The Guide to Loot Filters

*Updated March 8 2016 for Perandus, see bottom pastebin link*

This is a great guide. Thanks to the OP and everyone else who contributed.

I see a lot of item filters that end with an empty hide box. I dislike this because I view it as being somewhat less future proof, i.e. if/when new item classes are added, they won't show up unless you add a new show box for that specific class. In fact, it looks like all of the community member filters linked on page 1 use an empty hide box, with targeted whitelisting. Instead of using one of those, I made my own filter that ends with a show box (whitelisting everything, except what I specifically hide).

I'm providing my filter in the spoiler tag below, since I had trouble finding one that took this approach. Summary of my filter:
- shows 5L, 6L, 6s, Q20, and RGB (for all item types and rarities)
- shows normal hammers, rock breakers, and gavels (for chisel recipe)
- shows normal prophecy wand (for chance orb, because I want a void battery - you can add your own BaseType there for whatever you want to chance or simply pick up, for example if you need a specific flask or craft base)
- shows all iron rings (for the vendor recipe)

- hides all the other classes of weapons, armors, flasks, amulets, rings, belts unless they are rare or unique (it's bigger than necessary but I wanted each class to have its own box).

- shows everything else without specification (jewels, gems, divination cards, fishing rods, etc., and whatever else is added to the game (or hidden!))
- uses all default sounds, text, and colors

It's not appropriate for races or new games (since you'll want the magic/white items), and it's probably not robust enough for high IIR/IIQ group play (many poor base rares would need to be excluded), but I'm quite happy with it for end-game solo. You should be able to just copy/paste it in your notepad filter file, as per OP instructions. [Hint: if you quote my post before copy/paste, you'll be able to copy the spoiler text with tab spacing]

Original
Spoiler

Show
LinkedSockets >= 5
Show
Sockets 6
Show
Quality 20
Show
SocketGroup RGB
Show
BaseType "Talisman"
Show
BaseType "Stone Hammer"
Rarity = Normal
Show
BaseType "Rock Breaker"
Rarity = Normal
Show
BaseType "Gavel"
Rarity = Normal
Show
BaseType "Prophecy Wand"
Rarity = Normal
Show
BaseType "Iron Ring"
Hide
Class "Life Flasks"
Rarity <= Magic
Hide
Class "Mana Flasks"
Rarity <= Magic
Hide
Class "Hybrid Flasks"
Rarity <= Magic
Hide
Class "Amulets"
Rarity <= Magic
Hide
Class "Rings"
Rarity <= Magic
Hide
Class "Claws"
Rarity <= Magic
Hide
Class "Daggers"
Rarity <= Magic
Hide
Class "Wands"
Rarity <= Magic
Hide
Class "One Hand Swords"
Rarity <= Magic
Hide
Class "Thrusting One Hand Swords"
Rarity <= Magic
Hide
Class "One Hand Axes"
Rarity <= Magic
Hide
Class "One Hand Maces"
Rarity <= Magic
Hide
Class "Bows"
Rarity <= Magic
Hide
Class "Staves"
Rarity <= Magic
Hide
Class "Two Hand Swords"
Rarity <= Magic
Hide
Class "Two Hand Axes"
Rarity <= Magic
Hide
Class "Two Hand Maces"
Rarity <= Magic
Hide
Class "Quivers"
Rarity <= Magic
Hide
Class "Belts"
Rarity <= Magic
Hide
Class "Gloves"
Rarity <= Magic
Hide
Class "Boots"
Rarity <= Magic
Hide
Class "Body Armours"
Rarity <= Magic
Hide
Class "Helmets"
Rarity <= Magic
Hide
Class "Shields"
Rarity <= Magic
Hide
Class "Sceptres"
Rarity <= Magic
Hide
Class "Utility Flasks"
Rarity <= Magic
Show


