Item Degradation

Each time a gear or weapon item changes ownership (accounts), its rolled magic/rare modifiers degrade by a randomly generated percentage. Perhaps @ 2-10%.

Uniques have a 25% chance to become rare during the transaction.

Thoughts?

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Messy and so far, unnecessary with huge amounts of collateral damage.

IMO, the problem of item flipping (which let's be honest, is an inherent problem with any player driven market) is much easier to solve by just not allowing it. Once an item is bought, it can no longer be sold.

Once we actually have some form of offline trading which we have been promised, there would be no reason to apply this sort of restriction PtP trades and have it apply to the generalized market place to prevent flipping and artificial inflation.

Frankly I hope GGG introduce a reselling blockade like this, mainly because I'd be VERY interested to see how far prices fall (yes, they would almost universally fall, by a substantial amount over time) once reselling is no longer possible. A curious case study.
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Last edited by LostKavi on Jan 30, 2015, 6:40:00 PM
Why?
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Natharias wrote:
Why?


To keep power creep and rmt/botting in check and to introduce a healthier trade economy. :)
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"
Natharias wrote:
Why?


To keep power creep and rmt/botting in check and to introduce a healthier trade economy. :)


Oh, that's nice. But you must be one of them for this to not be a problem for you.

If an item has been traded, it will become weaker and eventually become useless (be it destroyed, require a repair, or w/e) and it will be trashed. This means even fewer desired items will be around and fewer still will be traded.

A six-link shav's will skyrocket from 60-200 ex to well over double, if not triple or higher. It may not be immediate, but trades will only happen a few times and then will stop, unless a brand new item has been found or bought (from masters). In which case, nobody will lower the price because they bought a mjolner for a few chaos, they'll sell it for as much as they can to keep up with other prices skyrocketing.

Think about your suggestions.
An item sink is needed to counterbalance crafting.

Things will have a lower orb value because they degrade. All good things. :)
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An item sink is needed to counterbalance crafting.

Things will have a lower orb value because they degrade. All good things. :)


Fewer items does not mean lower prices. Fewer items means higher prices.

If 1,000 people each want one of 10 possible oranges, they'll pay more than 100 people each wanting 10 oranges.

Simple logic.
Let's not talk about politics and economy. Let's talk about gameplay and toys.




Oh no. Not this. We already have enough struggling with the RNG to start thinking about a item degradation feature. Please no.
@ Natharias

Incorrect.

Cause & effect comes into play in this scenario.

There would be less orbs available globally available to purchase things due to their constant use in crafting. New items would need to be created constantly to keep up with the perpetually dwindling supply of items. This happens because an item's orb value drops each time it's sold until it is eventually vendored, removing it from existence.

The economy would begin to make sense and there would be more joy in Wraeclast!




OK but what's the point?

What do you expect to gain from this? It would just be a useless feature that serves no purpose.

Uniques have a chance of becoming rare after trade? That's like another way of saying fuck you. Pay 30EX buy Shavrones, it turns into a shitty rare. Get rekt.

Kills trading, shits on the economy completely and makes everyone hate the game even more.

Might as well just add "unused orbs might disapper from your stash" so we "encourage" people to yolo exalt.

Jeez. Think.
Nothing is more common than unsuccessful men with talent.

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