devourer worms as arcer

my arcer has 5.7k es with discipline and i keep getting to 30% when two worms pop out of the ground and i have to exit game.

what builds survive against them? is their damage physical? if so, would armor builds work better? perhaps granite flasks?

Granted, if I do more damage, they would die and I would leech back the life, but at this point, to get slight damage increases, I need to spend at least 1 exalt.

my gear:


PS: I have 5.1k tooltip dps on my arc, and 8k+ with power charges, frenzy charges.

Any tips are appreciated.

Last edited by GotzYourBike#7903 on Mar 1, 2015, 7:13:42 PM
Their melee attacks are purely physical. But projectiles are either fire or fire/phys.

But to mitigate physical damage you should be using Immortal Call + Increased Duration / Enduring Cry + Spell Echo. It's a must-have. Armor is absolute shit and granite flasks only work if you have a ton of aura effect and have at least a 70% increased armor mod on the flask, giving you no less than 11k armor. Something you can't do.

With 7 e-charges and 11.5k armor, my 2.8k ES build will lose about a third of my ES from a single hit from the colossal skeletons in Merciless Catacombs. That's just to show you how that much mitigation will carry you. So don't try e-charges or armor.
I *think* it's physical and fire damage. I know it's not an ideal situation, but I usually just make sure to always be moving or attacking as soon as I discover there are devourers about. Other than that relying on my armour or evasion to help me out. My one CI witch I've geared with Armour/ES for those bastards (and Chimerals)

EDIT: Hehe. Beat me to it. Spell Echo/Enduring cry isn't something I've heard before. Sounds good.
Last edited by kiilljoy#2803 on Mar 1, 2015, 7:40:28 PM
can you explain how to use immortal call?

my problem is the worms catch me off guard with no charges. don't you need charges to immortal call?

also, immortal call only lasts 1/4 second per charge if i recall correctly.

how does this ability help me survive?
has to do with the order. CWDT to enduring cry to immortal call. cry creates charges, call uses them. switch the order and it doesn't work. or rather, works differently.
Last edited by kiilljoy#2803 on Mar 1, 2015, 7:42:14 PM
So let me get this straight:

because I take a lot of damage on opener, I build up charges from enduring cry on damage taken echo.

then, i use immortal call to kill the mobs within 0.5 seconds?
ugh... i dont have any pieces that can be rerolled to 4 red lol D:

none have str req...
I think I misread Nat's comment. Actually sounds like he has two pieces to that mitigation. Sounds like Enduring cry+Spell echo runs enduring cry twice for twice the charges, then Immortal call is hooked to increased duration for more than the half second or whatever the base duration is. It also sounds like he might be either self casting one or other or he has two CWDT setups. The "normal" setup is CWDT-EC-IC-Increased Duration.

There's a bit of recoil right now over the seemingly required nature of this setup, though if you've been following the news, GGG is introducing a more complex warcry mechanic in 1.4 that will change all this.

Personally, my characters don't usually do this for exactly the reasons you're feeling right now (no gear to roll 4 reds, low Str, etc). You can link lots of things to CWDT that might work for you. My witch right now has a decoy totem hooked to CWDT, and I've got another character with frost wall. Maybe link it to Temp chains so the devourers are slowed.

I still die to mistakes, but I can survive the monster encounters.
im currently running wanderlust.

if I get a str boots with insane resists I can get dream fragments to fix this.

The problem is there is no dream fragments for sale on standard, so I may have to chance my own.
"
kiilljoy wrote:
I think I misread Nat's comment. Actually sounds like he has two pieces to that mitigation. Sounds like Enduring cry+Spell echo runs enduring cry twice for twice the charges, then Immortal call is hooked to increased duration for more than the half second or whatever the base duration is. It also sounds like he might be either self casting one or other or he has two CWDT setups. The "normal" setup is CWDT-EC-IC-Increased Duration.
It's really simple: one 2-link is Enduring Cry + Spell Echo (CwDT cannot be used with echo, so it is definitely self-cast). Another can be 2-link for self-cast(IC+ID) or 3-link for auto-cast (IC+ID+CwDT). The trick with latter is that Immortal call duration is tied to gem level, but CwDT also have a restriction to supported gem level, so this is a choice between self-cast, long-duration IC or auto-cast, short-duration IC. Of course, you can level CwDT so it can trigger long-duration IC but then you will have to take more damage to trigger it.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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