jewels discussion: bringing RNG and Economy to the Passive Tree

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miljan wrote:
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k1rage wrote:


the whole game is built on trading lets not turn this into D3 by adding account bound stuff


The game is already d3 and what it was on beginning with AH/RMAH.


Not even close lol. Have you played D3 on release?
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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k1rage wrote:


the whole game is built on trading lets not turn this into D3 by adding account bound stuff


this one sentence has an overwhelming amount of irony in it.
played D3 when it came out. regret I ever did. so much trade-centred, RMT-encouraging design it was just sickening really.

Path Of Exile is a much better game on almost all possible fronts, yet GGG just felt an unexplainable urge to shove this despicable type of design into the game too, with an added RNG kick.
and now they are shoving RNG even deeper, to a place it wasn't shoved into yet.
pretty much the only place it wasn't shoved into, yet.

surely, there is another way to implement a more interesting, dynamic approach to an already fkn awesome skill tree, which alone keeps players in this game for years.
but GGG love their RNG too fkn much to consider any alternatives.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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Xavderion wrote:
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miljan wrote:
"
k1rage wrote:


the whole game is built on trading lets not turn this into D3 by adding account bound stuff


The game is already d3 and what it was on beginning with AH/RMAH.


Not even close lol. Have you played D3 on release?


Yea, its not as bad as d3 was on release, but its not much off, as the game is balanced on same principle to push people to trade use ah or farm 10X more if they just want to play the game without AH/trade crap.

At least in d3, trading was fast and doesnt break the flow of the game as much as in PoE (where to even make it work you need to download third party programs and similar crap or spam the trade chat)
Last edited by miljan#1261 on Apr 16, 2015, 1:01:12 PM
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johnKeys wrote:
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k1rage wrote:


the whole game is built on trading lets not turn this into D3 by adding account bound stuff


this one sentence has an overwhelming amount of irony in it.
played D3 when it came out. regret I ever did. so much trade-centred, RMT-encouraging design it was just sickening really.

Path Of Exile is a much better game on almost all possible fronts, yet GGG just felt an unexplainable urge to shove this despicable type of design into the game too, with an added RNG kick.
and now they are shoving RNG even deeper, to a place it wasn't shoved into yet.
pretty much the only place it wasn't shoved into, yet.

surely, there is another way to implement a more interesting, dynamic approach to an already fkn awesome skill tree, which alone keeps players in this game for years.
but GGG love their RNG too fkn much to consider any alternatives.


Thats just it though you can get around RNG buy simply buying what you need
I dont see any any key!
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miljan wrote:

Yea, its not as bad as d3 was on release, but its not much off, as the game is balanced on same principle to push people to trade use ah or farm 10X more if they just want to play the game without AH/trade crap.

At least in d3, trading was fast and doesnt break the flow of the game as much as in PoE (where to even make it work you need to download third party programs and similar crap or spam the trade chat)


PoE is 100x more viable self-found than D3 was when it had an AH. Comparing these two is silly imo. D3's problem was that due to no itemization everyone needed the same items. Add that to the possibility of instatrading endlessly trough the AH and you have Zimbabwe-tier inflation. PoE's economy is actually pretty stable. Trading also isn't a hassle, once you have setup your procurement (takes 5 minutes max) it takes literally a couple of seconds every day to update your shop and that's it. Use buyouts and every trade takes seconds('wtb your shit for *insertbuyout*' 'my ho' 'ty' ty' thats it lol). If you're too lazy to spend a couple of seconds then nobody can help you *shrug*
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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BerMalBerIst1 wrote:

There is nothing that says you won't be able to strengthen the tree and your builds with jewels that you find on your own. Since you are already used to playing with far less than optimal gear, this shouldn't bother you in the least.

You're acting like it is going to make your builds weaker somehow unless you don't trade for the best jewels, when really, it will provide a net strengthening and allow for more niche options when creating your own builds.


thank you, for an actual *partially* serious reply.

but I already addressed this claim in both OP and everywhere else:

my chances of grabbing a tree node I'd like to grab and have enough points to travel to, are 100% currently.
even if my chances of finding a Jewel for the slot I intend to travel to in 2.0, are 99.9% (and we both know reality will prove my placement of the dot off by a light-year) - that's making a good situation worse for me. from utter control, to "RNG".
consequently, there will be someone willing to grant me the missing Jewel. for a price. or an "offar".
someone, who wasn't there previously.
I hope that finally proves my "bring Economy to the Passive Tree" point, to you.
it is so obvious, I don't believe I actually needed to "prove" it, but here you go.

so yeah, "Wall Street" is going to come storming into my quiet fishing village, catch all the fish in the lake I could previously catch myself - and sell them to me for Chaos and Exalts.
and I have a problem with that not because I "refuse using the tools at my disposal".
I have a problem with that, because for two and a half years no one stormed into my village.

two and a half years spent standing on this small piece of dry land called the superfuknawesome skill tree, in the middle of the RNG flood, calling out and begging to GGG to stop the tide.
and now they respond by slowly trickling RNG onto my piece of land too...
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 16, 2015, 1:22:37 PM
I think this thread goes too deep into speculation.
It all comes down to one thing, will having amazing jewels feel "mandatory" (as in, you need them to progress) or will they just be "extra power" or the "icing" on a decent/already working build?
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Xavderion wrote:

... Trading also isn't a hassle, once you have setup your procurement (takes 5 minutes max) it takes literally a couple of seconds every day to update your shop and that's it. ...


You cant be serious about your statement when it involves setting up a 3rd party program to enable trading in a game. That is wrong on so many levels.

I also played vanilla D3 and used AH to minimal extent and strictly gold only. I sold few items, I bought few and continued on my view through the game. It was effortless to buy and sell on Ah. There was huge inflation, which was one reason that put me off the game after a while + the boredom of vanilla end-game or the lack of it.
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Xavderion wrote:
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miljan wrote:

Yea, its not as bad as d3 was on release, but its not much off, as the game is balanced on same principle to push people to trade use ah or farm 10X more if they just want to play the game without AH/trade crap.

At least in d3, trading was fast and doesnt break the flow of the game as much as in PoE (where to even make it work you need to download third party programs and similar crap or spam the trade chat)


PoE is 100x more viable self-found than D3 was when it had an AH. Comparing these two is silly imo. D3's problem was that due to no itemization everyone needed the same items. Add that to the possibility of instatrading endlessly trough the AH and you have Zimbabwe-tier inflation. PoE's economy is actually pretty stable. Trading also isn't a hassle, once you have setup your procurement (takes 5 minutes max) it takes literally a couple of seconds every day to update your shop and that's it. Use buyouts and every trade takes seconds('wtb your shit for *insertbuyout*' 'my ho' 'ty' ty' thats it lol). If you're too lazy to spend a couple of seconds then nobody can help you *shrug*


Its not silly, as I said in my post, they are really same, as both balanced the game around trading. And in PoE case it is worse, as it breaks the flow of the game and is not implemented in the game, unlike in d3.

But at least RMT people are happy, as this is heaven for them (not saying you are using RMT).
Last edited by miljan#1261 on Apr 16, 2015, 1:24:24 PM
This Jewels are only Optional and for people that want to invest more into their chars. A lot of builds from 1.3 still gonna work with the new tree.
Last edited by Brayzz#4532 on Apr 16, 2015, 1:22:26 PM

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