Whats the Best Defence for Melee Characters?

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Natharias wrote:
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Snorkle_uk wrote:
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Natharias wrote:

The only thing I don't want nerfed is Incinerate, cause that's literally the only thing that keeps this game playable for me. It's literally the only cheap option out there. Even a bare-bones CoC build isn't an option.



? not really sure what to make of that, just about every skill in the game that is half decent can be played completely self found, aka free, and clear maps comfortably. CoC is not a skill in itself and is one of the few skill setups that actually requires a fair amount of gear (sockets) to function properly. I think you need to stop playing es, low life etc and just learn how to make simple life builds that work.


Then let me clarify.

Incinerate is the only effective cheap option.

Searing Bond? Requires Trap and Remote Mine to deal "good" damage and even then it's use is limited.

CoC? Requires a crit weapon, crit gear, crit passives, and leaves you weak to reflect unless you also invest into countering that. It also requires a much higher set of links, and using a Tabula Rasa to get that is going to cut into your build either in utility or in survivability.

Low-life's only problem is chaos damage. Since Incinerate is still powerful with a four-link, I just need to get a few jeweler's to get a four or five socket version.




incinerate and searing bond? ok, well

arc, flameblast, freeze pulse, ek, ice spear, fire trap, reave, cleave, ground slam, static strike, molten strike, dual strike, spec throw, cyclone, split arrow, tornado shot, ice shot, sweep, leapslam, spark, summoners, ball lightning, kinetic blast, shockwave, tendrils, ice nova....

the endless list of builds that are effective just completely free, self found as a life based build that can clear content probably a lot easier than your low life thing is pretty vast. More skills probably have a place on that list than there are skills that dont have a place on that list.

Low lifes problem is that it is incredibly weak without decent gear, you have to be moving into pretty serious gear territory before its even remotely as tanky as life at the same price tag, same with ci, but even more so low life for the vast majority of builds. Youre running around with 2k es in merciless, which is pretty much as weak as 1k life, when a self found life build youd have 4.5k life at the same point and the monsters you have trouble with would be an absolute joke with any of the skills i mentioned just using vendor recipe crafting + a regal + 1 master affix added weapons. You can pretty much pick almost any viable endgame skill in the game right now and run it self found into maps and be very effective, cheap doesnt even come into it theyre all free.

Just stack life, defense (armour and/or evasion) and damage in the most simple, efficient way you can, thats it, nothing fancy, no 3 dragons low life ci es cast on crit gear dependent nonsense, just simple builds done simply is far and away the most effective way to play without needing super rng or many exalts spent in trade. 4 link skills, the obvious 3 supports, the obvious 2 auras, life resist and defense on gear, life and mana leech for attackers, thats all there is to it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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raics wrote:
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Natharias wrote:
Incinerate is the only effective cheap option.


After making two self-found starter builds in torment and 1M mixed league I can vouch for tendrils and shockwave totem from firsthand experience.


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Snorkle_uk wrote:
incinerate and searing bond? ok, well

arc, flameblast, freeze pulse, ek, ice spear, fire trap, reave, cleave, ground slam, static strike, molten strike, dual strike, spec throw, cyclone, split arrow, tornado shot, ice shot, sweep, leapslam, spark, summoners, ball lightning, kinetic blast, shockwave, tendrils, ice nova....

the endless list of builds that are effective just completely free, self found as a life based build that can clear content probably a lot easier than your low life thing is pretty vast. More skills probably have a place on that list than there are skills that dont have a place on that list.

Low lifes problem is that it is incredibly weak without decent gear, you have to be moving into pretty serious gear territory before its even remotely as tanky as life at the same price tag, same with ci, but even more so low life for the vast majority of builds. Youre running around with 2k es in merciless, which is pretty much as weak as 1k life, when a self found life build youd have 4.5k life at the same point and the monsters you have trouble with would be an absolute joke with any of the skills i mentioned just using vendor recipe crafting + a regal + 1 master affix added weapons. You can pretty much pick almost any viable endgame skill in the game right now and run it self found into maps and be very effective, cheap doesnt even come into it theyre all free.

Just stack life, defense (armour and/or evasion) and damage in the most simple, efficient way you can, thats it, nothing fancy, no 3 dragons low life ci es cast on crit gear dependent nonsense, just simple builds done simply is far and away the most effective way to play without needing super rng or many exalts spent in trade. 4 link skills, the obvious 3 supports, the obvious 2 auras, life resist and defense on gear, life and mana leech for attackers, thats all there is to it.


And did either of you get 25-40k DPS without ANY damage investment? If so, please tell me how. And no, builds that use Mjolner or other powerful and expensive items don't count.

