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DrWood wrote:
^ I agree.
Reflect mobs are the best. They actually make you think about your next move.
I die to them too, but dying is not the end of the world.
Flameblasters love ele reflect, lol. In HC it makes you play slower and more careful the further you get. Its good the way it is.
Its also there to actually kill players which is why it doesnt need a change. If it would be even easier to see than it already is then people would avoid shooting into a certain direction and just skip the mob entirely.
Its not GGGs fault people think they need 10000k dps when 10k do the trick just as well for the most part.
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Posted byDeletedon Jan 13, 2015, 5:56:12 AM
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DirkAustin wrote:
Its not GGGs fault people think they need 10000k dps when 10k do the trick just as well for the most part.
So why do people think the they need 10000k builds? compensating for something else?
Forum signature
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Posted byDrWood#0528on Jan 13, 2015, 6:44:09 AM
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DrWood wrote:
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DirkAustin wrote:
Its not GGGs fault people think they need 10000k dps when 10k do the trick just as well for the most part.
So why do people think the they need 10000k builds? compensating for something else?
Lol of course, what else?!^^
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Posted byDeletedon Jan 13, 2015, 8:03:06 AM
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Moist_Rectum wrote:
I play on medium Graphics, And in MANY circumstances (depending on the color of the area and the size of the mob) The Current Auras are barely visible, let alone 'easily recognizable'.
I'll screen shot the next mob for you. If i see them at all.
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Reflect Auras Need to be AS VISIBLE as Immortal Aura. It would help if they were constant and not pulsating.
I agree with the points above. I'm also having some problems recognizing the reflect auras since I haven't upgraded my desktop yet and I'm only running poe on low graphics settings. The easily recognizable auras for me are immortal and the green aura (forgot if it's speed or crit)
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Posted byxyzcxz#7349on Jan 13, 2015, 8:12:15 AM
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I just tend to go Vaal Pact life leach, which makes you pretty darn close to reflect immune. And If I use attack projectiles I might also go ondars, cwdt immortal call, or etc. Good defenses can help cover your offense being reflected.
Sure, I've killed a flameblaster without it, but with things like Vaal pact and life leach, I've never had a problem flameblasting a strongbox (which might pop rare mods with reflect) or etc.
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Moist_Rectum wrote:
Reflect Auras Need to be AS VISIBLE as Immortal Aura. It would help if they were constant and not pulsating.
They are consistent. I suggest you look at them for thirty seconds before fighting the mob. You'll see the pattern.
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xyzcxz wrote:
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Moist_Rectum wrote:
I play on medium Graphics, And in MANY circumstances (depending on the color of the area and the size of the mob) The Current Auras are barely visible, let alone 'easily recognizable'.
I'll screen shot the next mob for you. If i see them at all.
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Reflect Auras Need to be AS VISIBLE as Immortal Aura. It would help if they were constant and not pulsating.
I agree with the points above. I'm also having some problems recognizing the reflect auras since I haven't upgraded my desktop yet and I'm only running poe on low graphics settings. The easily recognizable auras for me are immortal and the green aura (forgot if it's speed or crit)
I play on lowest settings as well and it makes no difference on the reflect's aura.
If you're having problems identifying it, take a high level character, go into a dark area like Merveil's caverns, and look for an ele reflect mob. Stare at it for an hour, and you'll have no more trouble.
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Posted byNatharias#4684on Jan 13, 2015, 11:38:33 AM
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Natharias wrote:
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Moist_Rectum wrote:
Reflect Auras Need to be AS VISIBLE as Immortal Aura. It would help if they were constant and not pulsating.
They are consistent. I suggest you look at them for thirty seconds before fighting the mob. You'll see the pattern.
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xyzcxz wrote:
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Moist_Rectum wrote:
I play on medium Graphics, And in MANY circumstances (depending on the color of the area and the size of the mob) The Current Auras are barely visible, let alone 'easily recognizable'.
I'll screen shot the next mob for you. If i see them at all.
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Reflect Auras Need to be AS VISIBLE as Immortal Aura. It would help if they were constant and not pulsating.
I agree with the points above. I'm also having some problems recognizing the reflect auras since I haven't upgraded my desktop yet and I'm only running poe on low graphics settings. The easily recognizable auras for me are immortal and the green aura (forgot if it's speed or crit)
I play on lowest settings as well and it makes no difference on the reflect's aura.
If you're having problems identifying it, take a high level character, go into a dark area like Merveil's caverns, and look for an ele reflect mob. Stare at it for an hour, and you'll have no more trouble.
Wait, you state in your sig you dont play but you still counter argument on suggestions? Interesting...
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Posted byDeletedon Jan 13, 2015, 11:55:27 AM
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DirkAustin wrote:
Wait, you state in your sig you dont play but you still counter argument on suggestions? Interesting...
Until block is brought back or I can find a viable build that won't cost billions of exalteds.
And not playing doesn't mean I no longer have knowledge of the game, it's mechanics, and so on.
So any other way you want to try to debase me and really just show you don't have any solid reason to ignore me? Or do you want to drop the trolling altogether?
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Posted byNatharias#4684on Jan 13, 2015, 2:40:44 PM
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Natharias wrote:
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DirkAustin wrote:
Wait, you state in your sig you dont play but you still counter argument on suggestions? Interesting...
Until block is brought back or I can find a viable build that won't cost billions of exalteds.
And not playing doesn't mean I no longer have knowledge of the game, it's mechanics, and so on.
So any other way you want to try to debase me and really just show you don't have any solid reason to ignore me? Or do you want to drop the trolling altogether?
Yeah, i made a valid statement and you call it trolling, very mature. Besides, block has been quite OP for a long time and it sure wont be changed back to what it was before.
To this suggestion though, its clear that its fine as is, the "aura" is clearly visible of one bothers to look close enough.
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Posted byDeletedon Jan 13, 2015, 2:53:30 PM
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Alea wrote:
i guess it will maybe not be read by ggg but the reflect aura on the yellow ground of some maps (including bazaar 75) is pretty hard to see sometimes :)
Congrats on the 8/8. :)
And sure they read it, well, i dont know, reflect doesnt really have a yellowish glow, does it? IF it is hard to see then they "might" change the coloring at some point but its doubtful that it would be a high priority.
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Posted byDeletedon Jan 13, 2015, 5:22:02 PM
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