Incandescent Heart Only Works with CI... Why Life?
If you'll excuse me I will now be making a Zealot's Oath + Leech based block Templar using Veil of the Night and Incandescent Heart, since I just remembered that chest exists even though I was looking at it a week ago.
Onward and upwards! "You go on pretending that you own the universe,
And we'll all be here watching as you're falling down to Earth." |
![]() |
" Doooo EEEEEEEETTTT! have some cookies for your adventure. :) |
![]() |
I completly forgot about this chest. Very interesting one tho ;) i wish it was more popular and its also one of rarest armors in game :^)
|
![]() |
" Woo! Free cookies! "You go on pretending that you own the universe,
And we'll all be here watching as you're falling down to Earth." |
![]() |
There are no diminishing returns whatsoever. With CI, this chest will always reduce the elemental damage taken by 25%. If you have more %max res it means a smaller increase in %max res, but don't forget that the closer you get to 100, the stronger max res are.
http://slysherz.blogspot.com
|
![]() |
" To me over 80% or so of uniques is too rare to ever see them drop for me. |
![]() |
" The diminishing returns being talked about are only in regards to IH's unique "25% of elemental damage taken as chaos" mod on its own. Yes, 80% max resistances with IH is strictly superior to 75% resistances with IH when comparing them in a vacuum. But the overall impact that IH has diminishes as your resistances go up. At 75% all elemental resists and 100% chaos res (CI) you're effectively gaining 6.25% max resistances from IH. 25 (percentage of elemental damage taken before IH) * .25 (further damage reduction from IH) = 6.25% resistance gained solely from Incandescent Heart. At 80% elemental resists, that number goes down to 5% max res, because the amount of damage taken before the IH chaos conversion is smaller, so naturally the conversion will result in a smaller number. 20 (percentage of ele damage taken with 80% res) * .25 (again, IH's mod) = 5% res gained from IH. At 90% elemental resists, it's 10 * .25 = 2.5% max res from IH. So while, yes, more max res is strictly better than less max res, Incandescent Heart does less and less for you the more you stack "actual" +max resistances. IH basically multiplies a CI character's EHP pool versus elemental damage by 25% at the cost of a considerable chunk of base ES. Whether or not it's worthwhile kind of depends on your build and budget I suppose, though I did rather like this chest for CI melee in rampage:
Spoiler
I still want to test it out on some sort of hybrid weirdo build, but every time I come up with an idea for it I realize that either pure life or ES would be more efficient, or get bummed out about having to worry about oodles of chaos res (not a big fan of Ming's). IGN: Smegmazoid
Long live the new Flesh |
![]() |
@JahIthBer89 that is not true. The effect is always the same: 25% less damage, no diminishing returns at all.
Max resists scale exponentially. 1 max res from 98 to 99 reduces the damage in half, whereas from 0 to 1 it only reduces the damage by 1%. So yes, it means less max res, but those max res have more effect and the reduction ends up being the same. http://slysherz.blogspot.com
|
![]() |
This armor is great for res under 75, actually 65 to 68.5.
I have many build using it synergize very well with Darkscorn and Immortal Flesh and taste of hate (sandoriko the tanky poisson arrow summoner) the + maximum life synergize Well with Ci build when you dont want to use Unwavering Stance, Eye of Chadula or Auxium. CI with AA and Darkscorn and Immortal Flesh = hudge damage mitigation (arround +200 base life + the chaos mitigation already mentionned for status ailment and will benefit from good Hybrid node such Melding and Written in blood. It's a BiS Armour for "Alone in the dark build" togheter with Veil fo the night and Dark Ray Vector, for EB build! (other will use Lightbane and i cant wait to see some unique item released upon Lightradius ) As a low life build it's a bit tricky to use, but im working on a build with it (where damaging yourself is a benefit, like my previous Elreon Bane, but better) but it should also be good, for exemple (my math are often off) With IC Heart 10k Ele damage = 7500 Ele Damage 2500 chaos dmg Basics resists : 75 all 1875 Ele dmg taken 625 chaos dmg taken (at this point most of my low-life build would survive) Life regen or flasking or LGH will instantly refill the life pool and that is a 625 Damage of my ES pool. Same as above using MoM 187 are substracted from my Mana and 438 are substracted from my Life pool, even easier to manage. I used that mechanism on a low life summoner build, using Darkscorn and Split arrow + Chain + LGH to tank dominus Second form or to do chaos heavy maps, using granite and Amethyst it gave me a lot of survivabilities Same as above with 85 chaos res 375 chaos dmg taken 112 from mana (if MoM) 263 from life if MoM And flasking with ele flask and if using Safell boost it further: 275 chaos dmg taken 82.5 removed from mana (if MoM) 192.5 removed form life. used that last one on flicker claw build, when you use blood rage, you want to get it the least on you ES, cause it will never replenish, and LGH from gear + life regeneration are enough for you not to need to worry about that :800 HP unreserved and like 142 mana left, any hit hard enough to kill you via chaos damage would have been enough to One shot you (35 to 40k Ele dmg :O ) You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra " Be Excellent To Each Other" -MikeP_GGG "If you die to yourself are you still the victor? " - BEX_GGG |
![]() |
" What kind of damage can Darkscorn do, though? I have a tree idea, but I worry that the damage will be low. I guess that's what auras and aura buffs are for. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
|
![]() |