Item Degradation

You wouldn't shell out 30 ex for that shavs anymore, would you? How much would you pay? 300 ex? Maybe 3 ex?

See what happened? Artificial inflation ends and an ECONOMY begins where there formerly wasn't one.

Health of the game improves. Happy times begin for all! (Except those trying to turn an IRL profit from the game.)
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@ Natharias

Incorrect.

Cause & effect comes into play in this scenario.

There would be less orbs available globally available to purchase things due to their constant use in crafting. New items would need to be created constantly to keep up with the perpetually dwindling supply of items. This happens because an item's orb value drops each time it's sold until it is eventually vendored, removing it from existence.

The economy would begin to make sense and there would be more joy in Wraeclast!


Less currency? Since when does currency degrade? It doesn't have durability; items do. So the amount of currency in each league would be unaffected.

So since there isn't less currency, there is a higher ratio of currency to items, and therefor the prices of items would go up.

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You wouldn't shell out 30 ex for that shavs anymore, would you? How much would you pay? 300 ex? Maybe 3 ex?

See what happened? Artificial inflation ends and an ECONOMY begins where there formerly wasn't one.

Health of the game improves. Happy times begin for all! (Except those trying to turn an IRL profit from the game.)


If between 3, 30, and 300, everyone would sell it for 300 unless it wasn't 5/6 linked, in which case probably 90.

This is where artificial inflation begins because people will price it for more because fewer items will be around.

You don't but gold when gold advertisements play, that's when you sell.
Less currency.

Currency would be used more to craft items as the items degrade with every transaction. The supply of currency via drops won't change, but their rate of consumption would increase. Net result, less orbs of all types in circulation.

People will absolutely refuse to pay more than current fees for items.

Two of the main reasons this would happen:

1) The resale value is going to be lower. Always.

2) People would have less orbs, as orbs will be getting used as crafting much more than currently.

All good for the long term health of PoE.
The first problem is, what is it worth to you and what is it worth to someone else.
Exactly, Dirk.

Non-standardized 'orb value' of items is what makes for a cool barter based fake/real economy.

The degradation will help make it happen. Monopolists and botters/RMTers shudder at the thought of things like this.
removed
Last edited by LSN on Feb 1, 2015, 9:50:35 AM
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Currency would be used more to craft items as the items degrade with every transaction.


Uh, no. Rare chests will still be just as frequent, only their prices will soar. The people that craft them, the few with near unlimited currency, will only charge more because they don't know nor want to know how many more trades they can do with uniques and other good rares.

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The supply of currency via drops won't change, but their rate of consumption would increase. Net result, less orbs of all types in circulation.


If trade remains as frequent as it is, and it won't. If people know their item could become worthless after the trade is complete, they won't spend the currency to get a non-item. They'll make the item themselves or find another seller-assuming there is another seller.

What will actually happen is that there will be the same demand but less product. Why buy a 150% ES chest piece if it could become a 0% ES chest piece? It can only be traded so many times before it's destroyed, and nobody will buy it because they don't want a useless item and be out 50 exalted.

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The first problem is, what is it worth to you and what is it worth to someone else.


Exactly, and most people will buy and sell at the prices they can get away with, aka the prices other people set.

Somebody trading below the set value will lose value, but are either stupid or are willing to suffer that to get what they want. This is trading 17 alts per chaos instead of 15 or 16.

Somebody trading above the value is flipping, and trying to gain something and have the patience to get that good deal.

In the end, it only matters what the item is actually worth generally. Individually it means very little.

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Non-standardized 'orb value' of items is what makes for a cool barter based fake/real economy.


No, it ends up hurting people that believe that. See above.

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The degradation will help make it happen. Monopolists and botters/RMTers shudder at the thought of things like this.


No, people with little to no currency or item value will leave the game for this. If I lose all 50 exalted on one item that degrades, I've lost everything. What has the botter or rich person that traded a bad item for 50 ex gained? Oh, that 50 exalted.

The people with the items are the ones gaining, and the people paying are the ones who are losing.

The people that are shuddering are poor. The people that want it are just like you; rich or botting.
Bump for the best ideavin the history of PoE!
Item degradation will only make those items more valuable than ever - not lower their prices.
This idea makes no sense and has no positive results.

Extreme randomness is what inflates prices.

Grabbing 100x of an Orb, and dumping it on an item to get ZERO return = more demand & less supply = higher price.

Until GGG lowers the RNG on crafting, enjoy inflation.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
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Nurvus wrote:

Until GGG lowers the RNG on crafting, enjoy inflation.


This is what I had in mind from the moment Grant_M mentioned "orbs will be used more". No, they won't, because crafting is still far too risky for those that aren't sitting on stacks of eternal orbs/exalted orbs. This idea isn't just bad, it's terrible.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/

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