Legacy items are bullshit

I don't even understand what would be hard or cumbersome about fixing all legacies. The code would look something like this:

List<Item> items = FetchPlayerItems(player);

foreach(Item i in items){
  if(i.rarity == rarity.Unique)
    if(i.name == "Kaom's Heart")
      if(i.life == 1000)
       {
        i.life = 500;
        i.AddMod(mods.IncreasedFireDamage, 20, 40);
      }
}
Last edited by Bzuud_Madythi#5729 on Jun 22, 2015, 11:10:18 AM
That code would implode their servers xD

You want to iterate over EVERY player and EVERY item they have? Do you even understand the number of iterations that would take?

Anyway, what they actually would do is just execute an SQL query over the table containing the items in question and updating their values.
This however isn't as trivial as it seems, especially for adding new mods i would argue.

Not to mention they would have to take down the game servers for who knows how long :P
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Rename Standard and Hardcore to Dumpster Standard/Hardcore. If anyone complains about stuff affecting them there, GGG can just state "Well you ARE playing in the dumpster."

That way they can just stop any kind of idea that they actually care about permanent leagues even a tiny bit. Play there at your own risk.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
It's also too late to fuck up legacy items now, it would screw over too many people.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.


This should become legacy.
"
CliveHowlitzer wrote:
Rename Standard and Hardcore to Dumpster Standard/Hardcore. If anyone complains about stuff affecting them there, GGG can just state "Well you ARE playing in the dumpster."

Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor.
I don't believe that just because a player despises rerolls, they should be forced to play in "dumpster" conditions. (I don't despise rerolls, but the point remains.)

That said, permanent Hardcore doesn't really have a good fit. There is no such thing as HC player who can't stomach rerolls, so it doesn't serve any demographic; temp league HC covers the HC population by itself. Standard, however, does cater to a completely different (and significant) demographic than temp SC.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 23, 2015, 12:11:44 AM
"
ScrotieMcB wrote:
Standard, however, does cater to a completely different (and significant) demographic than temp SC.

I agree a hundred percent. When I first started I was a league player in anarchy. Ever since I got dumped to standard I haven't really left. Folks like me that would genuinely rather play in standard, have an attachment to their gear, characters and such.

This attachment is actually the primary reason why even though I think legacies were a bad idea to begin with (if you're nerfing one you should nerf all), removing them now would be an even worse problem (people complain of wrecking builds, this would wreck builds that are only capable on standard, and waste peoples time and effort in acquiring these items). It penalizes the people that enjoy standard the way it is, while catering to a completely different audience.

Anything that penalizes the players is generally not a good change (I'm not very fond of the nerf bat even if it is justified but I do tolerate it). And it is an even worse change if you're not even trying to make those effected have a better play experience -- the people hurt by the removal of legacies are the legacy holders, what reparations would you make to them for depriving them of their hard earned loot? Give everybody currency to replace the items instead? If this was addressed at the beginning I wouldn't have to ask these questions. But everyone is now living within the legacy environment.
"
CliveHowlitzer wrote:

That way they can just stop any kind of idea that they actually care about permanent leagues even a tiny bit. Play there at your own risk.

The permanent leagues get the same balancing updates as the rest of the game, as well as the same content. This notion that GGG doesn't care about standard is completely unfounded. In fact, I'd argue that legacies show that GGG care about peoples hard earned loot and therefore are spoiling standard rotten.

Some people don't like what they're doing, well you can't please everybody. The temp leagues are the answer for folks that don't like standard. If the temp leagues were as permanent as standard was they'd have the exact same problems.
I dont get why this discussion, if clearly both sides are right. Personally im also against lagacys, but im only a casual gamer, therfore my opinnion is obvious.
They should simply make 2 permanent leagues, the first one ""legacy"" as it is right now, and the second ""modern"" where existing items get changed as soon as they get nerved or buffed. Maybe even with ""tradetaxes"", sounds weird, but nobody could gain enough ""wealth"" to controll the market (d3 aktionhouse did it).
Let me quess, at least 50% would join the new league, pg levt alone, and it would put the ""why bother"" argument to a whole new level. Thats why it probaply wont happen.
TL:DR OP forgot IIQ.

IIQ is, imo, with no statistics to back me up, the far bigger problem than legacy uniques. Legacy uniques are still total bullshit, especially in standard, and even more especially considering the fact that GGG is starting to truly nerf some items and not legacy them in.

I believe many posters are on to something when they say too many supporters, too many long time, old school bros would be too affected by anything resembling a reset to actually entertain the idea. I think, ultimately, this sort of rigid thinking will keep far more people away from the game than it will keep in the game. And, really, who wants to keep people who want to buy their advantage with real money anyway?

...

Heh, yeah, nevermind.

I think a real solution would be to have a 6 month or a one year league in both standard and hardcore, with the exact same league rules as the permanent standard and hardcore a the time. BUT, that would split the user base yet again, and likely, that split would be permanent. So, we're stuck with the ghost town that is hardcore and the glut of 1% excess that is standard. The temp leagues need to knock it out of the park on every iteration and suffer through the downturn in the off time. Remember invasion? Always one and a half steps away from doom...

Seems like a bad way to live - unless you're just totally hardcore oldschool like GGG.

Nudge, nudge, wink, wink.

2.0 seems like a great time for a full reset. It's a new POE, after all.

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