I play almost two years and never even saw mirror drop

"
jeonitsoc wrote:
"
Valerchik wrote:
write how long u play and how many mirror u found


me neither, and that's the beauty of this game called PoE

it's not the loot you get, but the loot you could get that nails you in.

If I were to play another 2 years and never get a mirror to drop then I'd seriously have to question GGGs point to PoE and why would they have added a mirror in the first place. If I ever did get a mirror than I'd either have to sell it or buy the right to duplicate some one else's high end item as the likelihood of getting or crafting a high end item that is worthy of mirroring it equally extremely low. Damn shame that GGG views extreme rarity as a key feature of PoE. Rarity is ok, extreme rarity of the kind in PoE is taking a good thing way too far.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Playing one year now, no mirrors found. But i could have traded for one if i really wanted it... So trading is the way to go for you mirror-hungry guys ;-) ah and best drop was drillneck ;-)
one year and a bit, 2 mirrors... to make it better for you, 3 shavs, 2 mjolners, and a wisdom scroll
Twitch: twitch.tv/slayertip

Helping people with their builds, its somewhat a hobby, and a passion of mine, so don't be shy!

https://www.pathofexile.com/forum/view-thread/1715639 <--- Build help forums thread thingy.
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Arrowneous wrote:
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Valerchik wrote:
write how long u play and how many mirror u found

None. The Mirror of Kalandra has been as mythical and non-existant as a white Rhoa or a fishing rod.

 I do find it the height of frustration and am always puzzled by GGG when they add an item to PoE and then set the RNG drop rates so low that < 1% of all PoE players will ever get one. GGG seams content with the fact that the item in question is made super rare to foster the wild excitement and emotional high we experience if one were to drop. Yet the fact that most players will never ever get one and the realization that PoE is geared mostly for the arpg masochist is bewildering and highly baffling. Why would GGG actively "bite the hand that feeds them?" What good in the long run (multi-year) does having a PoE item that can never be acquired through reasonable play time (100s instead of 1000s of hours) do to foster enjoyment and a desire to play more? None that I can see. And what good is it to have crafting orbs that say they'll do this or that wonderful thing but then again set the drop rate so low as to be unobtainable in sufficient quantity and thus unusable for its originally designed crafting purpose? Again, none that I can see in my less than no-lifer and non PoE-slaver perspective. I'm sure that GGG looks at the overall drop rate stats and sees that a certain quantity of mirrors has dropped over a specific time and thinks "ok, this is working as intended." Yet the individual player only sees that after playing 2 or more years and not getting even 1 to drop that the devs view is completely out of focus with real world playing and that it's just another in a long list of broken items. GGG please come down from the ivory tower that you work in and view Wraeclast from and help the struggling exile. Or come up from your down under upside down distorted view of how PoE is viewed by the majority of players (this is a direct slam at Reddit and the rose colored glasses viewpoint the posters there have about PoE) and do the right thing and make sweeping changes in patch 1.4 so that we (the 99%) of PoE players can enjoy crafting much more frequently without the constant feeling that playing 24/7 isn't enough time to farm the orbs required for crafting. To those extremely lucky few bastards that get super RNG lucky, you need not respond here as you are the exception and not the norm.

 I do acknowledge that PoE is a double sided coin and without the love/hate feeling about this arpg that complacency would inevitably set in followed by boredom and then a stoppage of play. But at the end of the day or in this case at the end of the year we must mentally add/subtract from all our PoE playing and see if we have come out on the plus side. To constantly be frustrated by crafting orb starvation eventually takes its toll on us and tarnishes our once shiny PoE game view. The long term PoE players (anyone starting in CB time) deserve much better treatment from GGG and soon or the PoE coin will corrode away and PoE will be another has been arpg. Such a shame and waste that this should be happening.



Honestly bro I dont understand the whole thing. I found 3 exalts total playing. I have about 250 ex in gearing all through trading. Selling stuff i find either in game or deals on Poe-trade and later sell. That means someone is finding TONS of exalts. I am not alone. Every geared person in my clan same low drop vs what you got. One guys has about 7 mirrored items. How is this even possible that he has say a months worth of game wide mirror drops for whole league? I bet there are more like him too.

The math does not compute to me. Just about everyone in this game has more assets than they found. and its not like you can generate exalts or mirrors at vendor. So they are all drops.
Git R Dun!
Last edited by Aim_Deep#3474 on Jan 1, 2015, 8:16:25 PM
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Slayertip1 wrote:
one year and a bit, 2 mirrors... to make it better for you, 3 shavs, 2 mjolners, and a wisdom scroll


haha@ wisdom scoll. Prolly never pick one up again after that luck.
Git R Dun!
"
Arrowneous wrote:
"
jeonitsoc wrote:
"
Valerchik wrote:
write how long u play and how many mirror u found


me neither, and that's the beauty of this game called PoE

it's not the loot you get, but the loot you could get that nails you in.

If I were to play another 2 years and never get a mirror to drop then I'd seriously have to question GGGs point to PoE and why would they have added a mirror in the first place. If I ever did get a mirror than I'd either have to sell it or buy the right to duplicate some one else's high end item as the likelihood of getting or crafting a high end item that is worthy of mirroring it equally extremely low. Damn shame that GGG views extreme rarity as a key feature of PoE. Rarity is ok, extreme rarity of the kind in PoE is taking a good thing way too far.


Dude. Learn to give up. The average mirror drop play time when calculated exceeds the average lifespan of a human being. You will not see a mirror drop even after you die, unless you get to continue playing POE in heaven.

The point is exactly create imbalance in the game so that everyone s fortune turns out differently and we all have different character developments in this game. Imagine how boring things would be if every has a mirror each.
If they made this game for offline and only them before they went public or whatever

How were they ever going to have a mirror drop if it doesn't drop till you been playing for 20 years?

Would you play an offline game that the best loot didn't drop till 20 years after you started your char? im betting we all know the answer to that question

GGG must be sick in the head if they think this would have been fun or cool or anything other then retarded and broke
Note that old D2 Zod rune drop was roughly mirror-rare.

Then 1.10 came along and made all the "theoretical runes" no longer take >human lifespan to drop on average. It'd be interesting if GGG ever decided the game might be more fun if people had more good drops per playtime.
2,5 year play. 0 mirror, 0 eternal, 1 exalt, >10 divines(!?)
But not playing that frequently as most other players.
When I was a kid, I saw my mom dropped her mirror. My mother told me that I had to stay away until she cleaned it.
That was the only time I saw a mirror drop in my life.
Last edited by Pokopensuke#2806 on Jan 2, 2015, 3:52:26 AM

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