Builds that don't care about map mods
I've been playing some pretty "yolo" builds lately in the SC leagues and while the clear speed is nice, I found that not being able to run many map mods safely hurt my progression and eventually my xp gain. Next time I think I want to roll a build that can run almost any map mod even if it's not fast just decent clear speed.
- I've ruled out most caster builds because half/no regen is very common and they don't tend to have high defenses or any, other than AA - Summoner would qualify but I find them a bit outdated with the newer high damage enemies like Beyond bosses and positional requirements, minions tend to fall over which can be annoying. - I guess evasion/Acro builds with high hp would qualify (TS, ST, KB etc.) - Maybe an Immortal Call build with Saffell's on the armor side of the tree I'm looking for suggestions. I usually play builds worth 1-10ex + linking costs. Last edited by Zed_#4491 on Apr 9, 2015, 12:26:50 PM
| |
Low-life spectral throw
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
![]() |
low life mjolner doesnt care about anything except -max which can be countered with saffel and flask
|
![]() |
OK I forgot to add I usually play builds worth 1-10ex + linking costs.
| |
Crit fire trap, Dual Divinarius + Carcass = steamroll.
IGN: Chundaziri 8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 Last edited by Chundadragon#1131 on Apr 9, 2015, 12:30:49 PM
|
![]() |
Most AA builds can out sustain half regen fyi. No regen is doable, just not preferred. There's so very few map mods that my AA character can't do.
|
![]() |
Facebreaker cyclone. RT, blood magic gem, high regen, high leech (switch LL gem with added fire when more deeps are needed, and viceversa). Saffel for elem. bosses & -max, lioneyes remorse for everything else. Budget build.
Can do any map mod combo you can think of. Dual reflect with vuln. & half/no regen, might be a bit nasty, but still not a deal breaker. When night falls
She cloaks the world In impenetrable darkness |
![]() |
Why not try for a triumvirate? Focus on three characters that together can run any mod... playing against each others weaknesses.
Much more fun. |
![]() |
with the exception of blood magic , all summoner builds fit the ops request for peanuts.
I was doing 78s with my permanent minion summoner ( just 9 zombies 3 specters and a guardian) in a build where the most expensive item was a 50% spell block rathpith globe. not really atziri viable since minions are too moronic and cant be tanky enough to survive the easily avoidable dps nukes that boss outputs but a solid 1.5 exa build none the less. |
![]() |
Cheap. Tanky. High clear speed. Map rolls unimportant.
Pick 3 out of the 4. In PoE, as in life, you can't have your cake and eat it too. Although, to be fair, jbroni is onto something with: " I regularly run both half-regen and no regen on all of my AA chars. As long as your gear is decent enough half-regen isn't enough of a malus to prevent you from using AA and on no-regen maps I simply turn AA off and play carefully. Granted, this will slow your clear speed down somewhat but, since AA is more of a "oh-shit-moments" defence and no-regen only rolls rarely, I don't find the impact of turning it off to be too severe. I think the only map mods which make my AA chars think twice (take note: think twice, NOT avoid) are -max res and temporal chains. But then again all but one of my AA chars have shit for dps. Which brings us back to the choose 3 from 4 ... Last edited by f4sak3n#2799 on Apr 9, 2015, 4:46:51 PM
|
![]() |