Why don't physical builds use Vulnerability? Its basically 29% more damage
i use curse on hit + vuln on my puncture with my crit bow char, but its the only time i use it. I used cwdt enfeeble on melee chars, I feel like melee do so much deeps they dont need a dps curse.
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will use vuln in case i change my low life spectral throw to a ranger CI, for phys dmg vulnerability is GREAT, even tho a crit phys ranger does not need more dps, melee chars can cast a curse only with CWDT i guess
ranger with bow is undiscussed #1 char now and in 2.0 even more if tornado shot does not get nerfed and gmp gets buffed i have no use for these atm, but still op with the double curse jewel using these acuity+herald of thunder curse on hit Last edited by InAshesTheyShallReap#0055 on Apr 22, 2015, 10:16:07 AM
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I like using it with curse-on-hit corrupted gloves, then gearing for defense as much as possible the rest of the way. It takes a lot of pressure off of offensive opportunity costs.
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I could see using Vulnerability to double dip in a physical+fire proliferating build, i.e. Molten Strike with proliferating Herald of Ash, but otherwise I don't tend to think of it as being particularly useful. As others have stated, the game favors crit in end game and I would certainly outweigh the usefulness of Assassin's Mark, whereas I would tend to lean more heavily towards defensive curses if I weren't playing as a crit based build.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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I fucked myself up on another dudes vurna curse to a reflect mob in a reflect map on hc. Now Im very careful when people are using vurna.
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It's because most Phys builds have either Added Fire or Hatred, or both. And those aren't boosted by that curse. For example, most EK builds are about 50% Elemental in reality, even more if going for Crit.
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