Grim Dawn or Path of Exile?
" theres an old adage. something like, first you work for a name, then the name works for you blizzard has been cashing on that latter part for more than a decade now I believe. its not alone either. in todays world no AAA company wants to take creative risks. most of good games nowadays come from indie sources. theres a few AAA projects that are exceptions, but very few, really. hell, apple been cashing in on ipods and iphones since what, 07 or so ? Last edited by grepman#2451 on Apr 6, 2015, 3:10:45 AM
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Gameplay and graphics in GD suck, while in PoE they are awesome. GD is insanely boring. There's no interesting mechanics, no interesting items, no interesting mobs, bosses, etc. I leveled 2 chars to 40 and was sick of it. Even old Titan's Quest was MUCH better than GD.
And this all is not about development time, GD has no potential, maybe their game designer sucks, maybe they don't have one. |
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"oh I know it has multiplayer, but at its core its still a single player-focused game, just like TL TL2 was popular, yea. much of it came because of mods, and easiness of making such mods. a lot of it came also to good timing- just like poe benefited from d3 being disappointing, TL2 REALLY benefited from it- its release was almost perfect timing- it was like 4 months after d3, when people stopped having things to do in the game and were disappointed, trying to get that ARPG experience they always wanted to get from D3 |
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" The first step towards recovery is admitting you have...hold on a second, I need to finish this Palace. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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I bought PoE a couple of days ago but still couldn't play it because I must play PoE :/
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" There's nothing wrong with having a strong brand. Let's be realistic, Blizzard never was truly innovative, but rather picked up good ideas other designers had and polished them - also nothing wrong with that, because they made these concepts exciting and accessible, appealing to a broader market which further increased the excitement as you felt to be part of a greater community. No matter how you put it, it is very appealing to play what your friends play aswell, what millions of others all over the world play. The only problem with that - they stopped making good games. They always seemed to have this special touch, were they'd hit the sweet spot right between "accessible" and "deep and engaging" ... they hit that spot numerous times, with D2 and LoD, Wc3 and TFT, SC and BW, and last but not least WoW, which in the beginning was truly a great experience. Then they stopped, pretty much at the point when they the company was merged into ActivisionBlizzard. Since then, they haven't released a single "great" game, but tons of "okayish", "good" or "very good" games. Look it up: Wrath of the Lich King, which is considered to be pretty damn great work, was the last thing that was developed as "Blizzard", after that it was rubbish and more rubbish: SC2, Cataclysm, that Panda nonsense (mind you, i stopped when Burning Crusade was released), SC2 expansion, Diablo3 (which was terrible at start) and it's expansion, Hearthstone which already was a good glimpse of how casual centric the company had become, and finally HotS which is nothing but a total sellout. |
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I think it is pretty amazing that for about 70% of the time Grim Dawn has been developed by 2 guys and it's only been the last while that they have expanded to 6-8 people working on it.
It's a far cry from the size of the team and the millions of $$$ in initial private backing PoE has had. Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent. I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_- Last edited by Chameleon#4418 on Apr 6, 2015, 6:28:15 AM
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" Content-wise, sure. But hell, many SP ARPG's also get expansion packs, so PoE isn't special in that regard. Eventually, maybe they'll get all the disparate aspects of their design connected. The loot scripting bit is an interesting direction. No. Calm down. Learn to enjoy losing.
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I like both.
PoE becauseI love the thought of running the same map over and over and over expecting a tier 1 unique to drop at least once every 1000 hours of play.... boy have I been wrong. But maybe tonight I'll get that drop and win the lottery. Who will be laughing then ? GD because it's always syncd and item clutter doesn't exist. The progression feels more natural and like the OP mentioned you need to think of your combo's and use multiple skills to be effective. There are some pretty fun builds and diversity in the community at this point too. Feel free to pick up some guns and bust some caps off or go arcane. Both games are a blast to play and I've supported both. I think that if people give GD an honest try they will likely be bouncing back and forth similar to myself, and several of my online playing buddies. Maybe I'm biased because D3 was such a disappointment and now there are a few indie companies that have surpassed BlizzTard in innovation and game play..... kind of feel sorry for BlizzTard design team because they are being made out to look like fools. echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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I like both, POE more than Grim Dawn,
I have to say I got bored of Grim Dawn really really fast. |
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