Monster Auras with Skill Gem Properties

"
Diablo1reborn wrote:
So, any chance to see more monster auras in the next patches (?)

I'm fairly sure i read the devs saying they have lots more auras in the plans.

"
Diablo1reborn wrote:
3) A Monster Aura which decreases the chance to find items at all when slaying affected mobs (Increase Quantity Reverted).

Perhaps while reducing IQ/IR, the aura would make them worth double XP. Though this might break the game? You could potentially kite the boss, giving the aura to everything you kill without killing him.

Perhaps instead, one aura would be a massive increase in quantity but decrease in rarity. And another aura that's a massive rarity increase but decrease in quantity. Rare jackpot mobs, but they could also come with very strong mods, or be rarer.
Mercenaries: 100
SC: 95 97 96 100 95 96 97 98 95 97 96
HC: 96(dead)
Character archive: view-thread/963707
Last edited by unsane#5479 on Dec 1, 2011, 7:01:38 AM
I like 5) a lot. And all similar auras buffing the boss on affected mob death, like :

- same with other charges.

- heal the boss when an affected mob dies by a percentage of the dead mob max life

or the reverted idea :

- fully heal all affected mobs on boss death

Build of the week #2 : http://tinyurl.com/ce75gf4

Report Forum Post

Report Account:

Report Type

Additional Info