Increasing horisontal field of view in PoE

There is an easy fix for GGG - for this.
Just specify some maximal horizontal to vertical ratio - if it's more than that ratio -> then limit the horizontal resolution so that the ratio is maximal allowed.

In practice then render such image to the center (of all screens) with black stripes on left and right side. Easy fix and no more 3 monitors 5000x1000 resolution possible. :-)
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
I stretch window playing super glass cannon... this is borderline a hack per se. If you played a archer or some kind you can offscreen many things to death without them react to you. They just get shot and wander around and get shot then dead...

I don't know what GGG wants to go about this really... if they change monster aggro ranger than people don't use this trick will see fireballs come at them out of no where and something channeling flameblast on them without seeing anything on screen...
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last edited by Pewzor#2343 on May 7, 2015, 7:35:55 AM
"
Runeword wrote:
how the hell would they ban changing your monitor resolution....i really hope that was a sarcastic comment.


On bnet you are not allowed to play with higher resolutions than the maximum of 800x600 that Diablo 2 has. There are a few mods for it and they are forbidden, because you see more than the game makers have intended you to. Enemies react to you based on your regular vision. When you are cheating out more FoV you get the advantage of unpredicted user behaviour, so you practically break the game.

The developers who made the game have every right to set up the rules.
Last edited by ivkoto77777#0822 on May 7, 2015, 7:42:25 AM
"
Xavderion wrote:
"
DirkAustin wrote:
this stuff should be banned, seriously. More vision across the normal view we usually have? WTF? They should make this illegal, and ban people that do this and then provide set views in the UI to choose from.

More view to see mobs from off screen, yeah, seems legit.


Not happening for several obvious (or not?) reasons.


Could be happening for several obvious reasons.
"
ivkoto77777 wrote:
On bnet you are not allowed to play with higher resolutions than the maximum of 800x600 that Diablo 2 has. There are a few mods for it and they are forbidden, because you see more than the game makers have intended you to. Enemies react to you based on your regular vision. When you are cheating out more FoV you get the advantage of unpredicted user behaviour, so you practically break the game.

Diablo 2 is 15 years old and uses completly outdated technology. Also, you can easily use Glidewrapper.

Modern game architecture uses the resolutions your gpu can take and when you create a custom resolution your gpu makes that available too.
Changing that would be a refactoring of the whole render code, won't happen. You can't disable it in modern games easily.
Make
Spectral Throw
great again
Wide screen is biggest gimmick ever like $9.99 at stores.

You dont see in wide screen but in a circle- closer you get a square closer it is to circle if a circle monitor is impossible.


The reason the dont do square monitors is cost because as diagonal, the marketing measurement of monitors, approaches a line and away from square less square inches you need for same diagnal.

Git R Dun!
Last edited by Aim_Deep#3474 on May 7, 2015, 2:31:40 PM
"
CommodoX wrote:
"
ivkoto77777 wrote:
On bnet you are not allowed to play with higher resolutions than the maximum of 800x600 that Diablo 2 has. There are a few mods for it and they are forbidden, because you see more than the game makers have intended you to. Enemies react to you based on your regular vision. When you are cheating out more FoV you get the advantage of unpredicted user behaviour, so you practically break the game.

Diablo 2 is 15 years old and uses completly outdated technology. Also, you can easily use Glidewrapper.

Modern game architecture uses the resolutions your gpu can take and when you create a custom resolution your gpu makes that available too.
Changing that would be a refactoring of the whole render code, won't happen. You can't disable it in modern games easily.


None of this is relevant. It is a matter of principle. Breaking the game is bad and generally developers don't like it. In this case - a competitive game, other people you compete against will not like it as well.
Last edited by ivkoto77777#0822 on May 7, 2015, 3:55:27 PM
"
ivkoto77777 wrote:
In this case - a competitive game, other people you compete against will not like it as well.


In races & PvP I agree - better FoV gives huge advantage over low-FoV users (people with 16:10 resolutions).

However, there can be an easy fix for this, which had been used for ages in other games - Fog of War.
Basically, any objects beyond what the devs think is acceptable maximum view distance should simply either not be rendered, or be covered by black fog. Currently, absolutely everything is rendered and visible on any distance if they didn't change anything recently with Awakening.
Increasing Field of View in PoE: /1236921
"
Araycan wrote:
"
ivkoto77777 wrote:
In this case - a competitive game, other people you compete against will not like it as well.


In races & PvP I agree - better FoV gives huge advantage over low-FoV users (people with 16:10 resolutions).

However, there can be an easy fix for this, which had been used for ages in other games - Fog of War.
Basically, any objects beyond what the devs think is acceptable maximum view distance should simply either not be rendered, or be covered by black fog. Currently, absolutely everything is rendered and visible on any distance if they didn't change anything recently with Awakening.


That's not actually an "easy" fix (just a conceptually simple one), unless you're okay with it sometimes impacting people who should be legitimately seeing stuff. Which I doubt anyone would be okay with.

Getting fog-of-war to behave absolutely perfectly on an engine that didn't build it in from the get-go is a significant technical challenge. I think a better "easy" solution (one with fewer technical downsides and less programming and QA involved) would just be to lock out any resolution with an aspect ratio that deviates significantly beyond the 4:3 to 16:9 range.
"
ivkoto77777 wrote:
"
CommodoX wrote:
"
ivkoto77777 wrote:
On bnet you are not allowed to play with higher resolutions than the maximum of 800x600 that Diablo 2 has. There are a few mods for it and they are forbidden, because you see more than the game makers have intended you to. Enemies react to you based on your regular vision. When you are cheating out more FoV you get the advantage of unpredicted user behaviour, so you practically break the game.

Diablo 2 is 15 years old and uses completly outdated technology. Also, you can easily use Glidewrapper.

Modern game architecture uses the resolutions your gpu can take and when you create a custom resolution your gpu makes that available too.
Changing that would be a refactoring of the whole render code, won't happen. You can't disable it in modern games easily.


None of this is relevant. It is a matter of principle. Breaking the game is bad and generally developers don't like it. In this case - a competitive game, other people you compete against will not like it as well.


Yet it still can be done. TBH, limiting FoV in such a way feels artificial and annoying, at most. Not competitive. Being swarmed by jumpers from the bottom, just because you can't turn your camera around feels REALLY fucking dumb.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.

Report Forum Post

Report Account:

Report Type

Additional Info