[rage] Jungle Valley Spider. a.k.a stop the fucking RNG already!

"
johnKeys wrote:


@Boem, 'point-of-thread is, the Weaver herself is actually secondary here.
yes she hits hard and with Chaos damage - but had this fight been more like the Act 2 one (maybe with more minions because arena is larger) - all would be fine. especially for a 72 boss.

all the aura stacking, and out-of-control-RNG spawning all kinds of minions - can make Weaver easy (see Anuhart's Video), impossible (see my case here), and pretty much anything in between.
don't you think a boss needs to be more... deterministic?


for fuck's sake we have RNG dominating every damned thing in the game already, so boss fights too?


I don't.

I know this boss, the fight and how it operates. I am aware of what aura's can drop and how they influence the surroundings in this fight.

Simply put, if a non-favorable aura combo appears, create a portal and leave the room.(i imagine a lot of characters to have different non-favorable combo's)

And a solid character will just whale true it all irrelevant of factors like aura's.

What i mean is, if you know the fight, you prepare for it. Weaver becomes harmless with the right preparation, like mentioned before no mater how many aura buffs weavers get's you can reduce the damage to be meaningless.

The only thing left to do at that point is make it so your character is reflect immune.(which all of my chars are, so this doesn't even concern me)

I have done this boss with almost all of my characters and i can predict if i will die beforehand, not because of "random aura dropped" but because of "not reflect immune, no cwdt combo, not enough chaos resistance stacking"

The rares might as-well be white spiders in my case since they are irrelevant when i enter that room.

This is a risk vs reward boss.

You watch the aura's and decide if it's worth it. If not you leave the room and be happy you are rewarded with a character that is alive or did not lose 10%. Your experience and intelligence has rewarded you in that case.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Is there any boss or mob left that johnKeys has not done a qq thread about?
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Just find a gap in the wall somewhere (there's usually one at the top portion of the arena) and put your back into it. Only two or three spiders at a time can get to you and the rest mill about aimlessly.
If this fight were static, no RNG on what rare mobs spawn, it becomes another snooze fest. As it stands now it is one of the more remarkable and memorable boss fights, a test of strength, will, courage, what have you.

The game needs things like this.
Noblesse oblige
John dying to a boss what a surprise.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
John dying to a boss what a surprise.


1) you're late for the party, this time.
2) died to a boss this character usually beats.
3) same character immediately proceeded to slaughter Maze Vaal, and Precinct Whipper, while stopping by to cruise through a nicely-rolled Gorge.
4) I'm admitting it for the first time here, but same character took on Atziri a couple days ago. and won. with the help of some minor Flask modifications.
Spoiler
yeah RNG likes me a lot


what you should learn from this:

1) trolling is bad.
2) reading posts is good.
3) getting the point of the thread - which is: "an RNG-based boss fight, that can with one roll of the dice be anything from easy to outright impossible, is bad design" - is important.

@Boem, I always like your (over)confidence, but you can't predict anything where just about anything can happen. and bailing out of an "oh shit an allies cannot die reflect spider!" situation, is not "a tactic".

@HiroProtagonist2332, let's just flip a coin: heads your character dies. tails - lives.
best if done in HC.
your post leads me to believe you'd enjoy such an experiment. a test of strength, will and courage.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 9, 2015, 4:18:41 PM
Don't care you died to a boss and you made a thread about it as usual.

Outplayed.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
In PoE, one must choose their battles carefully, because sometimes they cannot be reasonably won.

https://www.youtube.com/watch?v=V7Nci-GVuHE

RIP in pieces, J.K. :D
"
grant_m wrote:
In PoE, one must choose their battles carefully, because sometimes they cannot be reasonably won.

https://www.youtube.com/watch?v=V7Nci-GVuHE

RIP in pieces, J.K. :D


well Weaver is the best example I can think of, for a battle that cannot be chosen carefully - because from the moment you go in, you have no idea what will happen.

that's a bad boss fight, because even the hardest bosses in the game have a deterministic outcome: you know what the boss does. you know if there are minions and what they do. you know the modifiers on the beasties and the map - so you can choose to do it or (I hate saying this word) skip.
you will not get a battle on your hands, which can switch from easy to insane and back in a heartbeat, just because RNG rolled against you 1 second ago.

@I_NO, a T-Rex will never "outplay" a human.
Dinosaurs have very small brains.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 9, 2015, 4:35:06 PM
Least I don't die to easy bosses so my brain is bigger.

keke
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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