The Guide to Loot Filters

Hi everyone,

As of 2.5 Breach league

There is now a new Item Filter Condition

Corrupted

This is for highlighting corrupted items and requires a true response within the filter if you wish to show these items.

Show
Class Gems
Corrupted true

For example.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
:)
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Is this the most up-to=-date list or is this dead?
[IMG]http://i101.photobucket.com/albums/m75/Kronix_420/Signatures/Kron8-100.png[/IMG]
My [url=http://s101.photobucket.com/user/Kronix_420/library/Signatures]Signatures[/url]
someone can tell me how to add my loot filter the recipe for chromatic orbs?
This would do it

Show
SocketGroup RGB
SetBorderColor 38 157 157
SetTextColor 22 201 201
Rarity Magic Normal

You can change/remove colours etc and add/remove rarities as you wish
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
I'm pretty bad when it come to all this stuff, it's all greek to me, just wondering if someone could help me with just adding white ebony tower shields to show up, just something i can paste into my filter hopefully, sorry for being a derp.
"
CoinSpinner87 wrote:
I'm pretty bad when it come to all this stuff, it's all greek to me, just wondering if someone could help me with just adding white ebony tower shields to show up, just something i can paste into my filter hopefully, sorry for being a derp.


Pm'd
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Spoiler


# Section: Maps, Uniques, Quest Items, Lab, Pieces, Pantheon Souls

# Adjust font size of: uniques, maps (includes fragments, breachstones, reliquary keys, and offerings), quest items, and labyrinth items
Show # Maps/Fragments
Class "Map"
PlayAlertSound 6 300
SetFontSize 38

Show # Quest Items
Class "Quest"
SetFontSize 38

Show # Valuables - Uniques and Relics
Rarity > Rare
SetFontSize 42

Show # Valuables - Pieces and Pantheon Souls
Class "Piece" "Pantheon Soul"
SetFontSize 38

Show # Labyrinth - Trinkets
BaseType "Orb of Elemental Dispersion" "Sand of Eternity" "Rod of Detonation" "Cube Of Absorption" "Bane of the Loyal" "Heart of the Gargoyle" "Cogs of Disruption" "Portal Shredder"
SetFontSize 38

Show # Labyrinth - Keys
BaseType "Silver Key" "Treasure Key" "Golden Key"
SetFontSize 38

Show # Currency - Low
Class "Currency"

# Add a currency-colored border to midtier currency
Show # Currency - Mid
Class "Currency"
BaseType "Harbinger's" "Engineer's" "Binding" "Horizon" "Ancient Shard" "Ancient Orb" "Fusing" "Regret" "Gemcutter's Prism" "Chisel" "Blessed" "Regal Orb" "Vaal Orb" "Chaos Orb" "Alchemy" "Scouring" "Perandus Coin" "Silver Coin" "Prophecy" "Remnant of Corruption" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb" "Blessing of" "Splinter of" "Chaos Shard" "Regal Shard"
SetBorderColor 170 158 130 # Uncommon currency
SetFontSize 38
PlayAlertSound 3 300
# Add a unique border and sound to high-end currency (AlertSound5)
Show # Currency - High
Class "Currency"
BaseType "Exalted" "Divine Orb" "Eternal Orb" "Mirror of" "Feather" "Mirror Shard"
SetBorderColor 175 96 37 # Rare currency
SetFontSize 42
PlayAlertSound 5 300
Show # Valuables - 5/6L
LinkedSockets >= 5
SetBorderColor 127 127 127 # 6S/5L/6L border
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 42
PlayAlertSound 2 300

Show # Valuables - 6S
Sockets = 6
SetBorderColor 127 127 127 # 6S/5L/6L border
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 42
PlayAlertSound 2 300

# Slightly lighten white/magic RGB items a la Antnee
Show # Valuables - RGB Items
Rarity = Normal
SocketGroup "RGB"
SetTextColor 255 255 255 # RGB whites
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 38

Show # Valuables - RGB Items
Rarity = Magic
SocketGroup "RGB"
SetTextColor 125 175 255 # RGB blues
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 38

# Section: Identified and Corrupted Items

# Show potential warbands items with a border and slightly enlarged
Show # Magic ID - Possible Warbands
Rarity = Magic
Identified True
Corrupted False
Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres
SetFontSize 34
SetBorderColor 54 100 146

# Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares
Show # Corrupted White Items
Rarity = Normal
Corrupted True
SetBorderColor 150 0 0 # Vaal gems

Show # Magic ID - Corrupted
Rarity = Magic
Corrupted True
SetBorderColor 150 0 0 # Vaal gems

Show # Magic ID - Other
Rarity = Magic
Identified True

# Section: Gems

# Slightly enlarge and add a teal border to quality gems as well as Empower etc.; shrink all other gems slightly; slightly dim active gems.
Show # Gems - Quality
Quality > 0
Class "Gem"
SetBorderColor 54 100 146 # Valuable/quality gems
SetFontSize 38

Show # Gems - Valuable
Class "Gem"
BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos"
SetBorderColor 54 100 146 # Valuable/quality gems
SetFontSize 38

Show # Gems - Vaal
Class "Gem"
BaseType "Vaal"
SetBorderColor 150 0 0 # Vaal gems
SetFontSize 38

Show # Gems - Support
Class "Support"
SetFontSize 35

Show # Gems - Active - Aura/Buff
Class "Active"
BaseType "Wrath" "Anger" "Hatred" "Clarity" "Determination" "Grace" "Discipline" "Vitality" "Haste" "Purity of" "Herald of" "Arctic Armour"
SetFontSize 35

