Contest : Create a unique out of this Art! sUBMISSIOns are Over, vote time
" Best flavor text NA. |
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![]() how's that |
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^ that thing looks like it would break the first time you hit something with it
Don't forget to drink your milk 👌
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" the handle is made of magic, pulleys, and a fulcrum, that's how! |
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" I am not sure, but i don't think, that 100*0.5% is 260%, also 4-6 is like 5 so let's say it's 100*5, that's 500, 500+14=514, 514*1.65=848 pdps, that would be about 1,1k dps with fire damage. Yeah that might be a little bit op, but imagine getting it to lvl 100, with 50% reduced experience and 3*100=300 so it's just 320 strenght needed for last lvl. Incase, physical damage per lvl can be reduced to 3-5 and/or fire to 1-1 per lvl, which would make it very good, but I don't think, it would be worth to lvl it up to 100. And of course it could only be equiped by players of higher or same lvl as weapon. |
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" That's actually pretty cool. Fits the art :) "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" |
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cool art, cheap reward
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This looked interesting, so I thought I'd give it a whack.
![]() Looking back at it, the phys damage on it is a bit high and needs to be adjusted downwards by ~20-30%. Other than that, I feel like it's an interesting weapon that's good and usable, but not overpowered. I'd want it to have about the same power/rarity as Bino's. Perhaps the -2 max charges mod needs to be adjusted to -1 or just removed also, mainly to adjust the spawn rate of animate weapons. (9 charges shouldn't be too hard to get with this weapon) Some clarification may be needed on the mechanics: The animated weapons are capable of spawning additional copies of themselves, but cannot use charge-gaining abilities and so they'll replicate at a much slower rate than the player is able to spawn them at. (EC, ECoMS, Frenzy, PCoC, etc.) |
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" Absolutely cool idea! But OP as fuck! |
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