent their awesome special snowflakeness, but had their stats changed to be in line with the "balanced" version?

Why is it so important for you to have the broken version of an item that was changed precicely because it was broken?
And why is it so important to you to take something away from somebody else?


Because "balance" Kappa

Balance, in standard? Damn that is a kappa.
While I can understand everyone who wants to keep his legacy items I think the current situation is not very good for the game. And I'm not "jealous" of your pixels - I have tons of exalts worth of them myself, and instantly got a lot richer in standard by the latest unique item change announcement.

1. They drive new players away from the game. I can't tell how many people really don't play PoE because of them, but I know some who wouldn't get into a game (partly) about loot, where you can't even theoretically get the best items by actually playing it. They don't see the trading metagame as playing. ("Sounds like entering a monopoly game which has been running for an hour with $100 and no streets") It doesn't matter if they are right, it can't be too good for PoE when they don't even try it.

2. They make standard less fun for some players. There are different reasons why, jealousy may play a role in some. For my own playstyle (which focuses on min-maxing and build creation/optimization with the ressources I have at hand - optimization is fun to me) the biggest problem is - they make all loot extremely bland. It's impossible that I find anything interesting for the equipment slots where legacies are optimal on the build I'm currently playing. Voluntarily playing without them despite them sitting in my stash wouldn't be fun to me. So all drops in standard are about as interesting as a gold drop in other games to me.

Thus I enjoy temp leagues much more than standard - and legacies play a big part in that. It means that among those items on the ground, there may possibly be an optimal or near-optimal or to-be-crafted-near-optimal item for my build.
I know this is also true for some friends of mine. One of them stopped playing and occasionally wanted to come back, but didn't bother when no temp league was running.

Long story short, my suggestion to better the legacy situation would be to stop having breaks between 3-month leagues. Even if that means some league mods will just return and we will, for example, have another onslaught league. Even if that means two temp leagues (1m and 3m) overlap or run at the same time.

Some people don't enjoy legacy leagues, and right now, the only option for them is to not play the game. Having temp leagues up all the time would solve that. New players would see there is always an option to play in a league where they are not significantly at a disadvantage compared to the older players.
This would also better the game for everyone who enjoys the temp leagues more for all the other reasons there are. And, as far as I can see, only very few people would be negatively affected by this - it's good for those who dislike legacies and everyone else can keep them (it wouldn't solve anything for those who dislike legacies and temp leagues, true).
Last edited by gonaldinho#3746 on Jun 25, 2015, 10:46:12 AM
@gonaldinho

I don't think its fair to say legacy items drive new players away from the game. Like you said legacy items aren't in temp leagues and if players would like to play on a "level" playing field they have that option.

I think GGG made a mistake not continuously having leagues during this downtime, the problem I think for them is 2 fold. First, they need player to play on the beta and give feedback, if you have a temp league running at the same time or an event those players might have a higher desire to play in temp leagues then test.

Secondly, anyone that has played beta KNOWS the lockstep mode is significantly better, the QoL changes and other changes are too good for me to go back to playing on a desyncy, no loot filter zoomed in version of PoE. Not to mention all of the other changes.

So its kinda split, they want to encourage beta participation but also somehow want people to play the game in another set of leagues?


I don't think we should ever see this large of downtime from GGG ever again. Its quite clear they made a lot of mistakes along the way in this beta, but they can learn and do better for next time.



https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:

I don't think its fair to say legacy items drive new players away from the game.


I don't want to make any unfair accusations, that was just what they told me. I didn't question their self-assessment.
edit: of course that's only anecdotal evidence, I can't judge if this can be generalized.
Last edited by gonaldinho#3746 on Jun 25, 2015, 11:35:43 AM

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