||| Reflect Mobs NEED Recognizable Auras! |||

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DirkAustin wrote:
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Alea wrote:
i guess it will maybe not be read by ggg but the reflect aura on the yellow ground of some maps (including bazaar 75) is pretty hard to see sometimes :)


Congrats on the 8/8. :)

And sure they read it, well, i dont know, reflect doesnt really have a yellowish glow, does it? IF it is hard to see then they "might" change the coloring at some point but its doubtful that it would be a high priority.


Physical reflect has a yellow/gold and that probably should be different in desert and sand areas.
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Moist_Rectum wrote:
Reflect Auras Need to be AS VISIBLE as Immortal Aura. It would help if they were constant and not pulsating.


+1

I'm sorry, but seeing as it carries the heaviest consequence in the entire game, it ought to be the most obviously telegraphed. The game should never rob players of their sense of accountability.
This is so needed! It should look like molten shell, but blue or something, so you can really see it.
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DigitalXenon wrote:
This is so needed! It should look like molten shell, but blue or something, so you can really see it.


But you can see it.

Go see pictures of them on the website. They are all different. They are all clear.

http://www.pathofexile.com/monsterauras/
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DrWood wrote:
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DigitalXenon wrote:
This is so needed! It should look like molten shell, but blue or something, so you can really see it.


But you can see it.

Go see pictures of them on the website. They are all different. They are all clear.

http://www.pathofexile.com/monsterauras/


Two of those pictures are out-dated.
Anyone who says that reflect auras are easily identifiable has never opened a strongbox with them inside.

Ever.


Spoiler
They are the most subtle aura notice in game. Go compare to every other aura (on mobs that is, the added damage on player auras are really subtle too) the report on the rare mob is fairly obvious if it's not buried in a pack or covered by an allies cannot die aura, but the report on the mobs under the influence of the reflector might as well not be there.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
Last edited by TikoXi#0194 on Jan 14, 2015, 10:08:02 AM
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TikoXi wrote:
Anyone who says that reflect auras are easily identifiable has never opened a strongbox with them inside.

Ever.


Spoiler
They are the most subtle aura notice in game. Go compare to every other aura (on mobs that is, the added damage on player auras are really subtle too) the report on the rare mob is fairly obvious if it's not buried in a pack or covered by an allies cannot die aura, but the report on the mobs under the influence of the reflector might as well not be there.


The only time the auras are invisible are when there are other effects covering it up, like a party discharger or immortal aura.

But even if that is the case, reflect shouldn't be a problem. There's a reason why you get resistances and leech.

I believe it's 14% reflect from mobs and 18% from maps, so let's just argue it being at 18%. If you have capped resistance, you only take 4.5% of your damage as reflect. Physical is ignored due to IC, and if you don't run IC I don't know what's forcing you not too.

So if you have 4.5% leech, you should be good. If you have more than that and a ton of hit points, you should be good. If you have VP, you're definitely good. But if you don't have the leech or leech rate to compensate, then that's your problem there. Get Vaal Pact.

Now you don't care about having to see the aura.
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Natharias wrote:
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TikoXi wrote:
Anyone who says that reflect auras are easily identifiable has never opened a strongbox with them inside.

Ever.


Spoiler
They are the most subtle aura notice in game. Go compare to every other aura (on mobs that is, the added damage on player auras are really subtle too) the report on the rare mob is fairly obvious if it's not buried in a pack or covered by an allies cannot die aura, but the report on the mobs under the influence of the reflector might as well not be there.


The only time the auras are invisible are when there are other effects covering it up, like a party discharger or immortal aura.

But even if that is the case, reflect shouldn't be a problem. There's a reason why you get resistances and leech.

I believe it's 14% reflect from mobs and 18% from maps, so let's just argue it being at 18%. If you have capped resistance, you only take 4.5% of your damage as reflect. Physical is ignored due to IC, and if you don't run IC I don't know what's forcing you not too.

So if you have 4.5% leech, you should be good. If you have more than that and a ton of hit points, you should be good. If you have VP, you're definitely good. But if you don't have the leech or leech rate to compensate, then that's your problem there. Get Vaal Pact.

Now you don't care about having to see the aura.


80%+ Fire res doesn't really help much with Infernal Blow, if you 1-hit a mob of 20+ surrounding a rare with ele reflect, you basically 1-shot yourself at the same time..
And yes, the reflect auras are hard to see at times.

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