Monster Auras with Skill Gem Properties

So, any chance to see more monster auras in the next patches (?) since this feauture still has so much awesome possibilities when combined with skill gems properties:

For example:

1) A Monster Aura that turns all normal mobs, which are affected by the aura + have been slain, into zombies (Raise Zombie Skill).

2) A Monster Aura that let's all normal mobs, which are affected by the aura + have been slain, explode (Corpse Explosion).

3) A Monster Aura which decreases the chance to find items at all when slaying affected mobs (Increase Quantity Reverted).

4) A Monster Aura that grants every affected mob +x% elemental damage.

5) A Monster Aura which grants the boss mob a frenzy charge for slain normal mobs (Frenzy)

7) A Monster Aura that let all normal mobs, which are affected by the aura + have been slain, explode into a Poison Cloud(Poison Arrow).

And so on ...

WOULD LOVE to see those auras getting added with the next patches. ;)
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn on Nov 22, 2011, 5:12:53 PM
Some of them are interesting... #3 is terrible though.
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
#1 is pretty interesting

#2 is similar to d2 corpse explosion...although if it occured on death rather than afterwards, it could lead to interesting strategy of not-use-aoe or they may all die at once, blow up at once, and kill you.

#3 (nm previous) Mixed opinion...in that it would encourage you to risk skipping minions and go for boss first. Not sure if that's a good idea or bad idea. Would have to not affect boss itself.

#7 is similar to #2
Last edited by Saishuuheiki on Nov 22, 2011, 4:50:42 PM
"
taekvideo wrote:
Some of them are interesting... #3 is terrible though.


Was just a fun idea but we could revert it again and add this effect:

Increase the chance to find a rare item from the boss mob, for every normal mob kill, which was affected under the boss's aura.

Normal mobs probably would gain a little armor or evasion bonus though to spice things up.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
"
taekvideo wrote:
Some of them are interesting... #3 is terrible though.


Lol, my feelings exactly.
No interest / suggestions ?
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
I often wondered if GGG would incorporate more unique airway, as it is an integral part of gameplay. I like most of your ideas and I think GGG should use more ahead that affect the player instead of just the mobs, like a freezing aura that slows your movement/attack speed.
Scully Had some good suggestions in this thread http://www.pathofexile.com/forum/view-thread/13050/page/2

"
Scully wrote:
Suggestion for aura: Draught - Unable to use potions while within this monster aura.

Or in general, aura's that harm the player instead of buffing the enemies.
All above speeling mistakes are intentional.
"
Phranx wrote:
Scully Had some good suggestions in this thread http://www.pathofexile.com/forum/view-thread/13050/page/2

"
Scully wrote:
Suggestion for aura: Draught - Unable to use potions while within this monster aura.

Or in general, aura's that harm the player instead of buffing the enemies.


Auras that harm the enemies are can already be seen in game. The Plague-somethingruther unique in Mud Flats basically has a chaos-degen aura that will kill you in 25 seconds if you do nothing to heal yourself.

So, I think that adding more auras that affect the characters is highly likely and feasible.

I like the 'Draught' idea. At first I thought "beer aura? wtf?" but then I looked it up:

draught US, draft [drɑːft]
noun
4. a portion of liquid to be drunk, esp a dose of medicine

Some other character affecting auras:
Chilled
Shocked
-x% Movement speed/Attack Speed
Last edited by FaceLicker on Nov 30, 2011, 1:02:58 PM
"
Saishuuheiki wrote:
#3 (nm previous) Mixed opinion...in that it would encourage you to risk skipping minions and go for boss first. Not sure if that's a good idea or bad idea. Would have to not affect boss itself.


I tend to do this anyway, pound on the boss and get the kill with Infernal Blow, laugh as all the minions die at once (and recharge my flasks, which have generally been used up by that point.... I never said it was easy!)

Report Forum Post

Report Account:

Report Type

Additional Info