Contest : Create a unique out of this Art! sUBMISSIOns are Over, vote time
Alano's Flames
Carnal Scepter One-Handed Mace Physical Damage 37-85 Fire Damage: 100-140 Critical Strike Chance: 6.68% Attacks Per Second: 1.36 Requires Level 63, 113 Strength, 151 Intelligence 10% Increased Elemental Damage 50% of Damage Converted to Fire Damage Fire Damage Cannot Ignite 30% Chance to Cast a Level 20 Flame Surge on Melee Attack 40% Increased Fire Damage 25% Increased Attack Speed "Embrace the flames and they cannot burn you." Last edited by Fenrils#2451 on Jan 30, 2015, 5:14:05 PM
|
![]() |
Unbounded Dragon
Carnal Sceptre Adds X-X Physical Damage X-X% increased Physical Damage All Damage you deal is converted to Fire Damage 30%-50% Increased Fire Damage Cast a Fireball when you Ignite an Enemy with an Attack (the Fireball damage will be based on 100% of the damage the attack triggered from, also it will be augmented by gems in the Sceptre) Dragon Fireball Effect A thousand golden scales A thousand burning men My inspiration for the unique was one of the bosses in the Courtyard map that spawns three Fireballs on attack. I've always wanted to replicate or make a similar mechanic as the attack looked very impressive and sexy. The item won't be imbalanced like Mjolner, as its Fireball damage is solely based off your attack damage. That means, unlike the Mjolner, you cannot simply stack attack speed in order to get maximum DPS on your spells, you actually have to invest in improving your attack damage for your Fireballs to scale the damage. Last edited by Mysterise#7212 on Jan 30, 2015, 5:20:12 PM
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
|
![]() |
Like what you are doing there mister. Would love more unique creating threads.
My idea: ![]() Something like that Last edited by DenSan1587#1420 on Jan 30, 2015, 6:43:23 PM
|
![]() |
![]() Fire detonation is a molten shell detonation equal to the highest level gem placed in the weapon. I was too lazy to think of a drawback for the item, but oh well. edit: the 40% chance on hit was actually supposed to be "melee attacks have a 40% chance of causing a fire detonation". Last edited by Idioticus#7813 on Jan 30, 2015, 5:56:30 PM
|
![]() |
![]() This item is meant as a thematic and functional pairing with Mjolnir. Nidhogg (anglicized spelling) is a dragon from norse mythology who gnaws at the roots of the world tree with the intention of sending the universe back into a state of chaos. The name's literal translation is "Curse-Striker". Based on the art, it is clearly a mechanical based item made to represent a Dragon, so I've actually taken the approach of moving away from Fire damage and converting everything to Physical. This should also present both some new challenges and opportunities for builds to take advantage of. Plus, there's already way too damn much fire prolif type stuff happening right now! Functionally, I've tried to create a two-hander that will open up new melee builds, and also a new way to apply curses and hopefully encourage multi-curse for melee builds. The damage is solid, but lower than good rares (max ~446 DPS w/ quality). it's true strength lies in auto-cursing and extra range. Hopefully this captures all the themes you had in mind while also being a build-enabling item! Last edited by Dolmur#3850 on Jan 30, 2015, 6:12:06 PM
|
![]() |
![]() So with this weapon we could have interesting 7-link 2H cast on melee kill builds. You got to stack up strenght to wield the weapon, also lot of intelligence to have damage, and that intelligence would also increase COMK spells damage. Though the mace has some dragon concept, I dont like fire or burn, there's too much already in poe of it. Instead as the mace have some built-in mechanic, instead of fire/burn, or shockweave etc, it could inflict Vaal Smashes during striking. It would look really good, always wanted mods like that. D3 treasure goblins's escape portal is an entrance to Wraeclast Last edited by Moeeom123#3573 on Jan 30, 2015, 6:33:43 PM
|
![]() |
![]() This was fun to do.
My thoughts on the item
First of all, I feel that as epic as the item looks, it needs to be an endgame unique, so I went that route.
This item has a few ways you could go with it. You could stack attack speed and max endurance charges to build up charges quickly and then explode with Flame Surge. You can spend time trying to ignite enemies so that the flame surge does extra damage. You can use it with RF (2 handed so Rise of the Phoenix isn't possible, you really have to invest in your regen if you go that route) to always have the +50% damage from close enemies on the flame surge. You can even be clever and avoid using melee completely and use Daresso's Defiance, spells and enduring cry to build up charges. Either way, it fits the flavor of building up charges in melee with the endurance charge on melee stun, and then at max charges it unleashes them based on how many you had. You can build up 3 charges rather quickly and have 3 spells go off or you can invest in more charges so that it takes longer to build up, but you do more damage. It's also implementable with the way it's written. It doesn't have some crazy off the wall mechanic that has to be coded in the game because it uses mechanics that already exist in POE. It's also an endgame weapon that has potential to compete with mjölner without being broken like mjölner. Obviously, I can't test it in game to see if it's really overpowered, but it can be balanced by reducing and/or increasing the level of the flame surge that it casts. Also the damage on it could be changed too. I tried to make it high enough to be quite reasonable in endgame maps, but low enough that a well rolled rare would outperform it for purposes of pure physical damage. Perfectly rolled with 20% quality it would be 425.88 dps for a 2 hander. I know I have some rares that out perform that and I'm not rich. The +142 increased intelligence requirement is because that's the requirement to have a level 18 flame surge. In general when spells are granted by an item, it is supported by the gems in the item so it makes sense to have it a little easier to put chrome some blue gems on there, like concentrated effect or increased area of effect. It could have some synergy with other aoe skills like ground slam. For that very reason I thought that going level 20 Flame Surge might be too much. Again, without being able to test I don't know if that would be too much or not, but it could easily be solved by bringing the level down one or 2 if testing showed that 18 was too powerful (or even bringing it up, if 18 was too weak). The variable amount of physical to fire conversion is there to create even more choice in the item. Go molten strike and have 100% fire conversion? Or go with a 20% one that leaves some room for physical leech? That's your choice. The damage variance on it is rather low so that, if you want to, you can divine it for the ideal amount of conversion. |
![]() |