Show # Gems - Active - Other
Class "Active"
SetFontSize 25
Show # Valuables - Talismans
Class "Amulet"
BaseType "Talisman"
SetBorderColor 161 245 185 # Talisman/legacy
SetFontSize 38
PlayAlertSound 1 300

Show # Valuables - Leaguestones
Class "Leaguestone"
SetBorderColor 161 245 185 # Talisman/legacy
SetFontSize 38
PlayAlertSound 1 300

Show # Valuables - Breach rings
BaseType "Breach Ring"
SetBorderColor 161 245 185 # Talisman/legacy
SetFontSize 38

Show # Valuables - Jewels, Div Cards
Class "Jewel" "Divination Card"
SetBorderColor 150 0 0 # Special drops
SetFontSize 38
PlayAlertSound 7 300

Show # Valuables - Fishing Rods
Class "Fishing Rod"
SetBorderColor 175 96 37 # Rare currency
SetFontSize 42
PlayAlertSound 5 300

Show # Valuables - Atlas Bases
BaseType "Blue Pearl" "Bone Helmet" "Crystal Belt" "Fingerless" "Gripped" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Two-Toned" "Vanguard Belt"
SetFontSize 38
SetBorderColor 54 140 146

# Section: Links and Sockets

# Add a grey border and sound to 6s/5l/6l items (AlertSound2)
Show # Valuables - 5/6L
LinkedSockets >= 5
SetBorderColor 127 127 127 # 6S/5L/6L border
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 42
PlayAlertSound 2 300

Show # Valuables - 6S
Sockets = 6
SetBorderColor 127 127 127 # 6S/5L/6L border
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 42
PlayAlertSound 2 300

# Slightly lighten white/magic RGB items a la Antnee
Show # Valuables - RGB Items
Rarity = Normal
SocketGroup "RGB"
SetTextColor 255 255 255 # RGB whites
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 38

Show # Valuables - RGB Items
Rarity = Magic
SocketGroup "RGB"
SetTextColor 125 175 255 # RGB blues
SetBackgroundColor 0 0 0 255 # Contrast background
SetFontSize 38

# Section: Identified and Corrupted Items

# Show potential warbands items with a border and slightly enlarged
Show # Magic ID - Possible Warbands
Rarity = Magic
Identified True
Corrupted False
Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres
SetFontSize 34
SetBorderColor 54 100 146

# Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares
Show # Corrupted White Items
Rarity = Normal
Corrupted True
SetBorderColor 150 0 0 # Vaal gems

Show # Magic ID - Corrupted
Rarity = Magic
Corrupted True
SetBorderColor 150 0 0 # Vaal gems

Show # Magic ID - Other
Rarity = Magic
Identified True

# Hide white and magic items with a substantial gap between drop and item level (REMOVE FROM HERE UNTIL NEXT COMMENT if you want nothing hidden)
Hide # Trash - Low Base
ItemLevel >= 20
DropLevel <= 10
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 30
DropLevel <= 20
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 38
DropLevel <= 30
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 46
DropLevel <= 40
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 51
DropLevel <= 45
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 55
DropLevel <= 50
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 68
DropLevel <= 61
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 75
DropLevel <= 69
Rarity = Normal


Hide # Trash - Low Base
ItemLevel >= 20
DropLevel <= 10
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 30
DropLevel <= 20
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 38
DropLevel <= 30
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 46
DropLevel <= 40
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 51
DropLevel <= 45
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 55
DropLevel <= 50
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 68
DropLevel <= 61
Rarity = Magic


Hide # Trash - Low Base
ItemLevel >= 75
DropLevel <= 69
Rarity = Magic


# Section: Cleanup (dimming and shrinking) after A1N

# Hide normal and magic items above level 30
Hide # Trash - Dimmed
ItemLevel > 30
Rarity = Normal

Hide # Trash - Dimmed
ItemLevel > 30
Rarity = Magic


# Section: Cleanup (shrinking only) in A1N

Show # A1N drops - Normal
Rarity = Normal
SetFontSize 25

Show # A1N drops - Magic
Rarity = Magic
SetFontSize 25

Show # Valuables Amulets
Rarity = Normal
SetFontSize 25


I use this lootfilter but i need white Amulets and rings... but this not show me the both..
Can you help me why ?

Show # Valuables Amulets
Rarity = Normal
SetFontSize 25

This not work but why?

Build
OroFlickerstrike 3.0.2 - https://de.pathofexile.com/forum/view-thread/41
CritBow 3.0.2 - https://www.pathofexile.com/forum/view-thread/1461449
4 Day UberlabReady 3.0.2 - https://de.pathofexile.com/forum/view-thread/27
Youtubechannel - https://www.youtube.com/watch?v=WXJ307NeNDQ
"
Seelenwolf1 wrote:
I use this lootfilter but i need white Amulets and rings... but this not show me the both..
Can you help me why ?

Show # Valuables Amulets
Rarity = Normal
SetFontSize 25

This not work but why?

Because there's a 'hide' rule some lines above it that blocks it:
this:
Hide # Trash - Low Base
ItemLevel >= 68
DropLevel <= 61
Rarity = Normal

(highest droplevel for Jewelry is 30)
So to make it work, you either must place your new rule before that sequence, or adapt the 'hide' rule to not affect jewelry (first is easier)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Both not work... i see all white Item or nothing...
Selective for white Belt or jewely not work i think
Build
OroFlickerstrike 3.0.2 - https://de.pathofexile.com/forum/view-thread/41
CritBow 3.0.2 - https://www.pathofexile.com/forum/view-thread/1461449
4 Day UberlabReady 3.0.2 - https://de.pathofexile.com/forum/view-thread/27
Youtubechannel - https://www.youtube.com/watch?v=WXJ307NeNDQ

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