[Item Filter] One Filter to Rule Them All 4.9.2 (Updated 2021-10-25 / EOL)

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Muldini wrote:
@__SirPuFFaLoT__ I'll look into it, should be easy enough to add. That way you can use theme support to change the appearance but won't need to edit the actual file anymore.

@Dkodr Could you provide the file so I can have a look at the differences? I'm not quite sure how much of it I can integrate, but the endgame sections are something I'd like to improve as well.


Ok, I here is a prototype of the end-endgame filter, I tried to make it as simple as possible
by just adding a new section on the top with Show/Hide toggle of normal, magic and rare items that I have added manualy during gameplay. There may be a few items that is missing, but it works more or less as wanted. Other than that the filter is a exact copy of version 2.4.1.
I also disabled Show on Wisdom Scrolls.

https://mega.nz/#!r1QHjQoC!N9KpOy2n1T5JO4PSy7uv3phQB0WLlcDutyyo0LxWqfA

I guess people will have different opinions on what a endgame filter should show and not, I have my preferences but you are of course free to do whatever you feel is best for the filter that you have so kindly provided for the players. I haven't looked at what solutions any of the other endgame filter versions have used, that would probably be useful to do also to get some ideas and inspiration.
Kitty's Guide On Post Formatting - view-thread/1913874
Last edited by Dkodr on Oct 24, 2016, 11:44:52 AM
Updated the thread's title as per https://www.reddit.com/r/pathofexile/comments/5dlti9/a_quick_overview_of_a_default_filter/ :-)

Edit: I'm aware it's not 1:1, but seems very close. Some things are pretty weird (like 6L having no drop sound).

I'll figure out what the intention is (rotating between popular filters / supporting their own version / ...).
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Nov 18, 2016, 11:33:08 AM
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Muldini wrote:
Updated the thread's title as per https://www.reddit.com/r/pathofexile/comments/5dlti9/a_quick_overview_of_a_default_filter/ :-)

Edit: I'm aware it's not 1:1, but seems very close. Some things are pretty weird (like 6L having no drop sound).

I'll figure out what the intention is (rotating between popular filters / supporting their own version / ...).


https://paste.ubuntu.com/23496981/ here default.filter file extracted from GGPK file.

https://dl.dropboxusercontent.com/u/7983994/poe/default.filter dropbox.
Last edited by krab90 on Nov 18, 2016, 2:40:47 PM
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krab90 wrote:


Wow, that's not influenced. That's literally 99% my filter. I wonder how that came to be. For some reason I can't think it was intentional without getting in touch. Kinda makes you feel proud and sad at the same time.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
yeah.. when I tried to use this default filter, there is literally no difference with optrta version 2.4.1, except for the fonts size and sound.
the sound i really need, so I quit trying and reverted back your filter.
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Dkodr wrote:
I have edited the filter in filtration with the purpose of making an end-end game filter that only shows the 2-3 top base items of every itemclass and other minor tweaks. Is this something we could integrate into the default filter as an option just to Show/Hide? In theory it seems very easy to add to the original filter. I can provide a list of what items I have set to show, it is not many and the idea is to have it so that all items that shows is qualified for pickup. I play in standard, and only like T13-16 maps with high quantity/packsize/rarity. Here is more or less how I am thinking:

*All wands shows - even crappy bases can be good caster wands, do not take much space
*All jewlery shows - belts, rings. amulets
*All jewels show
*Gloves shows only top 2 hybrid and top 3 normal types
*Staves show only 18% block types
*Body armours show only top 1-2 types
*Helmts show only top 2-3 types
*Ilvl 84+ valuable crafting bases is highlighted and got drop sound (crystal belts f.ex)
*Only Stone Hammers/Gavels with +10% quality shows
*Wisdoms do not show
*2-Handed weapons only show top 1 types above ilvl 83
*Armor shields do not show - takes much space and low value if good
*Energy shield show top 4-5 types
*Almost all daggers show - can be good caster daggers
*All currency shows except augs, with bigger font size for easier/faster pickup

and so on... Basically yous see almost no items at all, only the ones with max potential.

I have also changed the color scheme to show the actual color of the orbs ingame - alts is blue, scours white, vaal orbs red, etc.. This is my preference that I think works well, but it may deviate from your idea about keeping the filter close to the original ingame color schemes, although I feel it is a bit more intuitive with syncronized colors on currency.

Let me know what you think about it.


I also only run T13+ maps and I do something similar for T3+ items.

I add this code to the OFTRTA filter which I am pretty sure I got from an earlier version of the filter? I might have got it from somewhere else though, I honestly am not sure who to credit for it.

