Righteous Fire

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Mark_GGG wrote:
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johnKeys wrote:
2) does Elemental Proliferation work with RF? it should, according to the gems' keywords
This isn't the case - Righteous Fire doesn't mention anything about elemental status effects, which are the only things elemental proliferation says it affects - I'm curious as to what gave you this impression?


It's simple really. Most people don't read game descriptions with the same scrutiny that a lawyer would bring to reading a legal document. But that's what you have to do in PoE.

People don't expect that.
@raics, gem tags (or "keywords") shouldn't be the only thing one bases on, but they are the first thing, and a primary thing.
when the tags match, one should then go on to reading descriptions, using what game knowledge he/she has at that point, and finally experiment with the gems.
but in many cases, this isn't required because the tags ( + gem name perhaps) provide the needed information.
yet in many cases still, you won't know how it works until you experiment with it. and read Wikis/forums, and Google...

we are all nerds and geeks at heart, but I don't think anyone expects being given a research assignment, just to find out if Righteous Fire can Proliferate or not.

skill gems are a colossal, inconsistent beast. there are too many "grey areas" (like Natharias' Reduced Mana quality example) I wish would be gone, and the way to make them go away is to improve descriptions and tags, and - more importantly - provide actual in-game mechanics information to the player.

which PoE sadly doesn't do. not even from the start.
ask a new player who just killed Hillock and entered Lioneye's Watch, if he has a clue about what's going on in the Vendors' tabs, which gem should he pick from Tarkleigh, why, and what to do with it.
I know I didn't, 2 years ago, despite coming from a significant RPG background.
and very little has changed since, in that "giving players information" area.

@Natharias, good job re-iterating what I said, and converting it into a wall of text larger than mine...
but if you got all that just by reading what the gems say, and what information the game gives you regarding Status Effects - you must be a psychic.
or you are BearCares' lawyer. in which case, @BearCares, you really should pay him more :)
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Feb 24, 2015, 1:20:18 AM
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johnKeys wrote:
@raics, gem tags (or "keywords") shouldn't be the only thing one bases on, but they are the first thing, and a primary thing.
when the tags match, one should then go on to reading descriptions, using what game knowledge he/she has at that point, and finally experiment with the gems.
but in many cases, this isn't required because the tags ( + gem name perhaps) provide the needed information.
yet in many cases still, you won't know how it works until you experiment with it. and read Wikis/forums, and Google...

we are all nerds and geeks at heart, but I don't think anyone expects being given a research assignment, just to find out if Righteous Fire can Proliferate or not.

skill gems are a colossal, inconsistent beast. there are too many "grey areas" (like Natharias' Reduced Mana quality example) I wish would be gone, and the way to make them go away is to improve descriptions and tags, and - more importantly - provide actual in-game mechanics information to the player.

which PoE sadly doesn't do. not even from the start.
ask a new player who just killed Hillock and entered Lioneye's Watch, if he has a clue about what's going on in the Vendors' tabs, which gem should he pick from Tarkleigh, why, and what to do with it.
I know I didn't, 2 years ago, despite coming from a significant RPG background.
and very little has changed since, in that "giving players information" area.

@Natharias, good job re-iterating what I said, and converting it into a wall of text larger than mine...
but if you got all that just by reading what the gems say, and what information the game gives you regarding Status Effects - you must be a psychic.
or you are BearCares' lawyer. in which case, @BearCares, you really should pay him more :)


No, there was quite a bit you left out.
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johnKeys wrote:
ask a new player who just killed Hillock and entered Lioneye's Watch, if he has a clue about what's going on in the Vendors' tabs, which gem should he pick from Tarkleigh, why, and what to do with it.
I know I didn't, 2 years ago, despite coming from a significant RPG background.
and very little has changed since, in that "giving players information" area.


Of course he doesn't have a goddamn clue, that's the better part of the fun :)

That's the reason not much changed, aside from some brief tutorial tips at start and quest tracker, the system works. This is a free to play game, you're supposed to stick around for a long time to fork out cash as opposed to buy and forget policy of oldschool pay model. So it's kinda good there's always something new to learn, even for those that already know a lot.

Yeah, some things are pretty inconsistent, but I'd say a very small amount of info is truly out of your reach if you try and there are way fewer bugs than before (like the whole DoT thing once). The most important thing is to avoid jumping to conclusions.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 24, 2015, 4:22:22 AM
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raics wrote:
The most important thing is to avoid jumping to conclusions.

This 'ere.

The tags don't specify whether it will or will not work. Added Fire only has the 'Fire' tag, but it only has a practical effect when you link it to a Physical Damage Skill - and it's the description that tells you as much. It's been a long time since I've read about someone wondering why Added Fire 'doesn't work' with Fireball, I can tell you that much.

EP states it will spread Elemental Status effects. RF deals Damage to nearby enemies. Ice Nova deals Damage to nearby enemies too! Ice Nova is clearly not a status effect though.
When enemies leave your vicinity, RF's Damage effect immediately ends, so it's probably not an effect applied to the enemy. RF does clearly apply an effect to your character. If there is anything to spread, it's the suicidal burning.
Where did the conclusion come from that RF is a status effect?

To me, this is not a case of missing information, but mis-interpretation, if anything.


Vaguely related: most people I have helped haven't even noticed the gem tags if I bring them up.
'EK is not an Attack - that's why it has the Spell tag.' 'Where do you see these tags?'
But that's a whole other thing :)
Last edited by Vipermagi#0984 on Feb 24, 2015, 9:42:14 AM
Does Concentrated Effect work with Righteous Fire?
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MrTremere wrote:
Does Concentrated Effect work with Righteous Fire?
yes
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
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MrTremere wrote:
Does Concentrated Effect work with Righteous Fire?
yes


Increased Area Of Effect works as well, and both gems can be combined to great effect.
also, Increased Burning Damage proved extremely useful.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Yup. That was part of the plan. Any other support I may have not seen?

PS : how does the fire penetration gem interact with Righteous Fire?
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MrTremere wrote:
PS : how does the fire penetration gem interact with Righteous Fire?



Not going to do anything just like elemental proliferation support gem. Fire penetration takes into calculation when you hit something, but RF does not hit anything, so nothing will happen.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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