Edit:

Oh, and Snorkle? I'm not talking about low-life. I'm talking about skills. Skills do not pertain to life, ES, or anything in and of themselves. So everything below the bolded part I didn't read and won't be reading.
Last edited by Natharias#4684 on Apr 8, 2015, 5:43:56 PM
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Natharias wrote:
And did either of you get 25-40k DPS without ANY damage investment?


Why would I want to do that? I've got points to spare for dps :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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I enjoy snorkle's rants they are pretty amazing. #tellitstr8m8 #ggdb8
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raics wrote:
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Natharias wrote:
And did either of you get 25-40k DPS without ANY damage investment?


Why would I want to do that? I've got points to spare for dps :)


Cybil's Paw + Incinerate. LGOH ftw.

As I said, Incinerate is the only "effective" cheap option. I can get nearly 250% increased life with 13.7% life regeneration. Add in just under 1k life per second from Incinerate, and then at least seven e-charges, and there you go.

I can't get that kind of survivability with any other spell or attack, not without having less than 10k DPS.
why do i get the feeling this is theory again.



you said incinerate is the only thing that keeps the game playable for you as its the only cheap option, then someone suggests a ton of other builds that are playable, effective and absolutely free and now you are boasting about how ridiculously op and superior to those other builds you are... whatever mate.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
why do i get the feeling this is theory again.



you said incinerate is the only thing that keeps the game playable for you as its the only cheap option, then someone suggests a ton of other builds that are playable, effective and absolutely free and now you are boasting about how ridiculously op and superior to those other builds you are... whatever mate.


Not theory when I'm doing it right now.

http://www.pathofexile.com/forum/view-thread/1239917

And yes, it's the only thing that keeps this game playable for me because it's the only cheap AND effective option.

Searing Bond? Requires Ancestral Bond to get some really good coverage, Remote Mine and Trap for good damage, and then curses to further increase it. And then you're only looking at upwards of 10-15k DPS with the best possible setup. Not to mention you're limited to LGOH to recover life, and a very weak setup if you leech for ES.

Elemental Buzzsaw? Extremely dependent on auras and heralds for damage, which dictates a lot of your passives. And even then, your DPS is anywhere from 10-100k (roughly), mostly depending on gear. Not to mention reflect is a problem if you don't have VP or a ton of LGOH.

Summoners? Cheap but fragile. You are left with little to defend yourself with and minions are everything. Leech isn't an option and that means you're left with LGOH, flasks, or recharge. Not to mention minions can only do some content, and anything with AOE basically destroys them.

Spells and attacks in general? Require a good weapon for attacks and both require anywhere from 100-300% increased damage from passives to be even remotely good.

Trappers and miners? Traps and Mines do not leech for you, can be destroyed and yield nothing if you don't have Clever Construction, and limit you by time.

No other build I know of can do what Incinerate can. None. And Incinerate is the only one I know of that benefits more from having a guaranteed six-link and provides more survivability because of it. Cybil's Paw is also only a few chaos in Standard, while other rares will cost two to ten times as much to begin comparing to what it does.

Oh, and the best part, because of how good Incinerate is it can be plugged into any build and work just as well.
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Natharias wrote:
And yes, it's the only thing that keeps this game playable for me because it's the only cheap AND effective option.


Now, man, that's a sad way to play the game if I ever saw one, if you don't mind me saying.

I mean, how can you expect skills to work without trying to make them work? :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
There are other skills than incinerate that works good.
However, it isnt as easy to just pick a skill and start build on it anymore.
Nowadays one need to do some research into the choosen skill and find out a way to make it work really good.
Making a nice good build that does really good damage and also can do the defense very good (at highest levels) isnt so easy anymore, but its still doable, just harder and takes more work.

When the 1 month HC league started, people were dying like flies.
Even experienced HC players.
I wonder how big % of the 1MHC players went with a Incinerate build when they realized the game had become way harder.
I bet this Incinerate build procentage was huge.
And why did very many go Incinerate?
It really very very good.
Last edited by Mateo_swe#4388 on Apr 9, 2015, 8:14:51 PM
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raics wrote:
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Natharias wrote:
And yes, it's the only thing that keeps this game playable for me because it's the only cheap AND effective option.


Now, man, that's a sad way to play the game if I ever saw one, if you don't mind me saying.

I mean, how can you expect skills to work without trying to make them work? :)


I do try to make them work, but when you're used to a 40k DPS Incinerate killing Dominus in under ten seconds, and then try a 3k medicore rare mace Double Striker against the same boss, or a 7k Arcer, or a 10-15k SBer...

See what I mean? I can spend only a few chaos and maybe one exalt for a 25-40k DPS build, or I can spend the same or slightly different amount for a build that will deal 10-75% of that DPS.

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