Builds that don't care about map mods

@Salty yeah I mentioned summoners in my post, I play summoners regularly in HC leagues but I'm getting annoyed by more and more high damage bursts wiping my army that is usually countered by flask usage on a non-minion character. Like Beyond bosses, some exiles, Bloodline mods like Herald of Obelix or P-link Voidbears etc.

@f4sak3n: I said I was ready to compromise on clear speed. I didn't mean extremely cheap budget build either, just something that is achieveable by just playing the game and not sitting in trade channel all day or getting extremely lucky drops before the build can even be started.

Most AA builds I see don't have any other defense, maybe MoM from Cloak. So they already struggle with damage mods on maps (Vuln, added ele, -max, monster damage etc.) _plus_ they struggle with regen mods that's why I don't think they're very good for this. But I might be wrong, as I said I've been playing glassy builds not CoD builds recently.

Thanks for the tips everyone btw.

indeed , this is true , but that is also the result of ggg not enabling minions to keep up with newer game mechanics.

not enough methods to over cap resists , animation flasks dont give enough hp to minions , block got nerfed for minions when it had no reason to be, no armor and boss curse resistances. to say ggg has put the majority of summoner builds in a bad spot is a silly understatement

power creep fail at its finest.

but it is still possible to counter it, the tools to do it however are not at what id call pretty.

often involving stacking very specific auras , very specific items , bone offering and enfeeble to basically remove 95% of the damage.

it is a gem slot nightmare, but oddly enough it is not expensive.

really the largest challenge is simply the tedium of leveling so many gems , that really should have been combined

( flesh and bone while good really have no need to be separate skills considering how minions need both to survive)

convocation has no reason to exist as a gem. and its leveled effect is absolute proof of this

and i have never liked the the mono purity auras.
Last edited by Saltychipmunk#1430 on Apr 9, 2015, 5:56:16 PM
Awesome. :) As long as you're willing to mildly compromise on clear speed or cheapness you're bound to find something to suit your needs.

Unfortunately I tend to stick to a very limited range of builds due to low play time and the fact that I loathe playing melee. So beyond some friendly advice on AA builds my limited repertoire probably won't be of much help. My only thought is that ranged builds tend to be intrinsically safer as long as their dps is high enough so you can spend valuable defence resources in other areas to make the build map-mod-proof.

Hope you find what you're looking for!
Last edited by f4sak3n#2799 on Apr 9, 2015, 6:06:04 PM
Could do a Mathil's Fakener. I did it in torment and the only mod I couldnt really do was blood magic. Everything else was fine, just temp chains was annoying. -max res is also the only other danger, as reflect can be abit scary then. Even ele reflect maps are a faceroll even without flasks, just flasks make it alot safer. Then again, you wont be able to get a voll's devotion, but I was perfectly fine without one, just a devotion allows you to carry 6 man parties in a 78. Otherwise, have fun :)
Sure, the lab can be hard, but it's pretty easy if you're properly geared, and not terrible at the game.
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I have a couple. But I also have a 'top secret' rule, unfortunately.
CI Flicker handles everything other than BM. Granted a few mods require a quick gem switch. I'd imagine if you ran a life based flicker build then even BM would be possible but at the same time, not worth it just to handle one fairly rare mod.

50% Regen = Reduced mana in flicker. Can do without it but personally I find just dropping some damage for the extra smoothness is more fun and also safer since you won't end up standing in one place with no mana in a giant pack of mobs.
0% Regen = In my experience this is actually easier than 50%, I don't even run reduced mana or a mana flask. Since it doesn't hurt your leech, you should be totally fine.
Reflect = Acuity or simply a life leech gem. If you're really scared you can run double rumis and simply have 100% uptime on that, which'll give you 75% chance to block your own damage.

I'd suggest you have one of your items corrupted with mana gained on hit though, it really enables the ability to do 0% regen and also helps if a map is 50% regen and reflect since you won't need both reduced mana and life leech. The reflected damage will handle your mana costs for you.

A voltaxic rift build would be able to handle everything as well, including BM.
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Last edited by infinityi#4233 on Apr 9, 2015, 10:49:52 PM
My coldsnapper can run every mod and every map except palace dominus.

There is few mod combos i cant do but those are rare.

-max resist + elemental reflect (doable but hard as balls and needs some gem changes and different potions)

blood magic + -max resist + elemental reflect (not doable but havent seen it more than once so far)

thats about it.
trapper - ignores most damage mods, 100% reflect immune, decent clear speed (however prolif is probably going to be nerfed.. hard), for no-regen maps use devouring totem. it is ofc slower but good enough to complete a map (maybe without a boss if one is without adds but oh well)

all other mods are not important

also - but this is lets say.. 'mid-range' option

anything with Thief's torment and lots of hits/aspd (like tornado shot, lightning arrow or cyclone). mana on hit removes mana management from the picture and life on hit pretty much makes one invlunerable unless something stupid happens

i have a build (in ranger section) using infractem, thiefs and ~3700hp rolling 100% courtyards. sometimes slowly but this is 1c bow.. BM makes it deal far less damage (no auras) but still.. how often one sees BM map at all?

another - totem: shockwave or flame totem. built as BM from the start

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