Anyways, This code lists all the useful top tier items and highlights them with a blue border.

Spoiler
# Section: ### Rares (Top Tier) ###############################################

# Daggers
Show
ItemLevel >= 75
DropLevel >= 60
Rarity = Rare
Class "Daggers"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# 1H Swords
Show
ItemLevel >= 75
DropLevel >= 58
Rarity = Rare
Class "One Hand Swords"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Claws
Show
ItemLevel >= 75
DropLevel >= 68
Rarity = Rare
Class "Claws"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Wands
Show
ItemLevel >= 75
DropLevel >= 59
Rarity = Rare
Class "Wands"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Foils
Show
ItemLevel >= 75
Rarity = Rare
Class "One Hand"
BaseType "Jewelled Foil" "Spiraled Foil"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# 1H Axes
Show
ItemLevel >= 75
Rarity = Rare
Class "One Hand Axes"
BaseType "Siege Axe" "Vaal Hatchet"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# 1H Maces
Show
ItemLevel >= 75
DropLevel >= 66
Rarity = Rare
Class "One Hand Maces"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Sceptres
Show
ItemLevel >= 75
DropLevel >= 64
Rarity = Rare
Class "Sceptres"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Sceptres with High Spell Damage
Show
ItemLevel >= 75
Rarity = Rare
Class "Sceptres"
BaseType "Opal Sceptre" "Crystal Sceptre"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Staves
Show
ItemLevel >= 75
DropLevel >= 68
Rarity = Rare
Class "Staves"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Staves (Lathi)
Show
ItemLevel >= 75
Rarity = Rare
Class "Staves"
BaseType "Lathi"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# 2H Swords
Show
ItemLevel >= 75
DropLevel >= 65
Rarity = Rare
Class "Two Hand"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Bows
Show
ItemLevel >= 75
DropLevel >= 62
Rarity = Rare
Class "Bows"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Quivers
Show
ItemLevel >= 75
Rarity = Rare
Class "Quivers"
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Rare Helms - Top 3
Show
ItemLevel >= 75
DropLevel >= 59
Rarity = Rare
Class "Helmets"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Rare Gloves - Top 3
Show
ItemLevel >= 75
DropLevel >= 50
Rarity = Rare
Class "Gloves"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Rare Boots - Top 3
Show
ItemLevel >= 75
DropLevel >= 49
Rarity = Rare
Class "Boots"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Shields
Show
ItemLevel >= 75
DropLevel >= 66
Rarity = Rare
Class "Shields"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Shields: Energy
Show
ItemLevel >= 75
DropLevel >= 55
Rarity = Rare
Class "Shields"
BaseType "Spirit Shield"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Shields: Kite
Show
ItemLevel >= 75
Rarity = Rare
Class "Shields"
BaseType "Branded Kite Shield" "Angelic Kite Shield"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

# Shields: Bucklers and Spiked
Show
ItemLevel >= 75
Rarity = Rare
Class "Shields"
BaseType "Buckler" "Spiked Shield"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0
SetBorderColor 54 100 146 219

#Disabled Block Start
# Body Armor
#Show
# ItemLevel >= 75
# DropLevel >= 60
# Rarity = Rare
# Class "Body Armour"
# SetTextColor 255 255 119
# SetBackgroundColor 0 0 0
# SetBorderColor 54 100 146 219
#Disabled Block End
4Head
Last edited by AndyIsBack on Nov 23, 2016, 11:40:16 AM
Hey, Muldini
So the filter info for 2.5 came out, are you gonna continue support the filter?
Hi,

I've been using this filter for a long time now and I'm hoping it's updated for 2.5 too.

I wanted to share some recent discoveries I read on reddit about filter performance and how to improve it (basically has to do with placing the most common stuff first). I thought it'd be nice if it helps make OFTRTA even better!

Here it is -> https://redd.it/5ftpbg
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Sikroth wrote:
Hi,

I've been using this filter for a long time now and I'm hoping it's updated for 2.5 too.

I wanted to share some recent discoveries I read on reddit about filter performance and how to improve it (basically has to do with placing the most common stuff first). I thought it'd be nice if it helps make OFTRTA even better!

Here it is -> https://redd.it/5ftpbg
I saw that also, I always used my own custom filter but after seeing that... it's too much work for me to figure all that out haha. But Neversink's filter is an absolute nightmare to edit, so many unnecessary categories and different font sizes, which is why I'm here now.
builds: https://www.pathofexile.com/forum/view-thread/1663570/

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