March 8 2016, current:
Spoiler

Show
LinkedSockets >= 5
Show
Sockets 6
Show
Quality 20
Show
SocketGroup RGB
Show
BaseType "Talisman"
Show
BaseType "Perandus Coin"
Show
BaseType "Flask"
Quality > 0
Show
BaseType "Basalt Flask"
Show
BaseType "Aquamarine Flask"
Show
BaseType "Stibnite Flask"
Show
BaseType "Sulphur Flask"
Show
BaseType "Silver Flask"
Show
BaseType "Bismuth Flask"
Show
BaseType "Sorcerer Boots"
Rarity = Normal
Show
BaseType "Stone Hammer"
Rarity = Normal
Show
BaseType "Rock Breaker"
Rarity = Normal
Show
BaseType "Gavel"
Rarity = Normal
Show
BaseType "Stone Hammer"
Rarity = Magic
Quality >= 12
Show
BaseType "Rock Breaker"
Rarity = Magic
Quality >= 12
Show
BaseType "Gavel"
Rarity = Magic
Quality >= 12
Show
BaseType "Diamond Ring"
Hide
Class "Amulets"
Rarity <= Magic
Hide
Class "Rings"
Rarity <= Magic
Hide
Class "Claws"
Rarity <= Magic
Hide
Class "Daggers"
Rarity <= Magic
Hide
Class "Wands"
Rarity <= Magic
Hide
Class "One Hand Swords"
Rarity <= Magic
Hide
Class "Thrusting One Hand Swords"
Rarity <= Magic
Hide
Class "One Hand Axes"
Rarity <= Magic
Hide
Class "One Hand Maces"
Rarity <= Magic
Hide
Class "Bows"
Rarity <= Magic
Hide
Class "Staves"
Rarity <= Magic
Hide
Class "Two Hand Swords"
Rarity <= Magic
Hide
Class "Two Hand Axes"
Rarity <= Magic
Hide
Class "Two Hand Maces"
Rarity <= Magic
Hide
Class "Quivers"
Rarity <= Magic
Hide
Class "Belts"
Rarity <= Magic
Hide
Class "Gloves"
Rarity <= Magic
Hide
Class "Boots"
Rarity <= Magic
Hide
Class "Body Armours"
Rarity <= Magic
Hide
Class "Helmets"
Rarity <= Magic
Hide
Class "Shields"
Rarity <= Magic
Hide
Class "Sceptres"
Rarity <= Magic
Hide
Class "Life Flasks"
Rarity <= Magic
Hide
Class "Mana Flasks"
Rarity <= Magic
Hide
Class "Hybrid Flasks"
Rarity <= Magic
Hide
Class "Utility Flasks"
Rarity <= Magic
Show


or, pastebin link:
http://pastebin.com/L87T9kP6 version 1
http://pastebin.com/z48nNv5p version 2 (shows talismans)
http://pastebin.com/v1Rgc2sx version 3 (shows perandus content, new flasks, normal sorcerer boots, normal diamond rings (I alch them), and doesn't show iron rings or normal prophecy wands anymore); also have it show magic hammers for chisel recipe with quality >= 12 because it's just like a normal hammer (still 4x whetstone).

Edit (June 2016): prophecy items should show by default without any changes, since I use a show command at the end, new item categories like map fragments and new items within current categories like silver coins and prophecy (stackable currency) should all show. New gems will show because I have it showing all gem drops.

PS. Sometimes I'm lazy so just PM me if you want an update for a new league.

UPDATE ESSENCE LEAGUE, Sept 2016 (shows all new base item types)
http://pastebin.com/xRhnQT2S
Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad on Sep 2, 2016, 5:31:45 PM
Can someone put code item filter from production_Config.ini?
"
NortromQ wrote:
Can someone put code item filter from production_Config.ini?


production_Config.ini have nothing to do with loot filters. It's just your game config saved by your version of poe.


"
BigWoodsy wrote:
Hi All

I am having issues installing a loot filter, I have followed the guide and can't get it to work.


Spoiler


Spoiler


Thanks

Woodsy


Wrong file extension. Replace ".Filter" with ".filter".
"
BigWoodsy wrote:
Hi All

I am having issues installing a loot filter, I have followed the guide and can't get it to work.


Spoiler


Spoiler


Thanks

Woodsy


Try naming the filter with a lowercase .filter instead of .Filter (i know it shouldn't matter but I have heard of instances where things like this have been the issue.

Failing the above,

Do you have multiple copies of the game installed on other drives perhaps?

Search production_config and if you have another location where that fileset is available, it may be that you have been using the wrong folder for that installation


Does your PC username have any non-english characters in it?
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Ok solve problem. Just add code to production config and it's show
Thanks for the help the capitol F was the problem.
Hey I am having a problem. I have followed every step in and selected the loot filter from the UI in game but the filter is not working. Every item still shows up on the screen and it is not filtering anything. I am using NeverSink's filter.
"
jeff1k wrote:
Hey I am having a problem. I have followed every step in and selected the loot filter from the UI in game but the filter is not working. Every item still shows up on the screen and it is not filtering anything. I am using NeverSink's filter.


If you can select the filter in the UI and have it load without it coming up with an error message then its working. It may just be that NeverSinks filter doesn't filter anything at lower levels or something like that.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Cool, I'll just use one somebody else made and edit off of it probably, whose is recommended?

And already proven to be working?
There can only be one Oatmeal.
Last edited by billyoatmeal on Jul 13, 2015, 8:25:50 AM
nvm
filter rules, so do you guys
Last edited by SHNETZELDA on Jul 13, 2015, 3:51:38 PM

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